internal void SetFace3DAngle(ASF_Face3DAngle face3DAngle)
 {
     float[] _roll   = new float[face3DAngle.num];
     float[] _yaw    = new float[face3DAngle.num];
     float[] _pitch  = new float[face3DAngle.num];
     int[]   _status = new int[face3DAngle.num];
     Marshal.Copy(face3DAngle.roll, _roll, 0, face3DAngle.num);
     Marshal.Copy(face3DAngle.yaw, _yaw, 0, face3DAngle.num);
     Marshal.Copy(face3DAngle.pitch, _pitch, 0, face3DAngle.num);
     Marshal.Copy(face3DAngle.status, _status, 0, face3DAngle.num);
     for (int i = 0; i < face3DAngle.num; i++)
     {
         var angle = new Face3DAngle
         {
             pitch  = _pitch[i],
             roll   = _roll[i],
             status = _status[i],
             yaw    = _yaw[i]
         };
         Face3DAngles.Add(angle);
         FaceInfos[i].Face3DAngle = angle;
     }
 }