public void setTo(Ab_Soc_ProposeVote ability,Society soc,VoteIssue issue)
 {
     this.soc = soc;
     this.issue = issue;
     this.ability = ability;
     title.text = issue.ToString();
     //body.text = issue.getLargeDesc();
 }
        public void clicked(Map map)
        {
            this.ability.turnLastCast = map.turn;

            soc.voteCooldown = 0;
            soc.voteSession = new VoteSession();
            soc.voteSession.issue = issue;
            soc.voteSession.assignVoters();
            soc.voteSession.timeRemaining = map.param.society_votingDuration;

            map.world.prefabStore.popImgMsg("Voting session called. You may now cast your vote on the issue of: " + issue.ToString(),
                map.world.wordStore.lookup("SOC_VOTE_SESSION_CALLED"));
            map.overmind.hasTakenAction = true;
        }
Exemplo n.º 3
0
 public void logVote(VoteIssue issue)
 {
     if (World.logging)
     {
         string line = "  " + issue.ToString() + " for soc " + issue.society.getName();
         log.takeLine(line);
         foreach (VoteOption opt in issue.options)
         {
             line  = "     " + opt.fixedLenInfo();
             line += " U " + Eleven.toFixedLen(issue.computeUtility(this, opt, new List <ReasonMsg>()), 12);
             log.takeLine(line);
         }
     }
 }
        public void processVoting()
        {
            if (voteSession == null)
            {
                if (voteCooldown > 0)
                {
                    voteCooldown -= 1; return;
                }

                Person proposer = null;
                foreach (Person p in people)
                {
                    if (p.state == Person.personState.enthralled)
                    {
                        continue;
                    }
                    if (proposer == null)
                    {
                        proposer = p;
                    }
                    else
                    {
                        int myDelta    = map.turn - p.lastVoteProposalTurn;
                        int theirDelta = map.turn - proposer.lastVoteProposalTurn;
                        if (myDelta > theirDelta)
                        {
                            proposer = p;
                        }
                    }
                }
                if (proposer != null)
                {
                    proposer.lastVoteProposalTurn = map.turn;
                    VoteIssue issue = proposer.proposeVotingIssue();
                    if (issue == null)
                    {
                        return;
                    }

                    bool   positive = true;
                    int    priority = (this.hasEnthralled()) ? 1 : 3;
                    string msg      = this.getName() + " now voting on " + issue.ToString();

                    World.staticMap.addMessage(msg, priority, positive);

                    //Otherwise, on with voting for this new thing
                    voteSession               = new VoteSession();
                    voteSession.issue         = issue;
                    voteSession.timeRemaining = map.param.society_votingDuration;
                    if (World.logging && logbox != null)
                    {
                        logbox.takeLine("Starting voting on " + voteSession.issue.ToString());
                    }

                    if (this.hasEnthralled())
                    {
                        voteSession.assignVoters();
                        VoteOption optionChoice = null;
                        foreach (VoteOption opt in voteSession.issue.options)
                        {
                            if (opt.votesFor.Contains(proposer))
                            {
                                optionChoice = opt;
                                break;
                            }
                        }
                        string str = proposer.getFullName() + " has proposed a measure to be voted on by the nobles of "
                                     + this.getName() + ".\nThey are voting " +
                                     optionChoice.info(issue);

                        map.world.prefabStore.popImgMsg(str, "Voting issue: " + issue.getLargeDesc());
                    }
                }
            }
            else
            {
                if (voteSession.issue.stillValid(map) == false)
                {
                    voteSession = null;
                    World.log("Vote session no longer valid");
                    return;
                }
                if (voteSession.timeRemaining > 0)
                {
                    voteSession.timeRemaining -= 1; return;
                }

                voteSession.assignVoters();

                double     topVote = 0;
                VoteOption winner  = null;
                foreach (VoteOption option in voteSession.issue.options)
                {
                    if (option.votingWeight > topVote || winner == null)
                    {
                        winner  = option;
                        topVote = option.votingWeight;
                    }

                    voteSession.issue.changeLikingForVotes(option, voteSession.issue);
                }

                if (World.logging && logbox != null)
                {
                    logbox.takeLine("End voting on " + voteSession.issue.ToString());
                }
                if (World.logging && logbox != null)
                {
                    logbox.takeLine("    Winning option: " + winner.info());
                }

                if (this.hasEnthralled())
                {
                    string str = "Chosen outcome: " + winner.info(voteSession.issue);
                    str += "\nVotes for: ";
                    foreach (Person p in winner.votesFor)
                    {
                        str += p.getFullName() + ", ";
                    }
                    str = str.Substring(0, str.Length - 2);

                    map.world.prefabStore.popImgMsg(str, "Voting concluded. Issue: " + voteSession.issue.getLargeDesc());
                }

                voteSession.issue.implement(winner);
                if (voteSession.issue is VoteIssue_AssignLandedTitle == false)
                {
                    billsSinceLastSettlementAssignment += 1;
                }
                else
                {
                    billsSinceLastSettlementAssignment = 0;
                }
                voteSession = null;
            }
        }
Exemplo n.º 5
0
        public VoteIssue proposeVotingIssue()
        {
            double    bestU           = 25;
            VoteIssue bestIssue       = null;
            bool      forcedBest      = false;
            bool      existFreeTitles = false;

            if (World.logging)
            {
                log.takeLine("Proposing vote on turn " + map.turn);
            }


            foreach (Location loc in map.locations)
            {
                if (loc.soc == society && loc.settlement != null && loc.settlement.title != null && loc.settlement.title.heldBy == null)
                {
                    existFreeTitles = true;
                }
            }


            VoteIssue issue;

            //Unlanded titles can be distributed
            //Assignment of sovreign takes priority over any other voting, in the minds of the lords and ladies
            foreach (Title t in society.titles)
            {
                //Can assign an unassigned title, or hold routine elections
                bool canHold = t.heldBy == null || (map.turn - t.turnLastAssigned >= map.param.society_minTimeBetweenTitleReassignments);
                //You can hold emergency elections in the event of upcoming civil war
                if (society.data_societalStability < 0 && t == society.sovreign)
                {
                    canHold = true;
                }

                if (!canHold)
                {
                    continue;
                }

                issue = new VoteIssue_AssignTitle(society, this, t);

                if (t is Title_Sovreign)
                {
                    if (society.titles.Count == 1)
                    {
                        //Everyone is eligible
                        foreach (Person p in society.people)
                        {
                            VoteOption opt = new VoteOption();
                            opt.person = p;
                            issue.options.Add(opt);
                        }
                    }
                    else
                    {
                        //Only provincial rulers are elligible
                        foreach (Person p in society.people)
                        {
                            if (p.titles.Count > 0)
                            {
                                VoteOption opt = new VoteOption();
                                opt.person = p;
                                issue.options.Add(opt);
                            }
                        }
                    }
                }
                else if (t is Title_ProvinceRuler)
                {
                    Title_ProvinceRuler t2 = (Title_ProvinceRuler)t;
                    //Nobles holding land in region are eligible
                    foreach (Person p in society.people)
                    {
                        if (p == society.getSovreign())
                        {
                            continue;
                        }
                        if (p.title_land != null && p.title_land.settlement.location.province == t2.province)
                        {
                            VoteOption opt = new VoteOption();
                            opt.person = p;
                            issue.options.Add(opt);
                        }
                    }
                }
                if (issue.options.Count == 0)
                {
                    continue;
                }
                foreach (VoteOption opt in issue.options)
                {
                    //Random factor to prevent them all rushing a singular voting choice
                    double localU = issue.computeUtility(this, opt, new List <ReasonMsg>()) * Eleven.random.NextDouble();
                    if (localU > bestU || (t == society.sovreign && t.heldBy == null))//Note we force them to vote on a sovereign if there is none
                    {
                        bestU      = localU;
                        bestIssue  = issue;
                        forcedBest = true;
                    }
                }
                logVote(issue);
            }

            if (society.getSovreign() != null)
            {
                int      oldestAssignment = 100000000;
                Location bestAssignable   = null;

                /*
                 * if (society.billsSinceLastSettlementAssignment > map.param.society_billsBetweenLandAssignments)
                 * {
                 *  foreach (Location loc in map.locations)
                 *  {
                 *      if (loc.soc == this.society && loc.settlement != null && loc.settlement.title != null)
                 *      {
                 *          if (loc.settlement.lastAssigned < oldestAssignment)
                 *          {
                 *              oldestAssignment = loc.settlement.lastAssigned;
                 *              bestAssignable = loc;
                 *          }
                 *      }
                 *  }
                 * }
                 */

                foreach (Location loc in map.locations)
                {
                    //If there are unhanded out titles, only consider those. Else, check all.
                    //Maybe they could be rearranged (handed out or simply swapped) in a way which could benefit you
                    //if (loc.soc == society && loc.settlement != null && loc.settlement.title != null && ((!existFreeTitles) || (loc.settlement.title.heldBy == null)))

                    //We're now stopping them suggesting this on places with existing nobles, as that lead to undue amounts of swapping
                    //  *now ammended to allow a single swap every N bills, AND it must be the last swapped one
                    if (loc.soc == society && loc.settlement != null && loc.settlement.title != null && (loc.settlement.title.heldBy == null || loc == bestAssignable))
                    {
                        //if (map.turn - loc.turnLastAssigned  < Params.society_minTimeBetweenLocReassignments) { continue; }
                        issue = new VoteIssue_AssignLandedTitle(society, this, loc.settlement.title);
                        // if (lastProposedIssue != null && lastProposedIssue.GetType() == issue.GetType()) { break; }//Already seen this proposal, most likely. Make another or skip
                        //Everyone is eligible
                        foreach (Person p in society.people)
                        {
                            if (p.title_land != loc.settlement.title && p.title_land != null)
                            {
                                continue;
                            }                                                                              //Again, to prevent constant shuffling
                            VoteOption opt = new VoteOption();
                            opt.person = p;
                            issue.options.Add(opt);
                        }

                        foreach (VoteOption opt in issue.options)
                        {
                            //Random factor to prevent them all rushing a singular voting choice
                            double localU = issue.computeUtility(this, opt, new List <ReasonMsg>()) * Eleven.random.NextDouble();
                            if (localU > bestU)
                            {
                                bestU      = localU;
                                bestIssue  = issue;
                                forcedBest = true;
                            }
                        }
                        logVote(issue);
                    }
                }

                if (society.needsToDecreasePopulation)
                {
                    issue = new VoteIssue_DismissFromCourt(society, this);
                    foreach (Person p in society.people)
                    {
                        if (p.title_land == null)
                        {
                            VoteOption opt = new VoteOption();
                            opt.person = p;
                            issue.options.Add(opt);
                        }
                    }
                    foreach (VoteOption opt in issue.options)
                    {
                        //Random factor to prevent them all rushing a singular voting choice
                        double localU = issue.computeUtility(this, opt, new List <ReasonMsg>()) * Eleven.random.NextDouble();
                        if (localU > bestU)
                        {
                            bestU      = localU;
                            bestIssue  = issue;
                            forcedBest = true;
                        }
                    }
                }

                if (!forcedBest)
                {
                    //Check to see if you want to economically rebalance the economy
                    if (this.title_land != null)
                    {
                        HashSet <EconTrait> mine = new HashSet <EconTrait>();
                        HashSet <EconTrait> all  = new HashSet <EconTrait>();


                        foreach (EconTrait trait in title_land.settlement.econTraits())
                        {
                            mine.Add(trait);
                        }
                        foreach (Location loc in map.locations)
                        {
                            if (loc.soc == society && loc.settlement != null)
                            {
                                foreach (EconTrait trait in loc.settlement.econTraits())
                                {
                                    all.Add(trait);
                                }
                            }
                        }

                        foreach (EconTrait econ_from in all)
                        {
                            if (mine.Contains(econ_from))
                            {
                                continue;
                            }                                          //Don't take from yourself
                            foreach (EconTrait econ_to in mine)
                            {
                                issue = new VoteIssue_EconomicRebalancing(society, this, econ_from, econ_to);
                                //Allow them to spam econ votes
                                //if (lastProposedIssue != null && lastProposedIssue.GetType() == issue.GetType()) { break; }//Already seen this proposal, most likely. Make another or skip

                                bool present = false;
                                foreach (EconEffect effect in society.econEffects)
                                {
                                    if (effect.from == econ_from && effect.to == econ_to)
                                    {
                                        present = true;
                                    }
                                    if (effect.to == econ_from && effect.from == econ_to)
                                    {
                                        present = true;
                                    }
                                }
                                if (present)
                                {
                                    continue;
                                }

                                //We have our two options (one way or the other)
                                VoteOption opt1 = new VoteOption();
                                opt1.econ_from = econ_from;
                                opt1.econ_to   = econ_to;
                                issue.options.Add(opt1);
                                VoteOption opt2 = new VoteOption();
                                opt2.econ_from = econ_to;
                                opt2.econ_to   = econ_from;
                                issue.options.Add(opt2);

                                foreach (VoteOption opt in issue.options)
                                {
                                    //Random factor to prevent them all rushing a singular voting choice
                                    double localU = issue.computeUtility(this, opt, new List <ReasonMsg>()) * Eleven.random.NextDouble() * map.param.society_votingEconHiddenBiasMult;
                                    if (localU > bestU)
                                    {
                                        bestU     = localU;
                                        bestIssue = issue;
                                    }
                                }

                                logVote(issue);
                            }
                        }
                    }

                    //Check to see if you want to alter offensive military targetting
                    if (map.turn - society.lastOffensiveTargetSetting > 8)
                    {
                        issue = new VoteIssue_SetOffensiveTarget(society, this);
                        foreach (SocialGroup neighbour in map.getExtendedNeighbours(society))
                        {
                            VoteOption option = new VoteOption();
                            option.group = neighbour;
                            issue.options.Add(option);
                        }
                        double     localBest = 0;
                        VoteOption voteOpt   = null;
                        foreach (VoteOption opt in issue.options)
                        {
                            //if (lastProposedIssue != null && lastProposedIssue.GetType() == issue.GetType()) { break; }//Already seen this proposal, most likely. Make another or skip

                            //Random factor to prevent them all rushing a singular voting choice
                            double localU = issue.computeUtility(this, opt, new List <ReasonMsg>()) * Eleven.random.NextDouble();
                            if (localU > localBest)
                            {
                                localBest = localU;
                                voteOpt   = opt;
                            }
                        }
                        if (voteOpt != null && voteOpt.group != society.offensiveTarget && localBest > bestU)
                        {
                            bestU     = localBest;
                            bestIssue = issue;
                        }
                        logVote(issue);
                    }

                    {
                        //Check to see if you want to alter defensive military targetting
                        issue = new VoteIssue_SetDefensiveTarget(society, this);
                        foreach (ThreatItem item in threatEvaluations)
                        {
                            if (item.group == null)
                            {
                                continue;
                            }
                            VoteOption option = new VoteOption();
                            option.group = item.group;
                            issue.options.Add(option);
                        }
                        double     localBest = 0;
                        VoteOption voteOpt   = null;
                        foreach (VoteOption opt in issue.options)
                        {
                            //if (lastProposedIssue != null && lastProposedIssue.GetType() == issue.GetType()) { break; }//Already seen this proposal, most likely. Make another or skip

                            //Random factor to prevent them all rushing a singular voting choice
                            double localU = issue.computeUtility(this, opt, new List <ReasonMsg>()) * Eleven.random.NextDouble();
                            if (localU > localBest)
                            {
                                localBest = localU;
                                voteOpt   = opt;
                            }
                        }
                        if (voteOpt != null && voteOpt.group != society.defensiveTarget && localBest > bestU)
                        {
                            bestU     = localBest;
                            bestIssue = issue;
                        }
                        logVote(issue);
                    }

                    {
                        //Change military posture, to either improve defence, fix internal problems, or attack an enemy
                        issue = new VoteIssue_MilitaryStance(society, this);
                        for (int i = 0; i < 3; i++)
                        {
                            VoteOption opt = new VoteOption();
                            opt.index = i;
                            issue.options.Add(opt);
                        }
                        double     localBest = 0;
                        VoteOption voteOpt   = null;
                        foreach (VoteOption opt in issue.options)
                        {
                            //if (lastProposedIssue != null && lastProposedIssue.GetType() == issue.GetType()) { break; }//Already seen this proposal, most likely. Make another or skip

                            //Random factor to prevent them all rushing a singular voting choice
                            double localU = issue.computeUtility(this, opt, new List <ReasonMsg>()) * Eleven.random.NextDouble();
                            if (localU > localBest)
                            {
                                localBest = localU;
                                voteOpt   = opt;
                            }
                        }
                        int ourIndex = 0;
                        if (society.posture == Society.militaryPosture.defensive)
                        {
                            ourIndex = 0;
                        }
                        if (society.posture == Society.militaryPosture.offensive)
                        {
                            ourIndex = 1;
                        }
                        if (society.posture == Society.militaryPosture.introverted)
                        {
                            ourIndex = 2;
                        }
                        if (voteOpt != null && voteOpt.index != ourIndex && localBest > bestU)
                        {
                            bestU     = localBest;
                            bestIssue = issue;
                        }
                        logVote(issue);
                    }

                    //Check to see if you want to declare war
                    //You need to be in offensive posture to be allowed to do so
                    if (society.offensiveTarget != null && society.posture == Society.militaryPosture.offensive && society.getRel(society.offensiveTarget).state != DipRel.dipState.war)
                    {
                        issue = new VoteIssue_DeclareWar(society, society.offensiveTarget, this);
                        VoteOption option_0 = new VoteOption();
                        option_0.index = 0;
                        issue.options.Add(option_0);

                        VoteOption option_1 = new VoteOption();
                        option_1.index = 1;
                        issue.options.Add(option_1);

                        //if (lastProposedIssue != null && lastProposedIssue.GetType() == issue.GetType()) { break; }//Already seen this proposal, most likely. Make another or skip
                        //Random factor to prevent them all rushing a singular voting choice
                        double uWar   = issue.computeUtility(this, option_1, new List <ReasonMsg>());
                        double uPeace = issue.computeUtility(this, option_0, new List <ReasonMsg>());
                        double localU = (uWar - uPeace) * Eleven.random.NextDouble();
                        if (localU > bestU)
                        {
                            bestU     = localU;
                            bestIssue = issue;
                        }
                        logVote(issue);
                    }

                    //Check to see if you want to defensively vassalise yourself
                    //You need to be in defensive posture to be allowed to do so
                    if (society.offensiveTarget != null && society.posture == Society.militaryPosture.defensive && (society.isAtWar() == false))
                    {
                        foreach (SocialGroup sg in society.getNeighbours())
                        {
                            if (sg is Society == false)
                            {
                                continue;
                            }
                            if (sg == this.society)
                            {
                                continue;
                            }
                            Society other = (Society)sg;
                            if (other.defensiveTarget == this.society.defensiveTarget)
                            {
                                issue = new VoteIssue_Vassalise(society, other, this);
                                VoteOption option_0 = new VoteOption();
                                option_0.index = 0;
                                issue.options.Add(option_0);

                                VoteOption option_1 = new VoteOption();
                                option_1.index = 1;
                                issue.options.Add(option_1);

                                //if (lastProposedIssue != null && lastProposedIssue.GetType() == issue.GetType()) { break; }//Already seen this proposal, most likely. Make another or skip
                                //Random factor to prevent them all rushing a singular voting choice
                                double localU = issue.computeUtility(this, option_1, new List <ReasonMsg>()) * Eleven.random.NextDouble();
                                if (localU > bestU)
                                {
                                    bestU     = localU;
                                    bestIssue = issue;
                                }
                                logVote(issue);
                            }
                        }
                    }
                    if (map.param.useAwareness == 1 && map.worldPanic >= map.param.panic_canAlly && this.awareness >= map.param.awareness_canProposeLightAlliance)
                    {
                        issue = new VoteIssue_LightAlliance(society, null, this);
                        VoteOption option_0 = new VoteOption();
                        option_0.group = null;
                        issue.options.Add(option_0);

                        foreach (SocialGroup sg in society.getNeighbours())
                        {
                            if (sg is Society == false)
                            {
                                continue;
                            }
                            if (sg == this.society)
                            {
                                continue;
                            }
                            Society other = (Society)sg;
                            if (other.isDarkEmpire)
                            {
                                continue;
                            }

                            VoteOption option_1 = new VoteOption();
                            option_1.group = sg;
                            issue.options.Add(option_1);

                            //if (lastProposedIssue != null && lastProposedIssue.GetType() == issue.GetType()) { break; }//Already seen this proposal, most likely. Make another or skip
                            //Random factor to prevent them all rushing a singular voting choice
                            double localU = issue.computeUtility(this, option_1, new List <ReasonMsg>()) * Eleven.random.NextDouble();
                            if (localU > bestU)
                            {
                                bestU     = localU;
                                bestIssue = issue;
                            }
                            logVote(issue);
                        }
                    }

                    //Check if you want to execute someone
                    if (society.posture == Society.militaryPosture.introverted)
                    {
                        foreach (Person p in society.people)
                        {
                            if (p == this)
                            {
                                continue;
                            }
                            issue = new VoteIssue_JudgeSuspect(society, p, this);
                            VoteOption option_0 = new VoteOption();
                            option_0.index = 0;
                            issue.options.Add(option_0);

                            VoteOption option_1 = new VoteOption();
                            option_1.index = 1;
                            issue.options.Add(option_1);

                            //if (lastProposedIssue != null && lastProposedIssue.GetType() == issue.GetType()) { break; }//Already seen this proposal, most likely. Make another or skip
                            //Random factor to prevent them all rushing a singular voting choice
                            double localU = issue.computeUtility(this, option_1, new List <ReasonMsg>()) * Eleven.random.NextDouble();
                            if (localU > bestU)
                            {
                                bestU     = localU;
                                bestIssue = issue;
                            }
                            logVote(issue);
                        }
                    }
                    foreach (Unit u in map.units)
                    {
                        if (u.person == null)
                        {
                            continue;
                        }
                        if (getRelation(u.person).getLiking() >= 0)
                        {
                            continue;
                        }
                        if (society.enemies.Contains(unit))
                        {
                            continue;
                        }
                        issue = new VoteIssue_CondemnAgent(society, u, this);
                        VoteOption option_0 = new VoteOption();
                        option_0.index = 0;
                        issue.options.Add(option_0);

                        VoteOption option_1 = new VoteOption();
                        option_1.index = 1;
                        issue.options.Add(option_1);

                        //if (lastProposedIssue != null && lastProposedIssue.GetType() == issue.GetType()) { break; }//Already seen this proposal, most likely. Make another or skip
                        //Random factor to prevent them all rushing a singular voting choice
                        double localU = issue.computeUtility(this, option_1, new List <ReasonMsg>()) * Eleven.random.NextDouble();
                        if (localU > bestU)
                        {
                            bestU     = localU;
                            bestIssue = issue;
                        }
                        logVote(issue);
                    }
                }
            }

            if (bestIssue != null)
            {
                if (World.logging)
                {
                    log.takeLine("CHOSE: " + bestIssue.ToString());
                }
            }
            //lastProposedIssue = bestIssue;
            return(bestIssue);
        }
        public void processVoting()
        {
            if (voteSession == null)
            {
                if (voteCooldown > 0)
                {
                    voteCooldown -= 1; return;
                }

                Person proposer = null;
                foreach (Person p in people)
                {
                    if (p.state == Person.personState.enthralled)
                    {
                        continue;
                    }
                    if (proposer == null)
                    {
                        proposer = p;
                    }
                    else
                    {
                        int myDelta    = map.turn - p.lastVoteProposalTurn;
                        int theirDelta = map.turn - proposer.lastVoteProposalTurn;
                        if (myDelta > theirDelta)
                        {
                            proposer = p;
                        }
                    }
                }
                if (proposer != null)
                {
                    proposer.lastVoteProposalTurn = map.turn;
                    VoteIssue issue = proposer.proposeVotingIssue();
                    if (issue == null)
                    {
                        return;
                    }

                    bool   positive = true;
                    int    priority = (this.hasEnthralled()) ? 1 : 3;
                    string msg      = this.getName() + " now voting on " + issue.ToString();

                    World.staticMap.addMessage(msg, priority, positive);

                    //Otherwise, on with voting for this new thing
                    voteSession               = new VoteSession();
                    voteSession.issue         = issue;
                    voteSession.timeRemaining = map.param.society_votingDuration;
                }
            }
            else
            {
                if (voteSession.issue.stillValid(map) == false)
                {
                    voteSession = null;
                    World.log("Vote session no longer valid");
                    return;
                }
                if (voteSession.timeRemaining > 0)
                {
                    voteSession.timeRemaining -= 1; return;
                }

                voteSession.assignVoters();

                double     topVote = 0;
                VoteOption winner  = null;
                foreach (VoteOption option in voteSession.issue.options)
                {
                    if (option.votingWeight > topVote || winner == null)
                    {
                        winner  = option;
                        topVote = option.votingWeight;
                    }

                    voteSession.issue.changeLikingForVotes(option);
                }

                voteSession.issue.implement(winner);
                voteSession = null;
            }
        }