// Token: 0x06000397 RID: 919 RVA: 0x0000CAD4 File Offset: 0x0000ACD4 public static Quaternion FromLookAt(Vector3D source, Vector3D destination) { Vector3D normalized = (destination - source).Normalized; float num = Vector3D.CalculateDotProduct(Vector3D.UnitZ, normalized); if (System.Math.Abs(num + 1f) < 1.401298E-45f) { return(new Quaternion(Vector3D.UnitY.X, Vector3D.UnitY.Y, Vector3D.UnitY.Z, 3.14159274f)); } if (System.Math.Abs(num - 1f) < 1.401298E-45f) { return(Quaternion.Identity); } Vector3D normalized2 = Vector3D.CalculateCrossProduct(Vector3D.UnitZ, normalized).Normalized; float angle = (float)System.Math.Acos((double)num); return(Quaternion.FromAxisAngle(normalized2, angle)); }