Exemplo n.º 1
0
        private void ToPlayerAbilitySelectedState(Ability ability)
        {
            State = BattleGameStateType.AbilitySelected;

            SelectedAbility = ability;

            AbilitySelectedName.text = ability.Name.ToUpper();
            AbilitySelectedRoot.gameObject.SetActive(true);

            foreach (var actor in Actors)
            {
                if (SelectedAbility.IsValidTarget(actor))
                {
                    actor.SetValidTargetState(EnemyParty.Contains(actor));
                }
                else if (ability.User == actor)
                {
                    actor.SetSelectedState();
                }
                else
                {
                    actor.SetNormalState();
                }
            }
        }
Exemplo n.º 2
0
 private void ActorSelected(Actor selection)
 {
     if (State == BattleGameStateType.PartyIdle)
     {
         if (PlayerParty.Contains(selection))
         {
             SetSelection(selection);
         }
     }
     else if (State == BattleGameStateType.AbilitySelected)
     {
         if (SelectedAbility.IsValidTarget(selection))
         {
             ExecuteAbility(SelectedAbility, selection);
         }
         else if (PlayerParty.Contains(selection))
         {
             ToIdleState();
             SetSelection(selection);
         }
     }
 }