Exemplo n.º 1
0
        private void AddConsoleText(string text, bool draw = true)
        {
            DisplayContent waiting = GetBroadcast(GameState.Waiting).Content;
            DisplayContent editing = GetBroadcast(GameState.Editing).Content;

            waiting.GetGroup(LobbyVars.Console).Append(text);
            editing.GetGroup(LobbyVars.Console).Append(text);

            if (!draw)
            {
                return;
            }

            waiting.GetComponent(LobbyVars.Console).Draw();
            editing.GetComponent(LobbyVars.Console).Draw(Name);
        }
Exemplo n.º 2
0
        private void DrawGameConfig()
        {
            DisplayContent editing = GetBroadcast(GameState.Editing).Content;

            if (!_manager.Games.ContainsKey(GameId))
            {
                return;
            }

            if (!Check.NotNullOrEmpty(Options))
            {
                editing["game_config"].Active = false;
                return;
            }

            editing["game_config"].Active = true;
            editing["game_config"].Draw(
                Options.Select(x => $"{x.Name}: **{x.Value}**"),
                _manager.DetailsOf(GameId).Name);
        }
Exemplo n.º 3
0
        public async Task RefreshAsync(bool replacePrevious = false)
        {
            if (Destroyed)
            {
                throw new Exception("This connection was destroyed");
            }

            if (Paused)
            {
                Logger.Debug("Connection paused");
                return;
            }

            DisplayContent content =
                State switch
            {
                GameState.Watching => Server?.GetSpectatorBroadcast()?.Content,
                GameState.Playing => Server?.GetBroadcast(Frequency)?.Content,
                _ => Server?.GetBroadcast(State)?.Content
            };

            string text = Check.NotNull(ContentOverride?.ToString())
                ? ContentOverride?.ToString()
                : content?.ToString() ?? $"> ⚠️ Could not find a channel at the specified frequency ({Frequency}).";

            if (Message == null || IsDeleted || replacePrevious)
            {
                Message = await Channel.SendMessageAsync(text);

                MessageId     = Message.Id;
                LastRefreshed = DateTime.UtcNow;
                IsDeleted     = false;

                Logger.Debug("Created replacement message");
                return;
            }

            // If the time to refresh is less than the specified refresh rate, ignore
            if (DateTime.UtcNow - LastRefreshed < RefreshRate)
            {
                Logger.Debug("Refresh called too quickly");
                Content = text; // Store/preserve the existing content;
                return;
            }

            if (RefreshCounter > 0 && CurrentMessageCounter >= RefreshCounter)
            {
                if (State == GameState.Watching)
                {
                    string panel = $"> **{Server?.Name ?? "Unknown Server"}**\n> You are currently spectating the active session.\n{(Check.NotNull(text) ? text : "Unable to load the spectator panel.")}";
                    text = panel;
                }

                Message = await Message.ReplaceAsync(text, deleteLastMessage : DeleteOnRefresh);

                MessageId             = Message.Id;
                LastRefreshed         = DateTime.UtcNow;
                CurrentMessageCounter = 0;
                Logger.Debug("Replace message success");
                return;
            }

            // Don't update if the content is already exactly the same
            if (Message.Content == text)
            {
                Logger.Debug("Duplicate text specified");
                return;
            }

            await Message.ModifyAsync(text);

            LastRefreshed = DateTime.UtcNow;

            Logger.Debug("Connection refresh was called");
        }
    }