Inheritance: Asgard.Core.Network.Packets.Packet
Exemplo n.º 1
0
        private void SendClientState()
        {
            if (GetServerNode() == null) return;

            var states = GetClientState();
            if (states == null) return;

            var playerEnt = GetPlayer();
            if (playerEnt == null) return;

            ClientStatePacket packet = new ClientStatePacket();
            packet.State = states;
            packet.PreviousState = _lastClientState;
            packet.PlayerId = (uint)playerEnt.UniqueId;
            _lastClientState = states.Count > 0 ? states.Last() : null;
            _bifrost.Send(packet, 1);
        }
Exemplo n.º 2
0
        private void OnClientState(ClientStatePacket clientState)
        {
            var playerSys = LookupSystem<PlayerSystem>();

            var conn = clientState.Connection;
            var player = playerSys.Get(conn);
            if (player == null) return;

            var playerComp = player.GetComponent<PlayerComponent>();

            foreach (var inp in clientState.State)
            {
                playerComp.InputBuffer.Add(inp);
            }
        }