Exemplo n.º 1
0
 public AttackInfo(
     Weapon _w,
     int _dmg,
     SpaceObject _src
 )
 {
     Weapon = _w;
     Damage = _dmg;
     Source = _src;
 }
Exemplo n.º 2
0
        public static Item Spawn(
            World _world,
            ItemTemplate _template
        )
        {
            Item _i = new Item(_template.Name, _world);

            _i.ID = _template.ID;
            _i.Texture = _template.Texture;
            _i.Tags = new List<string>(_template.Tags);

            if (_template.Weapon != null)
            {
                Weapon _w = new Weapon(
                    _template.Name,
                    _template.ID);
                _w.Damage = _template.Weapon.Damage;
                _w.Frequency = _template.Weapon.Frequency;
                _w.BeamThickness = _template.Weapon.BeamThickness;
                _w.Range = _template.Weapon.Range;
                if(Utility.SumColour(_template.Weapon.BeamTint) != 0)
                    _w.BeamTint = _template.Weapon.BeamTint;
                _w.Item = _i;
                _i.Component = _w;
                _i.Component.Item = _i; //reference upwards for the component
            }

            return _i;
        }