public void FadeSprite(int layer, float wait, bool isblocking) { Layer ifInUse = GetIfInUse(layer); if (ifInUse != null) { ifInUse.FadeOutLayer(wait, isblocking); } }
public void FadeFace(float wait, bool isblocking) { faceLayer.FadeOutLayer(wait, isblocking); faceName = string.Empty; }