public void HillGen(int baseSize, int height, int stretchX, int stretchY, int stretchBase)
        {
            AreaGen area = new AreaGen();
            area.StretchedMazeGen(baseSize, 0.5, stretchX, stretchY, stretchBase, false, 1, 0.10, 1, 0);

            Width = area.Width;
            Height = area.Height;
            _tiles = area._tiles;
            Center = area.Center;
            area.FillCorners();

            for (int k = 1; k <= height; k++)
            {
                int skx = (stretchX - 1) * k * 5 / stretchX;
                int sky = (stretchY - 1) * k * 5 / stretchY;
                AreaGen area2 = new AreaGen();
                area2.StretchedMazeGen((int)(baseSize * Math.Pow(0.6, Math.Pow(k, 1.5))), 0.5, stretchX + skx, stretchY + sky, (int)(stretchBase * 0.9 / (k + 1)), false, 1, 0.15, 1, 0);
                area2.FillCorners();

                for (int i = 0; i < area2.Width; i++)
                {
                    for (int j = 0; j < area2.Height; j++)
                    {
                        if (area2._tiles[i, j] != AreaTileType.Depth)
                        {
                            _tiles[Center.X - area2.Center.X + i, Center.Y - area2.Center.Y + j] = area2._tiles[i, j];
                        }
                    }
                }
            }
        }