Exemplo n.º 1
0
        internal static List <List <TessellatedSolid> > GroupingSmallParts(List <TessellatedSolid> firstFilter)
        {
            var groups = new List <List <TessellatedSolid> >();

            for (var i = 0; i < firstFilter.Count - 1; i++)
            {
                for (var j = i + 1; j < firstFilter.Count; j++)
                {
                    if (!BlockingDetermination.BoundingBoxOverlap(firstFilter[i], firstFilter[j]))
                    {
                        continue;
                    }
                    if (!BlockingDetermination.ConvexHullOverlap(firstFilter[i], firstFilter[j]))
                    {
                        continue;
                    }
                    var exist = groups.Where(group => @group.Contains(firstFilter[i]) ||
                                             @group.Contains(firstFilter[j])).ToList();
                    if (exist.Any())
                    {
                        exist[0].Add(exist[0].Contains(firstFilter[i]) ? firstFilter[j] : firstFilter[i]);
                    }
                    else
                    {
                        groups.Add(new List <TessellatedSolid> {
                            firstFilter[i], firstFilter[j]
                        });
                    }
                }
            }
            return(groups);
        }
        private static List <string> PartsLockedByTheFastenerFinder(TessellatedSolid fastener, Dictionary <string, List <TessellatedSolid> > solidsNoFastener,
                                                                    Dictionary <TessellatedSolid, List <PrimitiveSurface> > solidPrimitive)
        {
            PotentialCollisionOfFastenerAndSolid      = new List <string>();
            PotentialCollisionOfFastenerAndSolidStep2 = new List <string>();
            PotentialCollisionOfFastenerAndSolidStep3 = new List <string>();
            var lockedByTheFastener = new List <string>();

            foreach (var subAssem in solidsNoFastener)
            {
                foreach (var solid in subAssem.Value)
                {
                    // This has a way simpler blocking determination code. Check it out:
                    if (!BlockingDetermination.BoundingBoxOverlap(fastener, solid))
                    {
                        continue;
                    }
                    if (!BlockingDetermination.ConvexHullOverlap(fastener, solid))
                    {
                        continue;
                    }
                    if (!BlockingDetermination.ProximityFastener(fastener, solid))
                    {
                        continue;
                    }
                    //if (!FastenerPrimitiveOverlap(solidPrimitive[fastener], solidPrimitives)) continue;
                    lockedByTheFastener.Add(subAssem.Key);
                    break;
                }
            }
            if (!lockedByTheFastener.Any() && PotentialCollisionOfFastenerAndSolid.Any())
            {
                lockedByTheFastener.AddRange(PotentialCollisionOfFastenerAndSolid);
            }
            else if (!lockedByTheFastener.Any() && PotentialCollisionOfFastenerAndSolidStep2.Any())
            {
                lockedByTheFastener.AddRange(PotentialCollisionOfFastenerAndSolidStep2);
            }
            else if (!lockedByTheFastener.Any() && PotentialCollisionOfFastenerAndSolidStep3.Any())
            {
                lockedByTheFastener.AddRange(PotentialCollisionOfFastenerAndSolidStep3);
            }
            return(lockedByTheFastener);
        }
Exemplo n.º 3
0
        internal static void Run(designGraph graph,
                                 List <TessellatedSolid> solids, List <int> gDir)
        {
            //Parallel.ForEach(gDir, dir =>
            foreach (var dir in gDir)
            {
                var direction             = DisassemblyDirections.Directions[dir];
                var blockingsForDirection = new List <NonAdjacentBlockings>();

                //Parallel.ForEach(solids.Where(s => graph.nodes.Any(n => n.name == s.Name)), solid =>
                foreach (var solid in solids.Where(s => graph.nodes.Any(n => n.name == s.Name)))
                {
                    // now find the blocking parts
                    var rays = new List <Ray>();
                    foreach (var vertex in solid.ConvexHull.Vertices)
                    {
                        rays.Add(
                            new Ray(
                                new Vertex(new[] { vertex.Position[0], vertex.Position[1],
                                                   vertex.Position[2] }),
                                new[] { direction[0], direction[1], direction[2] }));
                    }
                    // add more vertices to the ray
                    rays.AddRange(
                        AddingMoreRays(solid.ConvexHull.Edges.Where(e => e != null && e.Length > 2).ToArray(),
                                       direction));

                    foreach (var solidBlocking in
                             solids.Where(s => graph.nodes.Any(n => n.name == s.Name) && // it is not fastener
                                          s != solid           // it is not the same as current solid
                                          &&
                                          !graph.arcs.Any(a => // there is no arc between the current and the candidate
                                                          (a.From.name == solid.Name && a.To.name == s.Name) ||
                                                          (a.From.name == s.Name && a.To.name == solid.Name))))
                    {
                        if (!BoundingBoxBlocking(direction, solidBlocking, solid))
                        {
                            continue;
                        }
                        var distanceToTheClosestFace = double.PositiveInfinity;
                        var overlap = false;

                        if (BlockingDetermination.ConvexHullOverlap(solid, solidBlocking))
                        {
                            overlap = ConvexHullOverlappNonAdjacent(rays, solid, solidBlocking, direction);
                            continue;
                        }
                        else
                        {
                            overlap = DontConcexHullsOverlapNonAdjacent(rays, solidBlocking);
                        }
                        if (overlap)
                        {
                            blockingsForDirection.Add(new NonAdjacentBlockings
                            {
                                blockingSolids   = new[] { solid, solidBlocking },
                                blockingDistance = distanceToTheClosestFace
                            });
                        }
                    }
                }
                //);
                //  lock (NonAdjacentBlocking)
                NonAdjacentBlocking.Add(dir, blockingsForDirection);
            }
            //   );
            // To be fixed later:
            //    This ConvertToSecondary can be later added directly after generation.
            //ConvertToSecondaryArc(graph, NonAdjacentBlocking);
        }
Exemplo n.º 4
0
        private static void CheckToHaveConnectedGraph(designGraph assemblyGraph)
        {
            // The code will crash if the graph is not connected
            // let's take a look:
            var batches       = new List <HashSet <Component> >();
            var stack         = new Stack <Component>();
            var visited       = new HashSet <Component>();
            var globalVisited = new HashSet <Component>();

            foreach (Component Component in assemblyGraph.nodes.Where(n => !globalVisited.Contains(n)))
            {
                stack.Clear();
                visited.Clear();
                stack.Push(Component);
                while (stack.Count > 0)
                {
                    var pNode = stack.Pop();
                    visited.Add(pNode);
                    globalVisited.Add(pNode);
                    List <Connection> a2;
                    lock (pNode.arcs)
                        a2 = pNode.arcs.Where(a => a is Connection).Cast <Connection>().ToList();

                    foreach (Connection arc in a2)
                    {
                        if (!assemblyGraph.nodes.Contains(arc.From) || !assemblyGraph.nodes.Contains(arc.To))
                        {
                            continue;
                        }
                        var otherNode = (Component)(arc.From == pNode ? arc.To : arc.From);
                        if (visited.Contains(otherNode))
                        {
                            continue;
                        }
                        stack.Push(otherNode);
                    }
                }
                if (visited.Count == assemblyGraph.nodes.Count)
                {
                    return;
                }
                batches.Add(new HashSet <Component>(visited));
            }
            Console.WriteLine("\nSome of the assembly parts are not connected to the rest of the model.");
            var referenceBatch = batches[0];
            var c      = false;
            var visits = 0;
            var loop   = 0;

            while (referenceBatch.Count < assemblyGraph.nodes.Count)
            {
                loop++;
                if (loop >= 15)
                {
                    break;
                }
                foreach (var rb in referenceBatch)
                {
                    for (var j = 1; j < batches.Count; j++)
                    {
                        foreach (var b in batches[j])
                        {
                            foreach (var p1 in Program.Solids[rb.name])
                            {
                                foreach (var p2 in Program.Solids[b.name])
                                {
                                    if (BlockingDetermination.BoundingBoxOverlap(p1, p2))
                                    {
                                        if (BlockingDetermination.ConvexHullOverlap(p1, p2))
                                        {
                                            visits++;
                                            if (visits == 1)
                                            {
                                                Console.WriteLine(
                                                    "\n   * Since the graph needs to be connected, the following connections are added by the software:");
                                            }
                                            // add a connection with low cetainty between them
                                            var lastAdded = (Connection)assemblyGraph.addArc(rb, b, "", typeof(Connection));
                                            lastAdded.Certainty = 0.1;
                                            referenceBatch.UnionWith(batches[j]);
                                            batches.RemoveAt(j);
                                            c = true;
                                            Console.WriteLine("\n      - " + lastAdded.XmlFrom + lastAdded.XmlTo);
                                        }
                                    }
                                    if (c)
                                    {
                                        break;
                                    }
                                }
                                if (c)
                                {
                                    break;
                                }
                            }
                            if (c)
                            {
                                break;
                            }
                        }
                        if (c)
                        {
                            break;
                        }
                    }
                    if (c)
                    {
                        break;
                    }
                }
            }
            if (loop < 15)
            {
                Console.WriteLine(
                    "\n   * When you are reviewing the connections, please pay a closer attention to the connections above");
            }
            else
            {
                Console.WriteLine("\n   * Some connections must be added manually between the following batches");
            }
            for (int i = 0; i < batches.Count; i++)
            {
                var batch = batches[i];
                Console.WriteLine("\n      - Batch " + i + ":");
                foreach (var component in batch)
                {
                    Console.WriteLine("         + " + component.name);
                }
            }
        }