private RangedWarriorState CreateState(IRangedWarriorInfo info) { return(new RangedWarriorState { Base = StateUtils.CreateWarriorUnitState(info) }); }
private MeeleeWarriorState CreateState(IMeeleeWarriorInfo info) { return(new MeeleeWarriorState { Base = StateUtils.CreateWarriorUnitState(info) }); }