Exemplo n.º 1
0
        public static void Build_Burn_BattleParam(COMDT_SINGLE_GAME_PARAM param, bool bClickGameOver)
        {
            param.bGameType = 7;
            PlayerKDA hostKDA = Singleton <BattleStatistic> .GetInstance().m_playerKDAStat.GetHostKDA();

            if (hostKDA == null)
            {
                DebugHelper.Assert(hostKDA != null, "Failed find player kda");
                Singleton <BattleStatistic> .instance.m_playerKDAStat.DumpDebugInfo();
            }
            else
            {
                IEnumerator <HeroKDA> enumerator = hostKDA.GetEnumerator();
                if (!bClickGameOver)
                {
                    while (enumerator.MoveNext())
                    {
                        int configId = enumerator.Current.actorHero.handle.TheActorMeta.ConfigId;
                        Singleton <BurnExpeditionController> .GetInstance().model.SetHero_Hp((uint)configId, (int)Get_BloodTH(enumerator.Current.actorHero.handle));
                    }
                }
                param.stGameDetail.stBurning = new COMDT_BURNING_ENEMY_HERO_DETAIL();
                COMDT_BURNING_HERO_INFO[]         astHeroList = param.stGameDetail.stBurning.astHeroList;
                List <PoolObjHandle <ActorRoot> > heroActors  = Singleton <GameObjMgr> .GetInstance().HeroActors;

                int index = 0;
                for (int i = 0; i < heroActors.Count; i++)
                {
                    PoolObjHandle <ActorRoot> handle = heroActors[i];
                    ActorRoot actor = handle.handle;
                    if (!actor.IsHostCamp())
                    {
                        astHeroList[index].dwHeroID = (uint)actor.TheActorMeta.ConfigId;
                        bool flag  = actor.ValueComponent.actorHp == 0;
                        uint blood = 0;
                        byte num5  = 0;
                        if (flag)
                        {
                            blood = 0;
                            num5  = 1;
                        }
                        else
                        {
                            blood = Get_BloodTH(actor);
                            num5  = 0;
                        }
                        astHeroList[index].dwBloodTTH = blood;
                        astHeroList[index].bIsDead    = num5;
                        if (!bClickGameOver)
                        {
                            Record_EnemyHero_HPInfo(actor.TheActorMeta.ConfigId, blood);
                        }
                        index++;
                    }
                }
                param.stGameDetail.stBurning.bHeroNum = (byte)index;
            }
        }
        public static void Build_Burn_BattleParam(COMDT_SINGLE_GAME_PARAM param, bool bClickGameOver)
        {
            param.bGameType = 7;
            PlayerKDA hostKDA = Singleton <BattleStatistic> .GetInstance().m_playerKDAStat.GetHostKDA();

            if (hostKDA == null)
            {
                DebugHelper.Assert(hostKDA != null, "Failed find player kda");
                Singleton <BattleStatistic> .instance.m_playerKDAStat.DumpDebugInfo();

                return;
            }
            ListView <HeroKDA> .Enumerator enumerator = hostKDA.GetEnumerator();
            if (!bClickGameOver)
            {
                while (enumerator.MoveNext())
                {
                    int configId = enumerator.Current.actorHero.handle.TheActorMeta.ConfigId;
                    Singleton <BurnExpeditionController> .GetInstance().model.SetHero_Hp((uint)configId, (int)BurnExpeditionUT.Get_BloodTH(enumerator.Current.actorHero.handle));
                }
            }
            param.stGameDetail.stBurning = new COMDT_BURNING_ENEMY_HERO_DETAIL();
            COMDT_BURNING_HERO_INFO[]         astHeroList = param.stGameDetail.stBurning.astHeroList;
            List <PoolObjHandle <ActorRoot> > heroActors  = Singleton <GameObjMgr> .GetInstance().HeroActors;

            int num = 0;

            for (int i = 0; i < heroActors.get_Count(); i++)
            {
                ActorRoot handle = heroActors.get_Item(i).handle;
                if (!handle.IsHostCamp())
                {
                    astHeroList[num].dwHeroID = (uint)handle.TheActorMeta.ConfigId;
                    bool flag = handle.ValueComponent.actorHp == 0;
                    uint num2;
                    byte bIsDead;
                    if (flag)
                    {
                        num2    = 0u;
                        bIsDead = 1;
                    }
                    else
                    {
                        num2    = BurnExpeditionUT.Get_BloodTH(handle);
                        bIsDead = 0;
                    }
                    astHeroList[num].dwBloodTTH = num2;
                    astHeroList[num].bIsDead    = bIsDead;
                    if (!bClickGameOver)
                    {
                        BurnExpeditionUT.Record_EnemyHero_HPInfo(handle.TheActorMeta.ConfigId, num2);
                    }
                    num++;
                }
            }
            param.stGameDetail.stBurning.bHeroNum = (byte)num;
        }
Exemplo n.º 3
0
 private void GetTeamKDA(DictionaryView <uint, PlayerKDA> playerKDAStat)
 {
     if (playerKDAStat != null)
     {
         DictionaryView <uint, PlayerKDA> .Enumerator enumerator = playerKDAStat.GetEnumerator();
         while (enumerator.MoveNext())
         {
             KeyValuePair <uint, PlayerKDA> current = enumerator.Current;
             PlayerKDA kda = current.Value;
             this.GetTeamInfoByPlayerKda(kda);
         }
     }
 }
Exemplo n.º 4
0
 private void GetTeamKDA(DictionaryView <uint, PlayerKDA> playerKDAStat)
 {
     if (playerKDAStat == null)
     {
         return;
     }
     DictionaryView <uint, PlayerKDA> .Enumerator enumerator = playerKDAStat.GetEnumerator();
     while (enumerator.MoveNext())
     {
         KeyValuePair <uint, PlayerKDA> current = enumerator.Current;
         PlayerKDA value = current.get_Value();
         this.GetTeamInfoByPlayerKda(value);
     }
 }
Exemplo n.º 5
0
        public uint GetBestPlayer()
        {
            DictionaryView <uint, PlayerKDA> .Enumerator enumerator = Singleton <BattleStatistic> .instance.m_playerKDAStat.GetEnumerator();

            float     num            = ((float)GameDataMgr.GetGlobeValue(RES_GLOBAL_CONF_TYPE.RES_GLOBAL_CONF_TYPE_HONOR_KILL_FACTOR)) / 10000f;
            float     num2           = ((float)GameDataMgr.GetGlobeValue(RES_GLOBAL_CONF_TYPE.RES_GLOBAL_CONF_TYPE_HONOR_ASSIST_FACTOR)) / 10000f;
            float     num3           = ((float)GameDataMgr.GetGlobeValue(RES_GLOBAL_CONF_TYPE.RES_GLOBAL_CONF_TYPE_HONOR_DEAD_FACTOR)) / 10000f;
            uint      lastBestPlayer = this.m_lastBestPlayer;
            float     b       = 0f;
            int       numKill = 0;
            PlayerKDA rkda    = null;

            while (enumerator.MoveNext())
            {
                KeyValuePair <uint, PlayerKDA> current = enumerator.Current;
                rkda = current.Value;
                float a = ((rkda.numKill * num) + (rkda.numAssist * num2)) - (rkda.numDead * num3);
                if (Mathf.Approximately(a, b))
                {
                    KeyValuePair <uint, PlayerKDA> pair2 = enumerator.Current;
                    if (pair2.Value.numKill >= numKill)
                    {
                        if (rkda.PlayerId != this.m_lastBestPlayer)
                        {
                            lastBestPlayer = rkda.PlayerId;
                        }
                        b = a;
                        KeyValuePair <uint, PlayerKDA> pair3 = enumerator.Current;
                        numKill = pair3.Value.numKill;
                    }
                }
                else if (a >= b)
                {
                    lastBestPlayer = rkda.PlayerId;
                    b = a;
                    KeyValuePair <uint, PlayerKDA> pair4 = enumerator.Current;
                    numKill = pair4.Value.numKill;
                }
            }
            if (Mathf.Approximately(b, 0f))
            {
                this.m_lastBestPlayer = 0;
                return(0);
            }
            this.m_lastBestPlayer = lastBestPlayer;
            return(lastBestPlayer);
        }
Exemplo n.º 6
0
 private void GetTeamInfoByPlayerKda(PlayerKDA kda)
 {
     if ((kda != null) && ((kda.PlayerCamp == COM_PLAYERCAMP.COM_PLAYERCAMP_1) || (kda.PlayerCamp == COM_PLAYERCAMP.COM_PLAYERCAMP_2)))
     {
         ListView <HeroKDA> .Enumerator enumerator = kda.GetEnumerator();
         while (enumerator.MoveNext())
         {
             HeroKDA current = enumerator.Current;
             if (current != null)
             {
                 this.m_campTotalDamage[((int)kda.PlayerCamp) - 1]       += (uint)current.hurtToEnemy;
                 this.m_campTotalTakenDamage[((int)kda.PlayerCamp) - 1]  += (uint)current.hurtTakenByEnemy;
                 this.m_campTotalToHeroDamage[((int)kda.PlayerCamp) - 1] += (uint)current.hurtToHero;
             }
         }
     }
 }
        public uint GetBestPlayer()
        {
            DictionaryView <uint, PlayerKDA> .Enumerator enumerator = Singleton <BattleStatistic> .instance.m_playerKDAStat.GetEnumerator();

            float num  = GameDataMgr.GetGlobeValue(RES_GLOBAL_CONF_TYPE.RES_GLOBAL_CONF_TYPE_HONOR_KILL_FACTOR) / 10000f;
            float num2 = GameDataMgr.GetGlobeValue(RES_GLOBAL_CONF_TYPE.RES_GLOBAL_CONF_TYPE_HONOR_ASSIST_FACTOR) / 10000f;
            float num3 = GameDataMgr.GetGlobeValue(RES_GLOBAL_CONF_TYPE.RES_GLOBAL_CONF_TYPE_HONOR_DEAD_FACTOR) / 10000f;
            uint  num4 = this.m_lastBestPlayer;
            float num5 = 0f;
            int   num6 = 0;

            while (enumerator.MoveNext())
            {
                KeyValuePair <uint, PlayerKDA> current = enumerator.Current;
                PlayerKDA value = current.get_Value();
                float     num7  = (float)value.numKill * num + (float)value.numAssist * num2 - (float)value.numDead * num3;
                if (Mathf.Approximately(num7, num5))
                {
                    KeyValuePair <uint, PlayerKDA> current2 = enumerator.Current;
                    if (current2.get_Value().numKill >= num6)
                    {
                        if (value.PlayerId != this.m_lastBestPlayer)
                        {
                            num4 = value.PlayerId;
                        }
                        num5 = num7;
                        KeyValuePair <uint, PlayerKDA> current3 = enumerator.Current;
                        num6 = current3.get_Value().numKill;
                    }
                }
                else if (num7 >= num5)
                {
                    num4 = value.PlayerId;
                    num5 = num7;
                    KeyValuePair <uint, PlayerKDA> current4 = enumerator.Current;
                    num6 = current4.get_Value().numKill;
                }
            }
            if (Mathf.Approximately(num5, 0f))
            {
                this.m_lastBestPlayer = 0u;
                return(0u);
            }
            this.m_lastBestPlayer = num4;
            return(num4);
        }
Exemplo n.º 8
0
        private void initialize()
        {
            List <Player> allPlayers = Singleton <GamePlayerCenter> .instance.GetAllPlayers();

            List <Player> .Enumerator enumerator = allPlayers.GetEnumerator();
            while (enumerator.MoveNext())
            {
                Player current = enumerator.get_Current();
                if (current != null)
                {
                    PlayerKDA playerKDA = new PlayerKDA();
                    playerKDA.initialize(current);
                    this.m_PlayerKDA.Add(current.PlayerId, playerKDA);
                }
            }
            this.m_LastRecordTick = 0u;
            Singleton <EventRouter> .GetInstance().AddEventHandler <PoolObjHandle <ActorRoot>, sbyte, uint>("HeroLearnTalent", new Action <PoolObjHandle <ActorRoot>, sbyte, uint>(this.OnHeroLearnTalent));

            Singleton <EventRouter> .GetInstance().AddEventHandler <PoolObjHandle <ActorRoot>, int>("HeroSoulLevelChange", new Action <PoolObjHandle <ActorRoot>, int>(this.OnHeroSoulLvlChange));

            Singleton <EventRouter> .GetInstance().AddEventHandler <uint, stEquipInfo[], bool, int>("HeroEquipInBattleChange", new Action <uint, stEquipInfo[], bool, int>(this.OnHeroBattleEquipChange));

            Singleton <GameEventSys> .instance.AddEventHandler <GameDeadEventParam>(GameEventDef.Event_ActorDead, new RefAction <GameDeadEventParam>(this.OnActorDead));

            Singleton <GameEventSys> .instance.AddEventHandler <DefaultGameEventParam>(GameEventDef.Event_GameEnd, new RefAction <DefaultGameEventParam>(this.OnGameEnd));

            Singleton <GameEventSys> .instance.AddEventHandler <HurtEventResultInfo>(GameEventDef.Event_ActorDamage, new RefAction <HurtEventResultInfo>(this.OnActorDamage));

            Singleton <GameEventSys> .instance.AddEventHandler <DefaultGameEventParam>(GameEventDef.Event_DoubleKill, new RefAction <DefaultGameEventParam>(this.OnActorDoubleKill));

            Singleton <GameEventSys> .instance.AddEventHandler <DefaultGameEventParam>(GameEventDef.Event_TripleKill, new RefAction <DefaultGameEventParam>(this.OnActorTripleKill));

            Singleton <GameEventSys> .instance.AddEventHandler <DefaultGameEventParam>(GameEventDef.Event_QuataryKill, new RefAction <DefaultGameEventParam>(this.OnActorQuataryKill));

            Singleton <GameEventSys> .instance.AddEventHandler <DefaultGameEventParam>(GameEventDef.Event_PentaKill, new RefAction <DefaultGameEventParam>(this.OnActorPentaKill));

            Singleton <GameEventSys> .instance.AddEventHandler <DefaultGameEventParam>(GameEventDef.Event_Odyssey, new RefAction <DefaultGameEventParam>(this.OnActorOdyssey));

            Singleton <GameEventSys> .instance.AddEventHandler <SkillChooseTargetEventParam>(GameEventDef.Event_ActorBeChosenAsTarget, new RefAction <SkillChooseTargetEventParam>(this.OnActorBeChosen));

            Singleton <GameEventSys> .instance.AddEventHandler <SkillChooseTargetEventParam>(GameEventDef.Event_HitTrigger, new RefAction <SkillChooseTargetEventParam>(this.OnHitTrigger));

            Singleton <EventRouter> .GetInstance().AddEventHandler <PoolObjHandle <ActorRoot>, int, bool, PoolObjHandle <ActorRoot> >("HeroGoldCoinInBattleChange", new Action <PoolObjHandle <ActorRoot>, int, bool, PoolObjHandle <ActorRoot> >(this.OnActorBattleCoinChanged));

            Singleton <GameEventSys> .instance.AddEventHandler <HemophagiaEventResultInfo>(GameEventDef.Event_Hemophagia, new RefAction <HemophagiaEventResultInfo>(this.OnActorHemophagia));
        }
Exemplo n.º 9
0
 private void GetTeamInfoByPlayerKda(PlayerKDA kda)
 {
     if (kda == null)
     {
         return;
     }
     if (kda.PlayerCamp != 1 && kda.PlayerCamp != 2)
     {
         return;
     }
     ListView <HeroKDA> .Enumerator enumerator = kda.GetEnumerator();
     while (enumerator.MoveNext())
     {
         HeroKDA current = enumerator.get_Current();
         if (current != null)
         {
             this.m_campTotalDamage[kda.PlayerCamp - 1]       += (uint)current.hurtToEnemy;
             this.m_campTotalTakenDamage[kda.PlayerCamp - 1]  += (uint)current.hurtTakenByEnemy;
             this.m_campTotalToHeroDamage[kda.PlayerCamp - 1] += (uint)current.hurtToHero;
         }
     }
 }
Exemplo n.º 10
0
        public static void OnRecvServerReqClientInfo(CSPkg msg)
        {
            if (Singleton <BattleLogic> .instance.isRuning)
            {
                CSPkg cSPkg = NetworkModule.CreateDefaultCSPKG(5607u);
                if (cSPkg != null)
                {
                    List <Player> allPlayers = Singleton <GamePlayerCenter> .instance.GetAllPlayers();

                    if (allPlayers != null)
                    {
                        byte b     = 0;
                        int  count = allPlayers.get_Count();
                        for (int i = 0; i < count; i++)
                        {
                            if (!allPlayers.get_Item(i).Computer)
                            {
                                cSPkg.stPkgData.stCltUploadDataRsp.astMemberData[(int)b].dwAcntObjID = allPlayers.get_Item(i).PlayerId;
                                PlayerKDA playerKDA = Singleton <BattleStatistic> .GetInstance().m_playerKDAStat.GetPlayerKDA(allPlayers.get_Item(i).PlayerId);

                                if (playerKDA != null)
                                {
                                    cSPkg.stPkgData.stCltUploadDataRsp.astMemberData[(int)b].wAssistCnt = (ushort)playerKDA.numAssist;
                                    cSPkg.stPkgData.stCltUploadDataRsp.astMemberData[(int)b].wDeadCnt   = (ushort)playerKDA.numDead;
                                    cSPkg.stPkgData.stCltUploadDataRsp.astMemberData[(int)b].wKillCnt   = (ushort)playerKDA.numKill;
                                }
                                if (allPlayers.get_Item(i).Captain&& allPlayers.get_Item(i).Captain.handle.ValueComponent != null)
                                {
                                    cSPkg.stPkgData.stCltUploadDataRsp.astMemberData[(int)b].dwBattleCoin = (uint)allPlayers.get_Item(i).Captain.handle.ValueComponent.GetGoldCoinIncomeInBattle();
                                }
                                b += 1;
                            }
                        }
                        cSPkg.stPkgData.stCltUploadDataRsp.bMemberNum = b;
                    }
                    Singleton <NetworkModule> .GetInstance().SendGameMsg(ref cSPkg, 0u);
                }
            }
        }
Exemplo n.º 11
0
        public uint GetMvpPlayer(COM_PLAYERCAMP camp, bool bWin)
        {
            if ((this.m_winMvpId != 0) || (this.m_loseMvpId != 0))
            {
                if (bWin)
                {
                    return(this.m_winMvpId);
                }
                return(this.m_loseMvpId);
            }
            SLevelContext curLvelContext = Singleton <BattleLogic> .instance.GetCurLvelContext();

            int bMaxAcntNum = 0;

            if (curLvelContext != null)
            {
                if (((curLvelContext.GameType == COM_GAME_TYPE.COM_SINGLE_GAME_OF_COMBAT) || (curLvelContext.GameType == COM_GAME_TYPE.COM_MULTI_GAME_OF_PVP_MATCH)) || ((curLvelContext.GameType == COM_GAME_TYPE.COM_MULTI_GAME_OF_PVP_ROOM) || (curLvelContext.GameType == COM_GAME_TYPE.COM_MULTI_GAME_OF_ENTERTAINMENT)))
                {
                    ResAcntBattleLevelInfo  dataByKey = GameDataMgr.pvpLevelDatabin.GetDataByKey((uint)curLvelContext.iLevelID);
                    ResCounterPartLevelInfo info2     = null;
                    if (dataByKey == null)
                    {
                        info2 = GameDataMgr.cpLevelDatabin.GetDataByKey((uint)curLvelContext.iLevelID);
                    }
                    if (dataByKey != null)
                    {
                        bMaxAcntNum = dataByKey.stLevelCommonInfo.bMaxAcntNum;
                    }
                    else
                    {
                        bMaxAcntNum = info2.stLevelCommonInfo.bMaxAcntNum;
                    }
                }
                else if (curLvelContext.GameType == COM_GAME_TYPE.COM_MULTI_GAME_OF_LADDER)
                {
                    ResRankLevelInfo info3 = GameDataMgr.rankLevelDatabin.GetDataByKey((uint)curLvelContext.iLevelID);
                    if (info3 != null)
                    {
                        bMaxAcntNum = info3.stLevelCommonInfo.bMaxAcntNum;
                    }
                }
                else if (curLvelContext.GameType == COM_GAME_TYPE.COM_MULTI_GAME_OF_REWARDMATCH)
                {
                    ResRewardMatchLevelInfo info4 = GameDataMgr.uinionBattleLevelDatabin.GetDataByKey((uint)curLvelContext.iLevelID);
                    if (info4 != null)
                    {
                        bMaxAcntNum = info4.stLevelCommonInfo.bMaxAcntNum;
                    }
                }
            }
            if (bMaxAcntNum <= 2)
            {
                return(0);
            }
            uint  playerId = 0;
            float num3     = 0f;
            int   numKill  = 0;

            DictionaryView <uint, PlayerKDA> .Enumerator enumerator = Singleton <BattleStatistic> .instance.m_playerKDAStat.GetEnumerator();

            PlayerKDA rkda = null;
            float     num5 = ((float)GameDataMgr.globalInfoDatabin.GetDataByKey((uint)0xb1).dwConfValue) / 10000f;

            while (enumerator.MoveNext())
            {
                KeyValuePair <uint, PlayerKDA> current = enumerator.Current;
                rkda = current.Value;
                if ((!rkda.bHangup && !rkda.bRunaway) && !rkda.bDisconnect)
                {
                    float scoreValue = rkda.GetScoreValue();
                    if ((rkda.PlayerCamp == camp) && (scoreValue >= num3))
                    {
                        if (scoreValue == num3)
                        {
                            KeyValuePair <uint, PlayerKDA> pair2 = enumerator.Current;
                            if (pair2.Value.numKill < numKill)
                            {
                                continue;
                            }
                        }
                        if (bWin || (scoreValue >= num5))
                        {
                            KeyValuePair <uint, PlayerKDA> pair3 = enumerator.Current;
                            playerId = pair3.Value.PlayerId;
                            num3     = scoreValue;
                            KeyValuePair <uint, PlayerKDA> pair4 = enumerator.Current;
                            numKill = pair4.Value.numKill;
                        }
                    }
                }
            }
            return(playerId);
        }
        public uint GetMvpPlayer(COM_PLAYERCAMP camp, bool bWin)
        {
            if (this.m_winMvpId != 0u || this.m_loseMvpId != 0u)
            {
                if (bWin)
                {
                    return(this.m_winMvpId);
                }
                return(this.m_loseMvpId);
            }
            else
            {
                SLevelContext curLvelContext = Singleton <BattleLogic> .instance.GetCurLvelContext();

                int num = 0;
                if (curLvelContext != null && curLvelContext.IsMobaModeWithOutGuide())
                {
                    num = curLvelContext.m_pvpPlayerNum;
                }
                if (num <= 2)
                {
                    return(0u);
                }
                uint  result = 0u;
                float num2   = 0f;
                int   num3   = 0;
                DictionaryView <uint, PlayerKDA> .Enumerator enumerator = Singleton <BattleStatistic> .instance.m_playerKDAStat.GetEnumerator();

                float num4 = GameDataMgr.globalInfoDatabin.GetDataByKey(177u).dwConfValue / 10000f;
                while (enumerator.MoveNext())
                {
                    KeyValuePair <uint, PlayerKDA> current = enumerator.Current;
                    PlayerKDA value = current.get_Value();
                    if (!value.bHangup && !value.bRunaway && !value.bDisconnect)
                    {
                        float mvpValue = value.MvpValue;
                        float kDAValue = value.KDAValue;
                        if (value.PlayerCamp == camp && mvpValue >= num2)
                        {
                            if (mvpValue == num2)
                            {
                                KeyValuePair <uint, PlayerKDA> current2 = enumerator.Current;
                                if (current2.get_Value().numKill < num3)
                                {
                                    continue;
                                }
                            }
                            if ((bWin || mvpValue >= num4) && (bWin || kDAValue >= 3f))
                            {
                                KeyValuePair <uint, PlayerKDA> current3 = enumerator.Current;
                                result = current3.get_Value().PlayerId;
                                num2   = mvpValue;
                                KeyValuePair <uint, PlayerKDA> current4 = enumerator.Current;
                                num3 = current4.get_Value().numKill;
                            }
                        }
                    }
                }
                return(result);
            }
        }
Exemplo n.º 13
0
        public uint GetMvpPlayer(COM_PLAYERCAMP camp, bool bWin)
        {
            if ((this.m_winMvpId != 0) || (this.m_loseMvpId != 0))
            {
                if (bWin)
                {
                    return(this.m_winMvpId);
                }
                return(this.m_loseMvpId);
            }
            SLevelContext curLvelContext = Singleton <BattleLogic> .instance.GetCurLvelContext();

            int pvpPlayerNum = 0;

            if ((curLvelContext != null) && curLvelContext.IsMobaModeWithOutGuide())
            {
                pvpPlayerNum = curLvelContext.m_pvpPlayerNum;
            }
            if (pvpPlayerNum <= 2)
            {
                return(0);
            }
            uint  playerId = 0;
            float num3     = 0f;
            int   numKill  = 0;

            DictionaryView <uint, PlayerKDA> .Enumerator enumerator = Singleton <BattleStatistic> .instance.m_playerKDAStat.GetEnumerator();

            PlayerKDA rkda = null;
            float     num5 = ((float)GameDataMgr.globalInfoDatabin.GetDataByKey((uint)0xb1).dwConfValue) / 10000f;

            while (enumerator.MoveNext())
            {
                KeyValuePair <uint, PlayerKDA> current = enumerator.Current;
                rkda = current.Value;
                if ((!rkda.bHangup && !rkda.bRunaway) && !rkda.bDisconnect)
                {
                    float scoreValue = rkda.GetScoreValue();
                    if ((rkda.PlayerCamp == camp) && (scoreValue >= num3))
                    {
                        if (scoreValue == num3)
                        {
                            KeyValuePair <uint, PlayerKDA> pair2 = enumerator.Current;
                            if (pair2.Value.numKill < numKill)
                            {
                                continue;
                            }
                        }
                        if (bWin || (scoreValue >= num5))
                        {
                            KeyValuePair <uint, PlayerKDA> pair3 = enumerator.Current;
                            playerId = pair3.Value.PlayerId;
                            num3     = scoreValue;
                            KeyValuePair <uint, PlayerKDA> pair4 = enumerator.Current;
                            numKill = pair4.Value.numKill;
                        }
                    }
                }
            }
            return(playerId);
        }