Exemplo n.º 1
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 public EnemyShootController(Enemy enemy, BulletPool bulletPool, Settings settings)
 {
     _enemy         = enemy;
     _bulletPool    = bulletPool;
     _settings      = settings;
     _isAllowFire   = true;
     _shootInterval = UnityEngine.Random.Range(_settings.MinShootInterval, _settings.MaxShootInterval);
 }
Exemplo n.º 2
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 public PlayerShootHandler(
     BulletPool bulletPool,
     Settings settings,
     Player player)
 {
     _player     = player;
     _settings   = settings;
     _bulletPool = bulletPool;
 }