Exemplo n.º 1
0
        /// <summary> Populates the tile bar, creating a new instance of the <see cref="tileIconPrefab"/> for each element within the given <paramref name="collection"/>. </summary>
        /// <typeparam name="T"> The type of <see cref="ITileData"/> within the given <paramref name="collection"/>. </typeparam>
        /// <param name="collection"> The collection of <see cref="ITileData"/>. </param>
        protected void createIcons <T>(IEnumerable <Tile <T> > collection) where T : struct, ITileData
        {
            foreach (Tile <T> tile in collection)
            {
                GameObject newTileIcon = Instantiate(tileIconPrefab, transform);

                TileIcon tileIcon = newTileIcon.GetComponent <TileIcon>();
                tileIcon.TileName = tile.Name;

                initialiseTileIcon(tile, tileIcon);
            }
        }
Exemplo n.º 2
0
 /// <summary> Is called for every element within the collection given to the <see cref="createIcons{T}(IEnumerable{Tile{T}})"/> function, allowing the <paramref name="tileIcon"/>'s properties to be set from the given <paramref name="tile"/>. </summary>
 /// <typeparam name="T"> The type of <see cref="ITileData"/> of the given <paramref name="tile"/>. </typeparam>
 /// <param name="tile"> The <see cref="Tile{T}"/> within the collection. </param>
 /// <param name="tileIcon"> The UI icon representing the <paramref name="tile"/>. </param>
 protected virtual void initialiseTileIcon <T>(Tile <T> tile, TileIcon tileIcon) where T : struct, ITileData
 {
 }