Exemplo n.º 1
0
        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            if (this.IsActive)
            {
                // TODO: Add your update logic here
                if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)
                {
                    Exit();
                }
                List <Sprite> toKill = new List <Sprite>();

                InputHelper.Update();
                ProcessMouse(gameTime);
                ProcessKeyboard(gameTime);

                _AntManager.Update(gameTime);
                _ColonyManager.Update(gameTime);
                _FoodManager.Update(gameTime);

                //TODO: Add way for pellets to update and find closest colony of the correct team
                // way to update queens

                base.Update(gameTime);
                ProcessCamera(gameTime);
            }
        }