Exemplo n.º 1
0
        public static bool IsHostCtrlActorCaller(ref PoolObjHandle <ActorRoot> actor)
        {
            bool   result     = false;
            Player hostPlayer = Singleton <GamePlayerCenter> .instance.GetHostPlayer();

            if (hostPlayer != null && hostPlayer.Captain && hostPlayer.Captain.handle.TheActorMeta.ActorType == ActorTypeDef.Actor_Type_Call && actor && actor.handle.TheActorMeta.ActorType == ActorTypeDef.Actor_Type_Hero)
            {
                CallActorWrapper callActorWrapper = hostPlayer.Captain.handle.ActorControl as CallActorWrapper;
                if (callActorWrapper != null && callActorWrapper.GetHostActor() == actor)
                {
                    result = true;
                }
            }
            return(result);
        }
        private void OnActorDead(ref GameDeadEventParam prm)
        {
            PoolObjHandle <ActorRoot> src = prm.src;
            PoolObjHandle <ActorRoot> ptr = prm.orignalAtker;

            if (!src || !ptr || prm.bImmediateRevive || prm.bSuicide)
            {
                return;
            }
            if (this.bSoulGrow)
            {
                if (src.handle.TheActorMeta.ActorType == ActorTypeDef.Actor_Type_EYE)
                {
                    EyeWrapper eyeWrapper = src.handle.ActorControl as EyeWrapper;
                    if (eyeWrapper == null || eyeWrapper.bLifeTimeOver)
                    {
                        return;
                    }
                }
                if (src.handle.TheActorMeta.ActorType == ActorTypeDef.Actor_Type_Hero)
                {
                    if (ptr.handle.TheActorMeta.ActorType == ActorTypeDef.Actor_Type_Call)
                    {
                        CallActorWrapper callActorWrapper = ptr.handle.ActorControl as CallActorWrapper;
                        if (callActorWrapper != null)
                        {
                            ptr = callActorWrapper.GetHostActor();
                        }
                    }
                    else if (ptr.handle.TheActorMeta.ActorType != ActorTypeDef.Actor_Type_Hero && src.handle.ActorControl.IsKilledByHero())
                    {
                        ptr = src.handle.ActorControl.LastHeroAtker;
                    }
                }
                if (ptr)
                {
                    this.OnActorDeadIncomeSoul(ref src, ref ptr);
                    if (ptr.handle.TheActorMeta.ActorType == ActorTypeDef.Actor_Type_Hero || src.handle.TheActorMeta.ActorType != ActorTypeDef.Actor_Type_Hero)
                    {
                        this.OnActorDeadIncomeGoldCoinInBattle(ref src, ref ptr);
                    }
                }
            }
            if (!this.bPvpMode)
            {
                this.OnMonsterDeadGold(ref prm);
            }
        }
        public void ExecCommand(IFrameCommand cmd)
        {
            Player player = Singleton <GamePlayerCenter> .GetInstance().GetPlayer(cmd.playerID);

            if (player != null && player.Captain)
            {
                if (player.Captain.handle.TheActorMeta.ActorType == ActorTypeDef.Actor_Type_Call)
                {
                    CallActorWrapper callActorWrapper = player.Captain.handle.ActorControl as CallActorWrapper;
                    if (callActorWrapper != null && callActorWrapper.hostActor)
                    {
                        Singleton <CBattleSystem> .GetInstance().m_battleEquipSystem.ExecuteBuyEquipFrameCommand(this.m_equipID, ref callActorWrapper.hostActor);
                    }
                }
                else
                {
                    Singleton <CBattleSystem> .GetInstance().m_battleEquipSystem.ExecuteBuyEquipFrameCommand(this.m_equipID, ref player.Captain);
                }
            }
        }
Exemplo n.º 4
0
        public void ExecCommand(IFrameCommand cmd)
        {
            SLevelContext curLvelContext = Singleton <BattleLogic> .instance.GetCurLvelContext();

            bool   flag   = curLvelContext != null && curLvelContext.IsMobaMode();
            Player player = Singleton <GamePlayerCenter> .GetInstance().GetPlayer(cmd.playerID);

            if (player != null && ((flag && player.isGM) || (!flag && LobbyMsgHandler.isHostGMAcnt)) && player.Captain)
            {
                if (player.Captain.handle.TheActorMeta.ActorType == ActorTypeDef.Actor_Type_Call)
                {
                    CallActorWrapper callActorWrapper = player.Captain.handle.ActorControl as CallActorWrapper;
                    if (callActorWrapper != null && callActorWrapper.hostActor)
                    {
                        callActorWrapper.hostActor.handle.ValueComponent.ChangeGoldCoinInBattle((int)this.m_addValue, true, true, default(Vector3), false, default(PoolObjHandle <ActorRoot>));
                    }
                }
                else if (player.Captain.handle.ValueComponent != null)
                {
                    player.Captain.handle.ValueComponent.ChangeGoldCoinInBattle((int)this.m_addValue, true, true, default(Vector3), false, default(PoolObjHandle <ActorRoot>));
                }
            }
        }
        private void GetAllocIncomeRelatedHeros(ref ListView <ActorRoot> relatedHeros, ref PoolObjHandle <ActorRoot> target, ref PoolObjHandle <ActorRoot> attacker, RES_INCOME_MEMBER_CHOOSE_TYPE chooseType, ResDT_IncomeAttackRule allocIncomeRule, int paramIndex)
        {
            switch (chooseType)
            {
            case RES_INCOME_MEMBER_CHOOSE_TYPE.RES_INCOME_MEMBER_CAMP:
            {
                List <PoolObjHandle <ActorRoot> > heroActors = Singleton <GameObjMgr> .instance.HeroActors;
                int count = heroActors.get_Count();
                for (int i = 0; i < count; i++)
                {
                    if (heroActors.get_Item(i).handle.TheActorMeta.ActorCamp == attacker.handle.TheActorMeta.ActorCamp && heroActors.get_Item(i).handle.TheActorMeta.ActorType == ActorTypeDef.Actor_Type_Hero && (!heroActors.get_Item(i).handle.ActorControl.IsDeadState || allocIncomeRule.astIncomeMemberArr[paramIndex].bDeadAddIncome > 0))
                    {
                        relatedHeros.Add(heroActors.get_Item(i).handle);
                    }
                }
                break;
            }

            case RES_INCOME_MEMBER_CHOOSE_TYPE.RES_INCOME_MEMBER_RANGE:
            {
                if (attacker.handle.TheActorMeta.ActorType == ActorTypeDef.Actor_Type_Hero && (!attacker.handle.ActorControl.IsDeadState || allocIncomeRule.astIncomeMemberArr[paramIndex].bDeadAddIncome > 0))
                {
                    relatedHeros.Add(attacker.handle);
                }
                List <Player> allPlayers = Singleton <GamePlayerCenter> .instance.GetAllPlayers();

                if (allPlayers != null)
                {
                    int count2 = allPlayers.get_Count();
                    for (int j = 0; j < count2; j++)
                    {
                        if (!(allPlayers.get_Item(j).Captain == attacker) && allPlayers.get_Item(j).Captain.handle.TheActorMeta.ActorCamp == attacker.handle.TheActorMeta.ActorCamp && this.IsActorInRange(allPlayers.get_Item(j).Captain, target, allocIncomeRule.astIncomeMemberArr[paramIndex].iRangeRadius) && (!allPlayers.get_Item(j).Captain.handle.ActorControl.IsDeadState || allocIncomeRule.astIncomeMemberArr[paramIndex].bDeadAddIncome > 0))
                        {
                            if (allPlayers.get_Item(j).Captain.handle.TheActorMeta.ActorType == ActorTypeDef.Actor_Type_Call)
                            {
                                CallActorWrapper callActorWrapper = allPlayers.get_Item(j).Captain.handle.ActorControl as CallActorWrapper;
                                if (callActorWrapper != null)
                                {
                                    relatedHeros.Add(callActorWrapper.GetHostActor());
                                }
                            }
                            else
                            {
                                relatedHeros.Add(allPlayers.get_Item(j).Captain.handle);
                            }
                        }
                    }
                }
                break;
            }

            case RES_INCOME_MEMBER_CHOOSE_TYPE.RES_INCOME_MEMBER_LAST_KILL:
                if (attacker.handle.TheActorMeta.ActorType == ActorTypeDef.Actor_Type_Hero && (!attacker.handle.ActorControl.IsDeadState || allocIncomeRule.astIncomeMemberArr[paramIndex].bDeadAddIncome > 0))
                {
                    relatedHeros.Add(attacker.handle);
                }
                break;

            case RES_INCOME_MEMBER_CHOOSE_TYPE.RES_INCOME_MEMBER_ASSIST:
            {
                HashSet <uint>             assistSet  = BattleLogic.GetAssistSet(target, attacker, true);
                HashSet <uint> .Enumerator enumerator = assistSet.GetEnumerator();
                while (enumerator.MoveNext())
                {
                    PoolObjHandle <ActorRoot> actor = Singleton <GameObjMgr> .GetInstance().GetActor(enumerator.get_Current());

                    if (actor.handle.TheActorMeta.ActorType == ActorTypeDef.Actor_Type_Hero && (!actor.handle.ActorControl.IsDeadState || allocIncomeRule.astIncomeMemberArr[paramIndex].bDeadAddIncome > 0))
                    {
                        relatedHeros.Add(actor.handle);
                    }
                }
                break;
            }

            case RES_INCOME_MEMBER_CHOOSE_TYPE.RES_INCOME_MEMBER_ALL_KILL:
            {
                if (attacker.handle.TheActorMeta.ActorType == ActorTypeDef.Actor_Type_Hero && (!attacker.handle.ActorControl.IsDeadState || allocIncomeRule.astIncomeMemberArr[paramIndex].bDeadAddIncome > 0))
                {
                    relatedHeros.Add(attacker.handle);
                }
                HashSet <uint>             assistSet2  = BattleLogic.GetAssistSet(target, attacker, true);
                HashSet <uint> .Enumerator enumerator2 = assistSet2.GetEnumerator();
                while (enumerator2.MoveNext())
                {
                    PoolObjHandle <ActorRoot> actor2 = Singleton <GameObjMgr> .GetInstance().GetActor(enumerator2.get_Current());

                    if (actor2.handle.TheActorMeta.ActorType == ActorTypeDef.Actor_Type_Hero && !relatedHeros.Contains(actor2.handle) && (!actor2.handle.ActorControl.IsDeadState || allocIncomeRule.astIncomeMemberArr[paramIndex].bDeadAddIncome > 0))
                    {
                        relatedHeros.Add(actor2.handle);
                    }
                }
                break;
            }
            }
        }