public static void GameRecordItf_PauseRecording() { if (Application.platform != RuntimePlatform.OSXEditor && Application.platform != RuntimePlatform.WindowsEditor) { JoyYouNativeInterface.AndroidInvoke("__IGameRecord", "PauseRecording", new object[0]); } else { JoyYouInterfaceSimulator.GameRecordItf_PauseRecording(); } }