Exemplo n.º 1
0
        public void CreateActor(AgentPersonality personality)
        {
            if (ActorPrefab != null && _actorSpawnAreas != null && _actorAgent == null)
            {
                InstatiateGameObject(ActorPrefab, AgentType.Actor);
                _activeAgents.FirstOrDefault(e => e.AgentType == AgentType.Actor).AgentPersontality = personality;

                MainCamera.GetComponent <FollowTarget>().Target = _actorAgent.transform;
            }
        }
Exemplo n.º 2
0
        public void OnCreateActor()
        {
            AgentPersonality personality = new AgentPersonality(Neuroticism.value, Extraversion.value, OpennessToExperience.value, Conscientiousness.value, Agreeableness.value);

            AgentManager.CreateActor(personality);
        }
Exemplo n.º 3
0
 public void OnCreateActor()
 {
     AgentPersonality personality = new AgentPersonality(Neuroticism.value, Extraversion.value, OpennessToExperience.value, Conscientiousness.value, Agreeableness.value);
     AgentManager.CreateActor(personality);
 }