/// public メソッド ///--------------------------------------------------------------------------- /// 初期化 public void Init() { calCollMove = new ActorUnitCollMove(); calCollMove.Init(); calCollGrav = new ActorUnitCollGravity(); calCollGrav.Init(); }
/// 破棄 public override void Term() { DoTerm(); if (moveCollMgr != null) { moveCollMgr.Term(); } if (calCollMove != null) { calCollMove.Term(); } if (interfereCntr != null) { interfereCntr.Term(); } if (EventCntr != null) { EventCntr.Clear(); EventCntr.Term(); } interfereCntr = null; EventCntr = null; moveCollMgr = null; calCollMove = null; }
/// 破棄 public void Term() { if (calCollMove != null) { calCollMove.Term(); } if (calCollGrav != null) { calCollGrav.Term(); } calCollGrav = null; calCollMove = null; useCollMgr = null; useActor = null; useInterfereCntr = null; }
/// 継承メソッド ///--------------------------------------------------------------------------- /// 初期化 public override bool Init() { moveCollMgr = new GameActorCollManager(); moveCollMgr.Init(); interfereCntr = new GameActorContainer(); interfereCntr.Init(); calCollMove = new ActorUnitCollMove(); calCollMove.Init(); EventCntr = new GameActorEventContainer(); EventCntr.Init(); return(DoInit()); }
/// 継承メソッド ///--------------------------------------------------------------------------- /// 初期化 public override bool Init() { moveCollMgr = new GameActorCollManager(); moveCollMgr.Init(); interfereCntr = new GameActorContainer(); interfereCntr.Init(); calCollMove = new ActorUnitCollMove(); calCollMove.Init(); EventCntr = new GameActorEventContainer(); EventCntr.Init(); return( DoInit() ); }
/// 破棄 public override void Term() { DoTerm(); if( moveCollMgr != null ){ moveCollMgr.Term(); } if( calCollMove != null ){ calCollMove.Term(); } if( interfereCntr != null ){ interfereCntr.Term(); } if( EventCntr != null ){ EventCntr.Clear(); EventCntr.Term(); } interfereCntr = null; EventCntr = null; moveCollMgr = null; calCollMove = null; }
/// 破棄 public void Term() { if( calCollMove != null ){ calCollMove.Term(); } if( calCollGrav != null ){ calCollGrav.Term(); } calCollGrav = null; calCollMove = null; useCollMgr = null; useActor = null; useInterfereCntr = null; }
/// public メソッド ///--------------------------------------------------------------------------- /// 初期化 public void Init() { calCollMove = new ActorUnitCollMove(); calCollMove.Init(); calCollGrav = new ActorUnitCollGravity(); calCollGrav.Init(); }