void Awake() { this.InitOnClickListener(); _instance = this; //this.gameObject.SetActive(false); }
public static Waring GetInstance() { if (_instance == null) { _instance = new Waring(); } return(_instance); }
void Awake() { this.InitOnClickListener(); _instance = this; //this.gameObject.SetActive(false); }
public static Waring GetInstance() { if (_instance == null) { _instance = new Waring(); } return(_instance); }