/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here kinect = KinectSensor.KinectSensors[0]; kinect.Start(); kinect.SkeletonStream.Enable(); kinect.ColorStream.Enable(ColorImageFormat.RgbResolution640x480Fps30); kinect.AllFramesReady += new EventHandler<AllFramesReadyEventArgs>(kinect_AllFramesReady); arkanoid = new Arkanoid(Content); arkanoid.Initialize(); base.Initialize(); }