Exemplo n.º 1
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 public SkyDome(Device device)
 {
     _device = device;
     _skyEffectDefinition = new(_device, "Content/Effect/RayleightScatter.fx", PrimitiveTopology.TriangleList);
     _skyBuffer           = GenerateSkyDome(device);
 }
Exemplo n.º 2
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 public ChunkBuffers(BufferDefinition <VertexSolidBlock> bufferSolid, BufferDefinition <VertexWater> bufferWater, BufferDefinition <VertexSprite> bufferSprite)
 {
     BufferSolid  = bufferSolid;
     BufferWater  = bufferWater;
     BufferSprite = bufferSprite;
 }