Exemplo n.º 1
0
        public void SetupList()
        {
            descriptiveName.text = emulatorConfiguration.emulator.descriptiveName;
            id.text = emulatorConfiguration.emulator.id;
            SetupDropDownList(gameLauncherMethod, Enum.GetNames(typeof(GameLauncherMethod)).ToList());
            gameLauncherMethod.value = gameLauncherMethod.options.FindIndex(option => option.text == emulatorConfiguration.emulator.gameLauncherMethod);
            selectedModelList        = emulatorConfiguration.masterGamelist != null ? emulatorConfiguration.masterGamelist : new List <ModelProperties>();
            selectedModelList        = selectedModelList.OrderBy(x => x.descriptiveName).ToList();
            executable.text          = emulatorConfiguration.emulator.executable;
            libretroCore.text        = emulatorConfiguration.emulator.libretroCore;
            extension.text           = emulatorConfiguration.emulator.extension;
            arguments.text           = emulatorConfiguration.emulator.arguments;
            options.text             = emulatorConfiguration.emulator.options;
            emulatorPath.text        = FileManager.CorrectFilePath(emulatorConfiguration.emulator.emulatorPath);
            gamePath.text            = FileManager.CorrectFilePath(emulatorConfiguration.emulator.gamePath);
            workingDir.text          = FileManager.CorrectFilePath(emulatorConfiguration.emulator.workingDir);
            marqueePath.text         = FileManager.CorrectFilePath(emulatorConfiguration.emulator.marqueePath);
            screenPath.text          = FileManager.CorrectFilePath(emulatorConfiguration.emulator.screenPath);
            screenVideoPath.text     = FileManager.CorrectFilePath(emulatorConfiguration.emulator.screenVideoPath);
            genericPath.text         = FileManager.CorrectFilePath(emulatorConfiguration.emulator.genericPath);
            titlePath.text           = FileManager.CorrectFilePath(emulatorConfiguration.emulator.titlePath);
            infoPath.text            = FileManager.CorrectFilePath(emulatorConfiguration.emulator.infoPath);

            UpdateModelList();
        }
Exemplo n.º 2
0
 public void UpdateEmulatorConfiguration()
 {
     emulatorConfiguration.emulator.descriptiveName = descriptiveName.text;
     emulatorConfiguration.emulator.id = id.text;
     emulatorConfiguration.emulator.gameLauncherMethod = gameLauncherMethod.options[gameLauncherMethod.value].text;
     if (filteredSelectedModelList.Count > 0)
     {
         filteredSelectedModelList[listIndex] = modelProperties.GetModelProperties(); // Get last changes made to the currently selected model
         emulatorConfiguration.masterGamelist = filteredSelectedModelList;
     }
     emulatorConfiguration.emulator.executable                = executable.text;
     emulatorConfiguration.emulator.libretroCore              = libretroCore.text;
     emulatorConfiguration.emulator.extension                 = extension.text;
     emulatorConfiguration.emulator.arguments                 = arguments.text;
     emulatorConfiguration.emulator.options                   = options.text;
     emulatorConfiguration.emulator.emulatorPath              = FileManager.CorrectFilePath(emulatorPath.text);
     emulatorConfiguration.emulator.gamePath                  = FileManager.CorrectFilePath(gamePath.text);
     emulatorConfiguration.emulator.workingDir                = FileManager.CorrectFilePath(workingDir.text);
     emulatorConfiguration.emulator.marqueePath               = FileManager.CorrectFilePath(marqueePath.text);
     emulatorConfiguration.emulator.screenPath                = FileManager.CorrectFilePath(screenPath.text);
     emulatorConfiguration.emulator.screenVideoPath           = FileManager.CorrectFilePath(screenVideoPath.text);
     emulatorConfiguration.emulator.genericPath               = FileManager.CorrectFilePath(genericPath.text);
     emulatorConfiguration.emulator.titlePath                 = FileManager.CorrectFilePath(titlePath.text);
     emulatorConfiguration.emulator.infoPath                  = FileManager.CorrectFilePath(infoPath.text);
     ArcadeManager.emulatorsConfigurationList[emulatorsIndex] = emulatorConfiguration;
 }
Exemplo n.º 3
0
        public void Setup(ModelProperties modelProperties, ModelSharedProperties modelSharedProperties)
        {
            this.modelSharedProperties = modelSharedProperties;
            SetModelProperties(modelProperties);

            List <GameObject> thisChildren = new List <GameObject>();

            if (!Application.isPlaying)
            {
                foreach (Transform child in transform)
                {
                    if (child.gameObject != null)
                    {
                        thisChildren.Add(child.gameObject);
                    }
                }
            }
            else
            {
                thisChildren = new List <GameObject>();
                transform.GetChild(0).transform.tag = transform.tag;
                foreach (Transform child in transform.GetChild(0).transform)
                {
                    if (child.gameObject != null)
                    {
                        thisChildren.Add(child.gameObject);
                    }
                }
            }

            List <EmulatorConfiguration> emulatorList = new List <EmulatorConfiguration>();

            emulatorList = ArcadeManager.emulatorsConfigurationList.Where(x => x.emulator.id == emulator).ToList();
            if (emulatorList.Count < 1)
            {
                return;
            }

            EmulatorProperties emulatorSelected = emulatorList[0].emulator;

            if (emulatorSelected == null)
            {
                return;
            }

            // TODO: setup some default paths for marquees, screenshots and generics.

            // Marquee setup
            if (thisChildren.Count > 0)
            {
                Texture2D        tex         = null;
                List <Texture2D> textureList = new List <Texture2D>();
                string           url         = null;
                // image and image cylcing (cycling with id_*.ext)
                textureList = FileManager.LoadImagesFromFolder(ArcadeManager.applicationPath + FileManager.CorrectFilePath(emulatorSelected.marqueePath), id);
                if (textureList.Count < 1)
                {
                    textureList = FileManager.LoadImagesFromFolder(ArcadeManager.applicationPath + FileManager.CorrectFilePath(emulatorSelected.marqueePath), idParent);
                }
                // video
                url = FileManager.GetVideoPathFromFolder(ArcadeManager.applicationPath + FileManager.CorrectFilePath(emulatorSelected.marqueePath), id);
                if (url == null)
                {
                    url = FileManager.GetVideoPathFromFolder(ArcadeManager.applicationPath + FileManager.CorrectFilePath(emulatorSelected.marqueePath), idParent);
                }
                // if we only have one or zero images we dont have to setup videoplayer/image cycling
                if (url == null && textureList.Count <= 1)
                {
                    var marquee = thisChildren[0].GetComponent <ModelImageSetup>();
                    if (marquee == null)
                    {
                        marquee = thisChildren[0].AddComponent <ModelImageSetup>();
                    }
                    if (textureList.Count > 0)
                    {
                        tex = textureList[0];
                    }
                    marquee.Setup(tex, modelSharedProperties.renderSettings, modelProperties, (gameObject.CompareTag("gamemodel") || gameObject.CompareTag("propmodel") ? ModelComponentType.Marquee : ModelComponentType.Generic));
                }
                else
                {
                    SetupVideo(thisChildren[0], textureList, url, (gameObject.CompareTag("gamemodel") || gameObject.CompareTag("propmodel") ? ModelComponentType.Marquee : ModelComponentType.Generic), modelSharedProperties);
                }
            }

            // Screen setup
            if (thisChildren.Count > 1)
            {
                List <Texture2D> textureList = new List <Texture2D>();
                string           url         = null;
                // image and image cycling (cycling with id_*.ext)
                textureList = FileManager.LoadImagesFromFolder(ArcadeManager.applicationPath + FileManager.CorrectFilePath(emulatorSelected.screenPath), id);
                if (textureList.Count < 1)
                {
                    textureList = FileManager.LoadImagesFromFolder(ArcadeManager.applicationPath + FileManager.CorrectFilePath(emulatorSelected.screenPath), idParent);
                }
                if (textureList.Count <= 1)
                {
                    var tList = FileManager.LoadImagesFromFolder(ArcadeManager.applicationPath + FileManager.CorrectFilePath(emulatorSelected.titlePath), id);
                    if (tList.Count < 1)
                    {
                        tList = FileManager.LoadImagesFromFolder(ArcadeManager.applicationPath + FileManager.CorrectFilePath(emulatorSelected.titlePath), idParent);
                    }
                    if (tList.Count > 0)
                    {
                        textureList.AddRange(tList);
                    }
                }
                // video
                url = FileManager.GetVideoPathFromFolder(ArcadeManager.applicationPath + FileManager.CorrectFilePath(emulatorSelected.screenPath), id);
                if (url == null)
                {
                    url = FileManager.GetVideoPathFromFolder(ArcadeManager.applicationPath + FileManager.CorrectFilePath(emulatorSelected.screenPath), idParent);
                }
                if (url == null)
                {
                    url = FileManager.GetVideoPathFromFolder(ArcadeManager.applicationPath + FileManager.CorrectFilePath(emulatorSelected.screenVideoPath), id);
                }
                if (url == null)
                {
                    url = FileManager.GetVideoPathFromFolder(ArcadeManager.applicationPath + FileManager.CorrectFilePath(emulatorSelected.screenVideoPath), idParent);
                }
                SetupVideo(thisChildren[1], textureList, url, ModelComponentType.Screen, modelSharedProperties);
            }

            // Generic Texture setup
            if (thisChildren.Count > 2)
            {
                List <Texture2D> textureList = new List <Texture2D>();
                string           url         = null;
                // image and image cycling (cycling with id_*.ext)
                textureList = FileManager.LoadImagesFromFolder(ArcadeManager.applicationPath + FileManager.CorrectFilePath(emulatorSelected.genericPath), id);
                if (textureList.Count < 1)
                {
                    textureList = FileManager.LoadImagesFromFolder(ArcadeManager.applicationPath + FileManager.CorrectFilePath(emulatorSelected.genericPath), idParent);
                }
                // video
                url = FileManager.GetVideoPathFromFolder(ArcadeManager.applicationPath + FileManager.CorrectFilePath(emulatorSelected.genericPath), id);
                if (url == null)
                {
                    url = FileManager.GetVideoPathFromFolder(ArcadeManager.applicationPath + FileManager.CorrectFilePath(emulatorSelected.genericPath), idParent);
                }
                // if we only have one or zero images we dont have to setup videoplayer/image cycling
                if (url == null && textureList.Count == 1)
                {
                    var generic = thisChildren[2].GetComponent <ModelImageSetup>();
                    if (generic == null)
                    {
                        generic = thisChildren[2].AddComponent <ModelImageSetup>();
                    }
                    var tex = textureList[0];
                    generic.Setup(tex, modelSharedProperties.renderSettings, modelProperties, ModelComponentType.Generic);
                }
                else if (url != null || textureList.Count > 1)
                {
                    SetupVideo(thisChildren[2], textureList, url, ModelComponentType.Generic, modelSharedProperties);
                }
            }
        }
Exemplo n.º 4
0
        public static void LoadGame(ModelSetup game, ModelSetup selected)
        {
            TriggerManager.SendEvent(Event.GameStarted);

            selectedModelSetup = selected; // The model not its dummy node
            gameModelSetup     = game;     // Different from selected when game was choosen in CylMenu or FpsMenu.

            if (gameModelSetup == null)
            {
                UnityEngine.Debug.Log("Launcher: model setup not found");
                return;
            }
            else
            {
                UnityEngine.Debug.Log("Launcher: launching " + gameModelSetup.id);
            }
            if (selectedModelSetup == null)
            {
                UnityEngine.Debug.Log("Launcher: selectedmodel setup not found");
                return;
            }
            else
            {
                UnityEngine.Debug.Log("Launcher: launchingselected " + selectedModelSetup.id);
            }
            List <EmulatorConfiguration> emulatorConfiguration = ArcadeManager.emulatorsConfigurationList.Where(x => x.emulator.id == gameModelSetup.emulator).ToList();

            if (emulatorConfiguration.Count < 1)
            {
                UnityEngine.Debug.Log("Launcher: no emulator configuration found");
                return;
            }
            selectedModelSetup.isPlaying = true;
            var launcherMethod = GameLauncherMethod.None;

            launcherMethod = gameModelSetup.gameLauncherMethod;
            if (launcherMethod == GameLauncherMethod.None)
            {
                System.Enum.TryParse(emulatorConfiguration[0].emulator.gameLauncherMethod, true, out launcherMethod);
            }
            if (launcherMethod == GameLauncherMethod.None)
            {
                System.Enum.TryParse(selectedModelSetup == gameModelSetup ? ArcadeManager.arcadeConfiguration.gameLauncherMethod : ArcadeManager.menuConfiguration.gameLauncherMethod, true, out launcherMethod);
            }
            switch (launcherMethod)
            {
            case GameLauncherMethod.Internal:
                LoadInternalGame(emulatorConfiguration[0].emulator);
                break;

            case GameLauncherMethod.External:
                LoadExternalGame(emulatorConfiguration[0].emulator);
                break;

            case GameLauncherMethod.URL:
                LoadURLGame(emulatorConfiguration[0].emulator);
                break;

            default:
                UnityEngine.Debug.Log("Launcher: no launcher method found");
                break;
            }

            void LoadExternalGame(EmulatorProperties emulator)
            {
                // Application.OpenURL("mameios://");
                // TODO: Damn this works, but ugly! You know better!
                string path       = ArcadeManager.applicationPath;
                string executable = emulator.executable.Trim();
                string extension  = emulator.extension != null?emulator.extension.Trim() : "";

                // TODO: Implement commandline arguments
                //string arguments = emulator.arguments.Trim();
                string options      = emulator.options.TrimStart();
                string emulatorPath = FileManager.CorrectFilePath(emulator.emulatorPath);

                if (emulatorPath != "")
                {
                    emulatorPath = path + emulatorPath;
                }
                string gamePath = FileManager.CorrectFilePath(emulator.gamePath);

                if (gamePath != "")
                {
                    gamePath = path + gamePath;
                }
                string workingDir = FileManager.CorrectFilePath(emulator.workingDir);

                if (workingDir != "")
                {
                    workingDir = path + workingDir;
                }

                ProcessStartInfo startInfo = new ProcessStartInfo();

                startInfo.FileName  = emulatorPath + executable;
                startInfo.Arguments = options + gamePath + gameModelSetup.id.Trim() + extension; // space char after -File
                if (workingDir != "")
                {
                    startInfo.WorkingDirectory = workingDir;
                }
                startInfo.WindowStyle     = ProcessWindowStyle.Hidden;
                startInfo.CreateNoWindow  = true;
                startInfo.UseShellExecute = false;
                bool    started = false;
                Process process = new Process();

                process.StartInfo = startInfo;
                started           = process.Start();
                try
                {
                    int procId = process.Id;
                }
                catch (InvalidOperationException)
                {
                    started = false;
                }
                catch (Exception ex)
                {
                    UnityEngine.Debug.Log("Error: " + ex.Message + "  " + ex.InnerException);
                    started = false;
                }
                if (started)
                {
                    UnityEngine.Debug.Log("game started");
                    ArcadeManager.arcadeState = ArcadeStates.Game;
                }
            }

            void LoadInternalGame(EmulatorProperties emulator)
            {
                UnityEngine.Debug.Log("Launcher: start internal launcher " + selectedModelSetup.transform.gameObject.name);

                GameObject screen = selectedModelSetup.transform.GetChild(0).GetChild(1).gameObject;

                UnityEngine.Debug.Log("selected obj " + selectedModelSetup.name);
                ModelVideoSetup video = screen.GetComponent <ModelVideoSetup>();

                video.ReleasePlayer(false);
                UnityEngine.Debug.Log("selected video " + video);

                RigidbodyFirstPersonController arcadeRigidbodyFirstPersonController = ArcadeManager.arcadeControls[ArcadeType.FpsArcade].GetComponent <RigidbodyFirstPersonController>();

                if (arcadeRigidbodyFirstPersonController != null)
                {
                    arcadeRigidbodyFirstPersonController.pause = true;
                }

                // TODO: Damn this works, but ugly!
                string path       = ArcadeManager.applicationPath;
                string executable = emulator.libretroCore.Trim();
                string extension  = emulator.extension != null?emulator.extension.Trim() : "";

                string arguments    = emulator.arguments.Trim();
                string options      = emulator.options.TrimStart();
                string emulatorPath = FileManager.CorrectFilePath(emulator.emulatorPath);

                if (emulatorPath != "")
                {
                    emulatorPath = Path.Combine(path + emulatorPath);
                }
                string gamePath = FileManager.CorrectFilePath(emulator.gamePath);

                if (gamePath != "")
                {
                    gamePath = Path.Combine(path + gamePath);
                }
                string workingDir = FileManager.CorrectFilePath(emulator.workingDir);

                if (workingDir != "")
                {
                    workingDir = Path.Combine(path + workingDir);
                }

                //UnityEngine.Debug.Log("is path" + gamePath );
                //UnityEngine.Debug.Log("is game" + gameModelSetup.id);
                ModelLibretroGameSetup libretroGame;

                libretroGame = selectedModelSetup.gameObject.GetComponent <ModelLibretroGameSetup>();
                if (libretroGame == null)
                {
                    libretroGame = selectedModelSetup.gameObject.AddComponent <ModelLibretroGameSetup>();
                    modelLibretroGameSetupsList.Add(libretroGame);
                    libretroGame.StartGame(executable, gamePath, gameModelSetup.id);
                }
                else
                {
                    libretroGame.ResumeGame();
                }
                // Increase 1 to support more then one game at once
                if (modelLibretroGameSetupsList.Count > 1)
                {
                    libretroGame = modelLibretroGameSetupsList[0];
                    if (libretroGame != null)
                    {
                        libretroGame.StopGame();
                        modelLibretroGameSetupsList.RemoveAt(0);
                    }
                }
                ArcadeManager.arcadeState = ArcadeStates.Game;
            }

            void LoadURLGame(EmulatorProperties emulator)
            {
                Application.OpenURL(emulator.executable.Trim() + emulator.options.Trim() + gameModelSetup.id.Trim() + emulator.arguments.Trim());
                ArcadeManager.arcadeState = ArcadeStates.Game;
            }
        }
Exemplo n.º 5
0
        public void Setup(AudioProperties audioProperties)
        {
            if (audioProperties == null || !Application.isPlaying)
            {
                return;
            }

            // Resume if not null
            if (this.audioProperties != null)
            {
                if (audioProperties.Equals(this.audioProperties))
                {
                    //print("equals");
                    audioSource.Play();
                    JukeboxEnabled = true;
                }
            }
            else
            {
                //print("setupaudio");
                clips = new List <string>();
                this.audioProperties = audioProperties;
                audioSource          = gameObject.GetComponent <UnityEngine.AudioSource>();
                if (audioSource == null)
                {
                    audioSource = gameObject.AddComponent <UnityEngine.AudioSource>();
                }
                audioSource.priority     = audioProperties.priority;
                audioSource.volume       = audioProperties.volume;
                audioSource.playOnAwake  = audioProperties.playOnAwake;
                audioSource.spatialBlend = audioProperties.spatialBlend;
                audioSource.spatialize   = audioProperties.spatialize;
                audioSource.minDistance  = audioProperties.minDistance;
                audioSource.maxDistance  = audioProperties.maxDistance;
                audioSource.loop         = audioProperties.loop;

                foreach (AudioFile audioFile in audioProperties.audioFiles)
                {
                    var file = FileManager.FileExists(ArcadeManager.applicationPath + FileManager.CorrectFilePath(audioFile.path.Trim()), audioFile.file.Trim());
                    if (file != null)
                    {
                        clips.Add("file://" + file);
                    }
                    else
                    {
                        var files = FileManager.GetAudioPathsFromFolder(ArcadeManager.applicationPath + FileManager.CorrectFilePath(audioFile.path.Trim()));
                        //print(files[0]);
                        foreach (string i in files)
                        {
                            clips.Add("file://" + i);
                        }
                    }
                    if (clips.Count > 0)
                    {
                        if (clips.Count == 1)
                        {
                            audioSource.loop = audioProperties.loop;
                        }
                        else
                        {
                            audioSource.loop = false;
                        }
                        loop = audioProperties.loop;
                        if (audioProperties.Randomize)
                        {
                            clips.Shuffle();
                        }
                        clipIndex      = -1;
                        JukeboxEnabled = true;
                    }
                }
            }
        }