// Init
        //------------------------------------------------------------------------
        public void Init(apEditor editor, object loadKey, apControlParam targetControlParam, FUNC_SELECT_CONTROLPARAM_PRESET funcResult)
        {
            _editor             = editor;
            _loadKey            = loadKey;
            _funcResult         = funcResult;
            _targetControlParam = targetControlParam;

            _strAddParamName = targetControlParam._keyName;
            _selectedUnit    = null;

            switch (_targetControlParam._valueType)
            {
            case apControlParam.TYPE.Int:
                _strValueInfo   = "Int : " + _targetControlParam._int_Min + " ~ " + _targetControlParam._int_Max;
                _strDefaultInfo = _targetControlParam._int_Def.ToString();
                break;

            case apControlParam.TYPE.Float:
                _strValueInfo   = "Float : " + _targetControlParam._float_Min + " ~ " + _targetControlParam._float_Max;
                _strDefaultInfo = _targetControlParam._float_Def.ToString();
                break;

            case apControlParam.TYPE.Vector2:
                _strValueInfo = "Vector2 : " +
                                "[ X " + _targetControlParam._vec2_Min.x + " ~ " + _targetControlParam._vec2_Max.x + " , " +
                                "[ Y " + _targetControlParam._vec2_Min.y + " ~ " + _targetControlParam._vec2_Max.y + " ]";
                _strDefaultInfo = _targetControlParam._vec2_Def.x + ", " + _targetControlParam._vec2_Def.y;
                break;
            }
        }
Exemplo n.º 2
0
        private void MakeReservedPresetUnit(int uniqueID,
                                            string keyName,
                                            apControlParam.CATEGORY category,
                                            apControlParam.ICON_PRESET iconPreset,
                                            apControlParam.TYPE valueType,
                                            int int_Def, float float_Def, Vector2 vec2_Def,
                                            int int_Min, int int_Max,
                                            float float_Min, float float_Max,
                                            Vector2 vec2_Min, Vector2 vec2_Max,
                                            string label_Min, string label_Max,
                                            int snapSize)
        {
            apControlParamPresetUnit unit = GetPresetUnit(uniqueID);

            if (unit == null)
            {
                unit = new apControlParamPresetUnit();
                _units.Add(unit);
            }

            unit.SetReservedControlParam(uniqueID, keyName,
                                         category, iconPreset, valueType,
                                         int_Def, float_Def, vec2_Def,
                                         int_Min, int_Max,
                                         float_Min, float_Max,
                                         vec2_Min, vec2_Max,
                                         label_Min, label_Max,
                                         snapSize);
        }
Exemplo n.º 3
0
        public void RemovePreset(int targetUniqueID)
        {
            apControlParamPresetUnit targetUnit = GetPresetUnit(targetUniqueID);

            if (targetUnit == null)
            {
                return;
            }
            if (targetUnit._isReserved)
            {
                return;
            }

            _units.Remove(targetUnit);
            Save();
        }
Exemplo n.º 4
0
        // Add New Preset / Remove Preset
        //-----------------------------------------------------------------------------
        public bool AddNewPreset(apControlParam srcControlParam)
        {
            int newID = GetNewCustomID();

            if (newID < 0)
            {
                return(false);
            }

            apControlParamPresetUnit newUnit = new apControlParamPresetUnit();

            newUnit.SetControlParam(srcControlParam, newID);

            _units.Add(newUnit);

            Save();            //<<바로바로 저장
            return(true);
        }
Exemplo n.º 5
0
        public void Load()
        {
            FileStream   fs = null;
            StreamReader sr = null;


            string filePath = Application.dataPath + "/../AnyPortrait_ControlParam.txt";

            try
            {
                fs = new FileStream(filePath, FileMode.Open, FileAccess.Read);
                sr = new StreamReader(fs);

                List <string> strData = new List <string>();
                //유효한 데이터를 긁어온 후,
                //구분자를 만나면>>
                //하나씩 Unit으로 만들어준다.
                //일단 새로 하나 생성 후, 로드한 뒤,
                //겹치는게 있으면... 패스 (Save를 먼저 하세요)

                while (true)
                {
                    if (sr.Peek() < 0)
                    {
                        //남은게 있으면 이것도 처리
                        if (strData.Count > 0)
                        {
                            apControlParamPresetUnit newUnit = new apControlParamPresetUnit();
                            newUnit.Load(strData);

                            if (newUnit._uniqueID < 0)
                            {
                                continue;
                            }

                            //이제 추가 가능한 데이터인지 확인하자
                            if (GetPresetUnit(newUnit._uniqueID) == null)
                            {
                                _units.Add(newUnit);                                //추가!
                            }
                            strData.Clear();
                        }
                        break;
                    }
                    string strRead = sr.ReadLine();
                    if (strRead.Length < 3)
                    {
                        //구분자를 만난 듯 하다.
                        apControlParamPresetUnit newUnit = new apControlParamPresetUnit();
                        newUnit.Load(strData);

                        if (newUnit._uniqueID < 0)
                        {
                            continue;
                        }

                        //이제 추가 가능한 데이터인지 확인하자
                        if (GetPresetUnit(newUnit._uniqueID) == null)
                        {
                            _units.Add(newUnit);                            //추가!
                        }

                        strData.Clear();
                    }
                    else
                    {
                        //데이터 누적
                        strData.Add(strRead);
                    }
                }



                if (sr != null)
                {
                    sr.Close();
                    sr = null;
                }

                if (fs != null)
                {
                    fs.Close();
                    fs = null;
                }
            }
            catch (Exception ex)
            {
                if (ex is FileNotFoundException)
                {
                }
                else
                {
                    Debug.LogError("PhysicsPreset Load Exception : " + ex);
                }


                if (sr != null)
                {
                    sr.Close();
                    sr = null;
                }

                if (fs != null)
                {
                    fs.Close();
                    fs = null;
                }

                //일단 저장을 한번 더 하자 (파일이 없을 수 있음)
                Save();
            }
        }
        private void DrawPresetUnit(apControlParamPresetUnit presetUnit, int index, int width, float scrollX)
        {
            GUIStyle guiStyle = new GUIStyle(GUIStyle.none);

            guiStyle.normal.textColor = GUI.skin.label.normal.textColor;
            guiStyle.alignment        = TextAnchor.MiddleLeft;

            int btnHeight = 32;
            int yOffset   = 0;

            if (index == 0)
            {
                yOffset = -13;
            }
            if (presetUnit == _selectedUnit)
            {
                Rect  lastRect  = GUILayoutUtility.GetLastRect();
                Color prevColor = GUI.backgroundColor;

                if (EditorGUIUtility.isProSkin)
                {
                    GUI.backgroundColor       = new Color(0.0f, 1.0f, 1.0f, 1.0f);
                    guiStyle.normal.textColor = Color.cyan;
                }
                else
                {
                    GUI.backgroundColor       = new Color(0.4f, 0.8f, 1.0f, 1.0f);
                    guiStyle.normal.textColor = Color.white;
                }

                GUI.Box(new Rect(lastRect.x, lastRect.y + btnHeight + yOffset, width + 4, btnHeight), "");
                GUI.backgroundColor = prevColor;
            }

            EditorGUILayout.BeginHorizontal(GUILayout.Width(width - 20), GUILayout.Height(btnHeight));
            GUILayout.Space(15);

            string strValueType = "";

            switch (presetUnit._valueType)
            {
            case apControlParam.TYPE.Int:
                strValueType = "  | Int (" + presetUnit._int_Min + " ~ " + presetUnit._int_Max + ")";
                break;

            case apControlParam.TYPE.Float:
                strValueType = "  | Float (" + presetUnit._float_Min + " ~ " + presetUnit._float_Max + ")";
                break;

            case apControlParam.TYPE.Vector2:
                strValueType = "  | Vector2 (" + presetUnit._vec2_Min.x + " ~ " + presetUnit._vec2_Max.x + " , " + presetUnit._vec2_Min.y + " ~ " + presetUnit._vec2_Max.y + ")";
                break;
            }

            if (GUILayout.Button(new GUIContent(
                                     "  " + presetUnit._keyName + strValueType, _editor.ImageSet.Get(apEditorUtil.GetControlParamPresetIconType(presetUnit._iconPreset))),
                                 guiStyle, GUILayout.Width(width - 20), GUILayout.Height(btnHeight)))
            {
                _selectedUnit = presetUnit;
            }
            EditorGUILayout.EndHorizontal();
        }
        // GUI
        //------------------------------------------------------------------------
        void OnGUI()
        {
            int width  = (int)position.width;
            int height = (int)position.height;

            if (_editor == null || _funcResult == null || _targetControlParam == null)
            {
                CloseDialog();
                return;
            }

            int   height_List = height - 450;
            Color prevColor   = GUI.backgroundColor;

            GUI.backgroundColor = new Color(0.9f, 0.9f, 0.9f);
            GUI.Box(new Rect(0, 156, width, height_List), "");
            GUI.backgroundColor = prevColor;

            EditorGUILayout.BeginVertical();

            EditorGUILayout.LabelField(_editor.GetText(TEXT.DLG_SelectedControlParamSetting));            //"Selected Controller Parameter Setting"

            //현재 선택한 Physics Param을 등록하는 UI

            GUIStyle boxGUIStyle = new GUIStyle(GUI.skin.box);

            boxGUIStyle.alignment        = TextAnchor.MiddleCenter;
            boxGUIStyle.normal.textColor = apEditorUtil.BoxTextColor;

            GUILayout.Box(_targetControlParam._keyName, boxGUIStyle, GUILayout.Width(width - 8), GUILayout.Height(20));

            GUILayout.Space(5);
            int width_Left  = 90;
            int width_Right = width - 110;

            //Icon 이미지 | 이름, ValueType과 값 범위 (수정 불가)
            //            | 저장 버튼

            EditorGUILayout.BeginHorizontal(GUILayout.Width(width), GUILayout.Height(70));
            GUILayout.Space(5);
            EditorGUILayout.BeginVertical(GUILayout.Width(width_Left), GUILayout.Height(70));
            //Icon을 출력하자
            Texture2D addParamIcon = _editor.ImageSet.Get(apEditorUtil.GetControlParamPresetIconType(_targetControlParam._iconPreset));

            GUILayout.Box(addParamIcon, boxGUIStyle, GUILayout.Width(65), GUILayout.Height(65));
            EditorGUILayout.EndVertical();

            EditorGUILayout.BeginVertical(GUILayout.Width(width_Right), GUILayout.Height(70));
            //이름, Icon 및 등록 버튼

            EditorGUILayout.BeginHorizontal(GUILayout.Width(width_Right));
            EditorGUILayout.LabelField(_editor.GetText(TEXT.DLG_Range), GUILayout.Width(80));            //"Range"
            EditorGUILayout.LabelField(_strValueInfo, GUILayout.Width(width_Right - 88));
            EditorGUILayout.EndHorizontal();

            EditorGUILayout.BeginHorizontal(GUILayout.Width(width_Right));
            EditorGUILayout.LabelField(_editor.GetText(TEXT.DLG_Default), GUILayout.Width(80));            //"Default"
            EditorGUILayout.LabelField(_strDefaultInfo, GUILayout.Width(width_Right - 88));
            EditorGUILayout.EndHorizontal();
            GUILayout.Space(5);
            EditorGUILayout.BeginHorizontal(GUILayout.Width(width_Right));
            if (GUILayout.Button(_editor.GetText(TEXT.DLG_RegistToPreset), GUILayout.Width(150)))            //"Regist To Preset"
            {
                //bool result = EditorUtility.DisplayDialog("Regist to Preset", "Regist Preset [" + _strAddParamName + "] ?", "Regist", "Cancel");
                bool result = EditorUtility.DisplayDialog(_editor.GetText(TEXT.ControlParamPreset_Regist_Title),
                                                          _editor.GetTextFormat(TEXT.ControlParamPreset_Regist_Body, _strAddParamName),
                                                          _editor.GetText(TEXT.ControlParamPreset_Regist_Okay),
                                                          _editor.GetText(TEXT.Cancel));

                if (result)
                {
                    //Control Param으로 추가하자
                    _editor.ControlParamPreset.AddNewPreset(_targetControlParam);
                }
            }
            EditorGUILayout.EndHorizontal();

            EditorGUILayout.EndVertical();

            EditorGUILayout.EndHorizontal();

            GUILayout.Space(5);
            apEditorUtil.GUI_DelimeterBoxH(width);
            GUILayout.Space(5);


            GUIStyle guiStyle = new GUIStyle(GUIStyle.none);

            guiStyle.normal.textColor = GUI.skin.label.normal.textColor;
            guiStyle.alignment        = TextAnchor.MiddleLeft;

            GUIStyle guiStyle_NotSelectable = new GUIStyle(GUIStyle.none);

            guiStyle_NotSelectable.normal.textColor = Color.red;
            guiStyle_NotSelectable.alignment        = TextAnchor.MiddleLeft;


            GUIStyle guiStyle_Center = new GUIStyle(GUIStyle.none);

            guiStyle_Center.normal.textColor = GUI.skin.label.normal.textColor;
            guiStyle_Center.alignment        = TextAnchor.MiddleCenter;


            GUILayout.Space(10);

            _scrollList = EditorGUILayout.BeginScrollView(_scrollList, GUILayout.Width(width), GUILayout.Height(height_List));

            //"Presets"
            GUILayout.Button(new GUIContent(_editor.GetText(TEXT.DLG_Presets), _editor.ImageSet.Get(apImageSet.PRESET.Hierarchy_FoldDown)), guiStyle, GUILayout.Height(20));            //<투명 버튼

            for (int i = 0; i < _editor.ControlParamPreset.Presets.Count; i++)
            {
                //DrawBoneUnit(_boneUnits_Root[i], 0, width, iconImage_FoldDown, iconImage_FoldRight, guiContent_Bone, guiStyle, guiStyle_NotSelectable, _scrollList.x);
                DrawPresetUnit(_editor.ControlParamPreset.Presets[i], i, width - 18, _scrollList.x);
            }

            GUILayout.Space(310);

            EditorGUILayout.EndScrollView();

            EditorGUILayout.EndVertical();

            GUILayout.Space(10);

            //TODO : 선택된 객체 정보 + 삭제(Reserved 아닌 경우) + 적용과 취소
            int width_Info       = ((width - 10) / 2) - 10;
            int height_Info      = 150;
            int selectedIconSize = 40;

            if (_selectedUnit != null)
            {
                GUILayout.Box("[" + _selectedUnit._keyName + "]", boxGUIStyle, GUILayout.Width(width - 8), GUILayout.Height(30));

                //아이콘, 카테고리, 값 타입
                int rightInfoWidth = width - (selectedIconSize + 20);
                EditorGUILayout.BeginHorizontal(GUILayout.Width(width), GUILayout.Height(selectedIconSize));
                Texture2D iconImage = _editor.ImageSet.Get(apEditorUtil.GetControlParamPresetIconType(_selectedUnit._iconPreset));
                GUILayout.Space(5);
                GUILayout.Box(iconImage, boxGUIStyle, GUILayout.Width(selectedIconSize), GUILayout.Height(selectedIconSize));

                GUILayout.Space(5);
                EditorGUILayout.BeginVertical(GUILayout.Width(rightInfoWidth), GUILayout.Height(selectedIconSize));

                //카테고리
                //값 타입
                GUILayout.Space(5);
                //"Category"
                EditorGUILayout.EnumPopup(_editor.GetText(TEXT.DLG_Category), _selectedUnit._category, GUILayout.Width(rightInfoWidth));
                //"Value Type"
                EditorGUILayout.EnumPopup(_editor.GetText(TEXT.DLG_ValueType), _selectedUnit._valueType, GUILayout.Width(rightInfoWidth));

                EditorGUILayout.EndVertical();
                EditorGUILayout.EndHorizontal();

                GUILayout.Space(5);



                //반반 나눠서 그려주자
                // Def    |  Label
                // Range  |  SnapSize

                int    bottomInfoWidth = width_Info - 10;
                string strValueDef     = "";
                string strLabel1       = "";
                string strLabel2       = "";

                int optLabelWidth  = 50;
                int optValueWidth  = bottomInfoWidth - (optLabelWidth + 10);
                int optValue2Width = (bottomInfoWidth - (optLabelWidth + 10)) / 2;

                switch (_selectedUnit._valueType)
                {
                case apControlParam.TYPE.Int:
                    strValueDef = _selectedUnit._int_Def.ToString();
                    //strLabel1 = "Min";
                    //strLabel2 = "Max";
                    strLabel1 = _editor.GetText(TEXT.DLG_Min);
                    strLabel2 = _editor.GetText(TEXT.DLG_Max);
                    break;

                case apControlParam.TYPE.Float:
                    strValueDef = _selectedUnit._float_Def.ToString();
                    //strLabel1 = "Min";
                    //strLabel2 = "Max";
                    strLabel1 = _editor.GetText(TEXT.DLG_Min);
                    strLabel2 = _editor.GetText(TEXT.DLG_Max);
                    break;

                case apControlParam.TYPE.Vector2:
                    strValueDef = _selectedUnit._vec2_Def.ToString();
                    //strLabel1 = "Axis 1";
                    //strLabel2 = "Axis 2";
                    strLabel1 = _editor.GetText(TEXT.DLG_Axis1);
                    strLabel2 = _editor.GetText(TEXT.DLG_Axis2);
                    break;
                }
                GUILayout.Space(5);

                EditorGUILayout.BeginHorizontal(GUILayout.Width(width), GUILayout.Height(height_Info));
                GUILayout.Space(5);
                EditorGUILayout.BeginVertical(GUILayout.Width(width_Info), GUILayout.Height(height_Info));

                //왼쪽 영역
                //기본 값
                //값 범위
                EditorGUILayout.LabelField(_editor.GetText(TEXT.DLG_ValueRange), GUILayout.Width(width_Info));                //"Value Range"
                GUILayout.Space(5);

                EditorGUILayout.BeginHorizontal(GUILayout.Width(width_Info));
                EditorGUILayout.LabelField(_editor.GetText(TEXT.DLG_Default), GUILayout.Width(optLabelWidth));                //"Default"
                EditorGUILayout.TextField(strValueDef, GUILayout.Width(optValueWidth));
                EditorGUILayout.EndHorizontal();

                GUILayout.Space(5);


                switch (_selectedUnit._valueType)
                {
                case apControlParam.TYPE.Int:
                    EditorGUILayout.BeginHorizontal(GUILayout.Width(width_Info));
                    EditorGUILayout.LabelField(_editor.GetText(TEXT.DLG_Min), GUILayout.Width(optLabelWidth));                            //"Min"
                    EditorGUILayout.IntField(_selectedUnit._int_Min, GUILayout.Width(optValueWidth));
                    EditorGUILayout.EndHorizontal();

                    EditorGUILayout.BeginHorizontal(GUILayout.Width(width_Info));
                    EditorGUILayout.LabelField(_editor.GetText(TEXT.DLG_Max), GUILayout.Width(optLabelWidth));                            //"Max"
                    EditorGUILayout.IntField(_selectedUnit._int_Max, GUILayout.Width(optValueWidth));
                    EditorGUILayout.EndHorizontal();
                    break;

                case apControlParam.TYPE.Float:
                    EditorGUILayout.BeginHorizontal(GUILayout.Width(width_Info));
                    EditorGUILayout.LabelField(_editor.GetText(TEXT.DLG_Min), GUILayout.Width(optLabelWidth));                            //"Min"
                    EditorGUILayout.FloatField(_selectedUnit._float_Min, GUILayout.Width(optValueWidth));
                    EditorGUILayout.EndHorizontal();

                    EditorGUILayout.BeginHorizontal(GUILayout.Width(width_Info));
                    EditorGUILayout.LabelField(_editor.GetText(TEXT.DLG_Max), GUILayout.Width(optLabelWidth));                            //"Max"
                    EditorGUILayout.FloatField(_selectedUnit._float_Max, GUILayout.Width(optValueWidth));
                    EditorGUILayout.EndHorizontal();
                    break;

                case apControlParam.TYPE.Vector2:
                {
                    EditorGUILayout.BeginHorizontal(GUILayout.Width(bottomInfoWidth));
                    EditorGUILayout.LabelField("", GUILayout.Width(optLabelWidth));
                    EditorGUILayout.LabelField(_editor.GetText(TEXT.DLG_Min), GUILayout.Width(optValue2Width));                                    //"Min"
                    EditorGUILayout.LabelField(_editor.GetText(TEXT.DLG_Max), GUILayout.Width(optValue2Width));                                    //"Max"
                    EditorGUILayout.EndHorizontal();

                    EditorGUILayout.BeginHorizontal(GUILayout.Width(bottomInfoWidth));
                    EditorGUILayout.LabelField("X", GUILayout.Width(optLabelWidth));
                    EditorGUILayout.FloatField(_selectedUnit._vec2_Min.x, GUILayout.Width(optValue2Width));
                    EditorGUILayout.FloatField(_selectedUnit._vec2_Max.x, GUILayout.Width(optValue2Width));
                    EditorGUILayout.EndHorizontal();

                    EditorGUILayout.BeginHorizontal(GUILayout.Width(bottomInfoWidth));
                    EditorGUILayout.LabelField("Y", GUILayout.Width(optLabelWidth));
                    EditorGUILayout.FloatField(_selectedUnit._vec2_Min.y, GUILayout.Width(optValue2Width));
                    EditorGUILayout.FloatField(_selectedUnit._vec2_Max.y, GUILayout.Width(optValue2Width));
                    EditorGUILayout.EndHorizontal();
                }

                break;
                }

                EditorGUILayout.EndVertical();

                GUILayout.Space(4);

                EditorGUILayout.BeginVertical(GUILayout.Width(width_Info), GUILayout.Height(height_Info));

                //오른쪽 영역
                //Label
                //SnapSize
                EditorGUILayout.LabelField(_editor.GetText(TEXT.DLG_Label), GUILayout.Width(bottomInfoWidth));                //"Label"
                GUILayout.Space(5);
                EditorGUILayout.BeginHorizontal(GUILayout.Width(bottomInfoWidth));
                EditorGUILayout.LabelField(strLabel1, GUILayout.Width(optLabelWidth));
                EditorGUILayout.TextField(_selectedUnit._label_Min, GUILayout.Width(optValueWidth));
                EditorGUILayout.EndHorizontal();

                EditorGUILayout.BeginHorizontal(GUILayout.Width(bottomInfoWidth));
                EditorGUILayout.LabelField(strLabel2, GUILayout.Width(optLabelWidth));
                EditorGUILayout.TextField(_selectedUnit._label_Max, GUILayout.Width(optValueWidth));
                EditorGUILayout.EndHorizontal();


                GUILayout.Space(5);
                EditorGUILayout.LabelField(_editor.GetText(TEXT.DLG_SnapSize), GUILayout.Width(bottomInfoWidth));                //"Snap Size"
                EditorGUILayout.IntField(_selectedUnit._snapSize, GUILayout.Width(bottomInfoWidth));


                //Reserved가 아니면 삭제가능
                if (!_selectedUnit._isReserved)
                {
                    //"Remove Preset"
                    if (GUILayout.Button(_editor.GetText(TEXT.DLG_RemovePreset), GUILayout.Height(25)))
                    {
                        bool result = EditorUtility.DisplayDialog(_editor.GetText(TEXT.ControlParamPreset_Remove_Title),
                                                                  _editor.GetTextFormat(TEXT.ControlParamPreset_Remove_Body, _selectedUnit._keyName),
                                                                  _editor.GetText(TEXT.Remove),
                                                                  _editor.GetText(TEXT.Cancel));

                        if (result)
                        {
                            int targetID = _selectedUnit._uniqueID;
                            _selectedUnit = null;

                            _editor.ControlParamPreset.RemovePreset(targetID);
                        }
                    }
                }

                EditorGUILayout.EndVertical();
                EditorGUILayout.EndHorizontal();
            }
            else
            {
                //"No Selected"
                GUILayout.Box(_editor.GetText(TEXT.DLG_NotSelected), boxGUIStyle, GUILayout.Width(width - 8), GUILayout.Height(30));

                GUILayout.Space(height_Info + selectedIconSize + 14);
            }

            bool isClose = false;
            bool isSelectBtnAvailable = _selectedUnit != null;

            EditorGUILayout.BeginHorizontal();
            if (apEditorUtil.ToggledButton(_editor.GetText(TEXT.DLG_Apply), false, isSelectBtnAvailable, (width / 2) - 8, 30))            //"Apply"
            {
                _funcResult(true, _loadKey, _selectedUnit, _targetControlParam);
                isClose = true;
            }
            if (apEditorUtil.ToggledButton(_editor.GetText(TEXT.DLG_Close), false, true, (width / 2) - 8, 30))            //"Close"
            {
                //_funcResult(false, _loadKey, null, null);
                _funcResult(false, _loadKey, null, _targetControlParam);
                isClose = true;
            }
            EditorGUILayout.EndHorizontal();

            if (isClose)
            {
                CloseDialog();
            }
        }