protected override void Start() { base.Start(); _collider = GetComponent <CircleCollider2D>(); _gyman = _joint.GetComponentInParent <als_gymnast_ctrl>(); _other_hand_joint = (_gyman.grab_left == this ? _gyman.grab_right : _gyman.grab_left); }
void Start() { m_control = GetComponentInParent <als_gymnast_ctrl>(); }