public bool Equals(GameAssetBundle other) { return(Equals(AssetBundle, other.AssetBundle) && AssetBundleInfo.Equals(other.AssetBundleInfo) && Equals(loadedAssets, other.loadedAssets) && Equals(LoadRequest, other.LoadRequest) && Equals(LoadAssetRequest, other.LoadAssetRequest) && Equals(SceneRequest, other.SceneRequest) && Equals(UnloadSceneRequest, other.UnloadSceneRequest) && _status == other._status #if UNITY_EDITOR && offset == other.offset && Equals(history, other.history) #endif && _userReference == other._userReference && Equals(References, other.References)); }
public bool Equals(AssetBundleTask other) { return(TaskId == other.TaskId && AssetInfo.Equals(other.AssetInfo) && TaskLoadType == other.TaskLoadType && TaskResType == other.TaskResType && Priority == other.Priority && Result.Equals(other.Result) && Equals(SubTasks, other.SubTasks) && FreeSize == other.FreeSize && CreateTime.Equals(other.CreateTime) && _finishtime.Equals(other._finishtime) && PinTime.Equals(other.PinTime) && LoadSceneMode == other.LoadSceneMode); }