Exemplo n.º 1
0
        public ConstantBuffer(ObjectReader reader)
        {
            var version = reader.version;

            m_NameIndex = reader.ReadInt32();

            int numMatrixParams = reader.ReadInt32();

            m_MatrixParams = new MatrixParameter[numMatrixParams];
            for (int i = 0; i < numMatrixParams; i++)
            {
                m_MatrixParams[i] = new MatrixParameter(reader);
            }

            int numVectorParams = reader.ReadInt32();

            m_VectorParams = new VectorParameter[numVectorParams];
            for (int i = 0; i < numVectorParams; i++)
            {
                m_VectorParams[i] = new VectorParameter(reader);
            }
            if (version[0] > 2017 || (version[0] == 2017 && version[1] >= 3)) //2017.3 and up
            {
                int numStructParams = reader.ReadInt32();
                m_StructParams = new StructParameter[numStructParams];
                for (int i = 0; i < numStructParams; i++)
                {
                    m_StructParams[i] = new StructParameter(reader);
                }
            }
            m_Size = reader.ReadInt32();

            if ((version[0] == 2020 && version[1] > 3) ||
                (version[0] == 2020 && version[1] == 3 && version[2] > 0) ||
                (version[0] == 2020 && version[1] == 3 && version[2] == 0 && version[3] >= 2) || //2020.3.0f2 to 2020.3.x
                (version[0] == 2021 && version[1] > 1) ||
                (version[0] == 2021 && version[1] == 1 && version[2] >= 4))                      //2021.1.4f1 to 2021.1.x
            {
                m_IsPartialCB = reader.ReadBoolean();
                reader.AlignStream();
            }
        }
Exemplo n.º 2
0
        public StructParameter(BinaryReader reader)
        {
            var m_NameIndex  = reader.ReadInt32();
            var m_Index      = reader.ReadInt32();
            var m_ArraySize  = reader.ReadInt32();
            var m_StructSize = reader.ReadInt32();

            int numVectorParams = reader.ReadInt32();

            m_VectorParams = new VectorParameter[numVectorParams];
            for (int i = 0; i < numVectorParams; i++)
            {
                m_VectorParams[i] = new VectorParameter(reader);
            }

            int numMatrixParams = reader.ReadInt32();

            m_MatrixParams = new MatrixParameter[numMatrixParams];
            for (int i = 0; i < numMatrixParams; i++)
            {
                m_MatrixParams[i] = new MatrixParameter(reader);
            }
        }
Exemplo n.º 3
0
        public SerializedSubProgram(ObjectReader reader)
        {
            var version = reader.version;

            m_BlobIndex = reader.ReadUInt32();
            m_Channels  = new ParserBindChannels(reader);

            m_KeywordIndices = reader.ReadUInt16Array();
            if (version[0] >= 2017) //2017 and up
            {
                reader.AlignStream();
            }
            m_ShaderHardwareTier = reader.ReadSByte();
            m_GpuProgramType     = (ShaderGpuProgramType)reader.ReadSByte();
            reader.AlignStream();

            int numVectorParams = reader.ReadInt32();

            m_VectorParams = new VectorParameter[numVectorParams];
            for (int i = 0; i < numVectorParams; i++)
            {
                m_VectorParams[i] = new VectorParameter(reader);
            }

            int numMatrixParams = reader.ReadInt32();

            m_MatrixParams = new MatrixParameter[numMatrixParams];
            for (int i = 0; i < numMatrixParams; i++)
            {
                m_MatrixParams[i] = new MatrixParameter(reader);
            }

            int numTextureParams = reader.ReadInt32();

            m_TextureParams = new TextureParameter[numTextureParams];
            for (int i = 0; i < numTextureParams; i++)
            {
                m_TextureParams[i] = new TextureParameter(reader);
            }

            int numBufferParams = reader.ReadInt32();

            m_BufferParams = new BufferBinding[numBufferParams];
            for (int i = 0; i < numBufferParams; i++)
            {
                m_BufferParams[i] = new BufferBinding(reader);
            }

            int numConstantBuffers = reader.ReadInt32();

            m_ConstantBuffers = new ConstantBuffer[numConstantBuffers];
            for (int i = 0; i < numConstantBuffers; i++)
            {
                m_ConstantBuffers[i] = new ConstantBuffer(reader);
            }

            int numConstantBufferBindings = reader.ReadInt32();

            m_ConstantBufferBindings = new BufferBinding[numConstantBufferBindings];
            for (int i = 0; i < numConstantBufferBindings; i++)
            {
                m_ConstantBufferBindings[i] = new BufferBinding(reader);
            }

            int numUAVParams = reader.ReadInt32();

            m_UAVParams = new UAVParameter[numUAVParams];
            for (int i = 0; i < numUAVParams; i++)
            {
                m_UAVParams[i] = new UAVParameter(reader);
            }

            if (version[0] >= 2017) //2017 and up
            {
                int numSamplers = reader.ReadInt32();
                m_Samplers = new SamplerParameter[numSamplers];
                for (int i = 0; i < numSamplers; i++)
                {
                    m_Samplers[i] = new SamplerParameter(reader);
                }
            }
            if (version[0] > 2017 || (version[0] == 2017 && version[1] >= 2)) //2017.2 and up
            {
                var m_ShaderRequirements = reader.ReadInt32();
            }
        }
Exemplo n.º 4
0
        public SerializedProgramParameters(ObjectReader reader)
        {
            int numVectorParams = reader.ReadInt32();

            m_VectorParams = new VectorParameter[numVectorParams];
            for (int i = 0; i < numVectorParams; i++)
            {
                m_VectorParams[i] = new VectorParameter(reader);
            }

            int numMatrixParams = reader.ReadInt32();

            m_MatrixParams = new MatrixParameter[numMatrixParams];
            for (int i = 0; i < numMatrixParams; i++)
            {
                m_MatrixParams[i] = new MatrixParameter(reader);
            }

            int numTextureParams = reader.ReadInt32();

            m_TextureParams = new TextureParameter[numTextureParams];
            for (int i = 0; i < numTextureParams; i++)
            {
                m_TextureParams[i] = new TextureParameter(reader);
            }

            int numBufferParams = reader.ReadInt32();

            m_BufferParams = new BufferBinding[numBufferParams];
            for (int i = 0; i < numBufferParams; i++)
            {
                m_BufferParams[i] = new BufferBinding(reader);
            }

            int numConstantBuffers = reader.ReadInt32();

            m_ConstantBuffers = new ConstantBuffer[numConstantBuffers];
            for (int i = 0; i < numConstantBuffers; i++)
            {
                m_ConstantBuffers[i] = new ConstantBuffer(reader);
            }

            int numConstantBufferBindings = reader.ReadInt32();

            m_ConstantBufferBindings = new BufferBinding[numConstantBufferBindings];
            for (int i = 0; i < numConstantBufferBindings; i++)
            {
                m_ConstantBufferBindings[i] = new BufferBinding(reader);
            }

            int numUAVParams = reader.ReadInt32();

            m_UAVParams = new UAVParameter[numUAVParams];
            for (int i = 0; i < numUAVParams; i++)
            {
                m_UAVParams[i] = new UAVParameter(reader);
            }

            int numSamplers = reader.ReadInt32();

            m_Samplers = new SamplerParameter[numSamplers];
            for (int i = 0; i < numSamplers; i++)
            {
                m_Samplers[i] = new SamplerParameter(reader);
            }
        }
Exemplo n.º 5
0
        public SerializedSubProgram(ObjectReader reader)
        {
            var version = reader.version;

            m_BlobIndex = reader.ReadUInt32();
            m_Channels  = new ParserBindChannels(reader);

            if ((version[0] >= 2019 && version[0] < 2021) || (version[0] == 2021 && version[1] < 2)) //2019 ~2021.1
            {
                var m_GlobalKeywordIndices = reader.ReadUInt16Array();
                reader.AlignStream();
                var m_LocalKeywordIndices = reader.ReadUInt16Array();
                reader.AlignStream();
            }
            else
            {
                m_KeywordIndices = reader.ReadUInt16Array();
                if (version[0] >= 2017) //2017 and up
                {
                    reader.AlignStream();
                }
            }

            m_ShaderHardwareTier = reader.ReadSByte();
            m_GpuProgramType     = (ShaderGpuProgramType)reader.ReadSByte();
            reader.AlignStream();

            if ((version[0] == 2020 && version[1] > 3) ||
                (version[0] == 2020 && version[1] == 3 && version[2] > 0) ||
                (version[0] == 2020 && version[1] == 3 && version[2] == 0 && version[3] >= 2) || //2020.3.0f2 to 2020.3.x
                (version[0] == 2021 && version[1] > 1) ||
                (version[0] == 2021 && version[1] == 1 && version[2] >= 4))                      //2021.1.4f1 to 2021.1.x
            {
                m_Parameters = new SerializedProgramParameters(reader);
            }
            else
            {
                int numVectorParams = reader.ReadInt32();
                m_VectorParams = new VectorParameter[numVectorParams];
                for (int i = 0; i < numVectorParams; i++)
                {
                    m_VectorParams[i] = new VectorParameter(reader);
                }

                int numMatrixParams = reader.ReadInt32();
                m_MatrixParams = new MatrixParameter[numMatrixParams];
                for (int i = 0; i < numMatrixParams; i++)
                {
                    m_MatrixParams[i] = new MatrixParameter(reader);
                }

                int numTextureParams = reader.ReadInt32();
                m_TextureParams = new TextureParameter[numTextureParams];
                for (int i = 0; i < numTextureParams; i++)
                {
                    m_TextureParams[i] = new TextureParameter(reader);
                }

                int numBufferParams = reader.ReadInt32();
                m_BufferParams = new BufferBinding[numBufferParams];
                for (int i = 0; i < numBufferParams; i++)
                {
                    m_BufferParams[i] = new BufferBinding(reader);
                }

                int numConstantBuffers = reader.ReadInt32();
                m_ConstantBuffers = new ConstantBuffer[numConstantBuffers];
                for (int i = 0; i < numConstantBuffers; i++)
                {
                    m_ConstantBuffers[i] = new ConstantBuffer(reader);
                }

                int numConstantBufferBindings = reader.ReadInt32();
                m_ConstantBufferBindings = new BufferBinding[numConstantBufferBindings];
                for (int i = 0; i < numConstantBufferBindings; i++)
                {
                    m_ConstantBufferBindings[i] = new BufferBinding(reader);
                }

                int numUAVParams = reader.ReadInt32();
                m_UAVParams = new UAVParameter[numUAVParams];
                for (int i = 0; i < numUAVParams; i++)
                {
                    m_UAVParams[i] = new UAVParameter(reader);
                }

                if (version[0] >= 2017) //2017 and up
                {
                    int numSamplers = reader.ReadInt32();
                    m_Samplers = new SamplerParameter[numSamplers];
                    for (int i = 0; i < numSamplers; i++)
                    {
                        m_Samplers[i] = new SamplerParameter(reader);
                    }
                }
            }

            if (version[0] > 2017 || (version[0] == 2017 && version[1] >= 2)) //2017.2 and up
            {
                if (version[0] >= 2021)                                       //2021.1 and up
                {
                    var m_ShaderRequirements = reader.ReadInt64();
                }
                else
                {
                    var m_ShaderRequirements = reader.ReadInt32();
                }
            }
        }