public void SetInGrassStatusByTrigger(ref ActorInGrassParam param)
 {
     if (param._src == this.sourceActor)
     {
         this.bTrigger = param._bInGrass;
     }
 }
Exemplo n.º 2
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        public override RefParamOperator TriggerEnter(PoolObjHandle <ActorRoot> src, PoolObjHandle <ActorRoot> atker, ITrigger inTrigger)
        {
            ActorInGrassParam actorInGrassParam = new ActorInGrassParam(src, true);

            Singleton <GameEventSys> .instance.SendEvent <ActorInGrassParam>(GameEventDef.Event_ActorInGrass, ref actorInGrassParam);

            if (!FogOfWar.enable)
            {
                this.ModifyHorizonMarks(src, inTrigger, true);
            }
            return(null);
        }
Exemplo n.º 3
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        public override void TriggerLeave(PoolObjHandle <ActorRoot> src, ITrigger inTrigger)
        {
            if (FogOfWar.enable)
            {
                return;
            }
            ActorInGrassParam actorInGrassParam = new ActorInGrassParam(src, false);

            Singleton <GameEventSys> .get_instance().SendEvent <ActorInGrassParam>(GameEventDef.Event_ActorInGrass, ref actorInGrassParam);

            this.ModifyHorizonMarks(src, inTrigger, false);
        }
 public void SetInGrassStatusByTrigger(ref ActorInGrassParam param)
 {
     if (param._src == this.sourceActor)
     {
         this.InGrassCount += (param._bInGrass ? 1 : -1);
         if (this.InGrassCount < 0)
         {
             this.InGrassCount = 0;
         }
         this.bTrigger = (this.InGrassCount > 0);
     }
 }
Exemplo n.º 5
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        public override void TriggerLeave(PoolObjHandle <ActorRoot> src, ITrigger inTrigger)
        {
            if (!src)
            {
                return;
            }
            ActorInGrassParam actorInGrassParam = new ActorInGrassParam(src, false);

            Singleton <GameEventSys> .instance.SendEvent <ActorInGrassParam>(GameEventDef.Event_ActorInGrass, ref actorInGrassParam);

            if (this._deadActors.Contains(src.handle.ObjID))
            {
                this._deadActors.Remove(src.handle.ObjID);
            }
            else if (!FogOfWar.enable)
            {
                this.ModifyHorizonMarks(src, inTrigger, false);
            }
        }