public void StartFTUE(OnStartFtue e) { Events.Instance.RemoveListener <OnStartFtue>(StartFTUE); currentStepIndex = startStep; currentStep = steps[startStep]; ArrowDisplayer.Instances("FtueArrow").SetContainer(transform as RectTransform); ArrowDisplayer.Instances("FtueArrow").SetModels(simpleModel, iconModel); ArrowDisplayer.Instances("FtueTap").SetContainer(transform as RectTransform); ArrowDisplayer.Instances("FtueTap").SetModels(pointTap, null); for (int i = 0; i < steps.Count; i++) { if (steps[i].ftueSprite != null) { SetFtueUIImageContainer(steps[i].ftueSprite, false); } if (steps[i].hiddenUI != null) { SetFtueUIImageContainer(steps[i].hiddenUI, false); } if (steps[i].titleImage != null) { SetFtueUIImageContainer(steps[i].titleImage, false); } } if (!gameObject.activeSelf) { gameObject.SetActive(true); } RunCurrentStep(); }
public void ValidStep() { StopAllCoroutines(); playerFree = false; GetComponent <Image>().raycastTarget = true; Attach(); if (_uitargetContainer != null) { if (currentStep.UItarget != null) { currentStep.UItarget.transform.SetParent(_uitargetContainer); currentStep.UItarget.transform.SetSiblingIndex(_childIndex); } else if (currentStep.playerBtn != null) { currentStep.playerBtn.transform.SetParent(_uitargetContainer); currentStep.playerBtn.transform.SetSiblingIndex(_childIndex); } _uitargetContainer = null; } if (currentStep.targetTopic != -1) { NotePad.Instance.Topics[currentStep.targetTopic].gameObject.transform.SetParent(NotePad.Instance.gameObject.transform); NotePad.Instance.Topics[currentStep.targetTopic].SetColor(Color.white); } receiveTouch = false; activeInput = FtueInputs.NONE; currentStepIndex++; if (currentStepIndex >= steps.Count) { Clear(); } else { ftueText.gameObject.SetActive(false); ArrowDisplayer.Instances("FtueArrow").CleanArrows(); ArrowDisplayer.Instances("FtueTap").CleanArrows(); _clickableTransform = null; currentStep = steps[currentStepIndex]; Events.Instance.Raise(new OnFtueNextStep()); if (currentStep.targetTopic != -1 && !NotePad.Instance.Open) { Events.Instance.AddListener <OnFTUEOpenDialogue>(OpenDialogue); } else { RunCurrentStep(); } } }
public FtueComponent Copy() { FtueComponent copy = new FtueComponent(); copy.text = text; copy.titleImage = titleImage; copy.ftueSprite = ftueSprite; copy.hiddenUI = hiddenUI; copy.UItarget = UItarget; copy.input = input; copy.forceAlpha = forceAlpha; return(copy); }
public void Clear() { _finish = true; active = false; StopAllCoroutines(); _clickableTransform = null; gameObject.SetActive(false); receiveTouch = false; currentStep = null; currentStepIndex = 0; activeInput = FtueInputs.NONE; tapSprite.gameObject.SetActive(false); pinchSprite.gameObject.SetActive(false); ftueText.gameObject.SetActive(false); GameManager.Instance.EndOfFTUE(); }
public void ForceClear() { _finish = true; active = false; StopAllCoroutines(); _clickableTransform = null; gameObject.SetActive(false); receiveTouch = false; currentStep = null; currentStepIndex = 0; activeInput = FtueInputs.NONE; tapSprite.gameObject.SetActive(false); pinchSprite.gameObject.SetActive(false); ftueText.gameObject.SetActive(false); Display(false); ActiveHidden(); }