private void Start()
 {
     filebrowserManager = this.gameObject.GetComponent <FilebrowserManager>();
     shareAndDelete     = this.gameObject.GetComponent <ShareAndDeleteJsonDirectories>();
     selectionHelper    = this.gameObject.GetComponent <SelectionHelper>();
     loadingScreenObj.SetActive(false);
 }
        public void OpenJsonPreview()
        {
            FileManager.JsonDirectories = FilebrowserManager.GetUpdatedDirectories(Application.persistentDataPath);

            if (FileManager.JsonDirectories[0].jsonSize < 65 && !String.IsNullOrEmpty(FileManager.JsonDirectories[0].jsonFilePath))
            {
                StartCoroutine(OpenPreview(FileManager.JsonDirectories[0]));
            }

            else if (FileManager.JsonDirectories[0].jsonSize > 65)
            {
                LogManager.Instance.Log("The recording size is to large for the in app viewer. But you can still import the data in blender!", LogManager.Message.Warning);
            }

            else
            {
                LogManager.Instance.Log("The filepath seems to be corupted. Try to import it in Blender, if that doesn't work drop me a message.", LogManager.Message.Error);
            }
        }