public GameInputMode(GameInput InSys) { this.inputSys = InSys; }
public LobbyInputMode(GameInput InSys) : base(InSys) { }
public JoystickMode(GameInput InSys) : base(InSys) { }
public JoystickMode(GameInput InSys) : base(InSys) { this.m_buttonStates = new int[s_joystickButtons.Length]; this.m_selectedSkillSlot = SkillSlotType.SLOT_SKILL_VALID; }