public void Init(string name, string[] dependances) { assetbundleName = name; isOver = false; _assetprefab = null; _assetprefab = new AssetBundlePackage(); _assetprefab.Init(name, dependances); _assetprefab.LoadRes(); }
public void Init(string name, string[] dependances) { assetbundleName = name; isOver = false; _assetprefab = null; _assetprefab = new AssetBundlePackage(); _assetprefab.Init(name, dependances); _assetprefab.LoadRes(); }