Exemplo n.º 1
0
 public ErrorException(Errors.Category category, int code)
 {
     this.err.category = category;
     this.err.code = code;
     Errors inst = Errors.GetInstance();
     if (category == Errors.Category.Warning)
     {
         this.err.msg = inst.GetWarningError(code).msg;
     }
     else if (category == Errors.Category.Serious)
     {
         this.err.msg = inst.GetSeriousError(code).msg;
     }
     else if (category == Errors.Category.Fatal)
     {
         this.err.msg = inst.GetFatalError(code).msg;
     }
 }
Exemplo n.º 2
0
        /**
         * Return the singleton instance of Errors.
         *
         * @return the instance of this class
         *
         * @refcode N/A
         * @errtest
         *  N/A
         * @errmsg
         *  N/A
         * @author Mark Mathis
         * @creation April 14, 2011
         * @modlog
         * @codestandard Mark Mathis
         * @teststandard Andrew Buelow
         */
        public static Errors GetInstance()
        {
            if (Errors.instance == null)
            {
                Errors.instance = new Errors();
            }

            return Errors.instance;
        }
Exemplo n.º 3
0
        /**
         * Add an error to this line.
         *
         * @param level the severity of the error
         * @param code code of the error to store
         * @refcode N/A
         * @errtest N/A
         * @errmsg N/A
         * @author Jacob
         * @creation April 15, 2011
         * @modlog
         *  - April 16, 2011 - Jacob - Changed to use an Error struct.
         *  - April 17, 2011 - Jacob - Look up an error code instead of a message.
         *  - April 17, 2011 - Andrew - Added logging to this procedure.
         * @teststandard Andrew Buelow
         * @codestandard Mark Mathis
         */
        public void AddError(Errors.Category level, int code)
        {
            Logger.Log("Found " + level.ToString() + " error number " + code + ". Adding to error list.", "IntermediateLine");

            Parser.TotalErrors++;

            Errors inst = Errors.GetInstance();

            // Get the correct error based on category and add to the list of errors for this line.
            if (level == Errors.Category.Warning)
            {
                this.errors.Add(inst.GetWarningError(code));
            }
            else if (level == Errors.Category.Serious)
            {
                this.errors.Add(inst.GetSeriousError(code));
            }
            else if (level == Errors.Category.Fatal)
            {
                this.errors.Add(inst.GetFatalError(code));
                this.Fatal = true;
            }
        }