public void Init(Game1 game)
        {
            _game = game;
            //Setup the Content in the Manager
            GameObjectManager.Instance.Init(game.Content);

            playerController = new PlayerController();
        }
        public void Init(Game1 game, PlayerController pc)
        {
            if (_terrain == null)
            { 
                _terrain = new Terrain(game, Assets.DATA_TESTROOM_MANEUVER);

            }
            playerController = pc;
        }