Exemplo n.º 1
0
        public void Stop(bool force = false)
        {
            try
            {
                if (IsPlaying)
                {
                    _player.Stop();
                }
            }
            catch (Exception ex)
            {
                Log.Error(TAG, $"Error during stop: {ex.Message}");
                Log.Debug(TAG, ex.ToString());
            }
            finally
            {
                if (_lock != null)
                {
                    _lock.Release();
                    _lock = null;
                }

                StopForeground(force);
                StopSelf(_startId);

                _startId = 0;
            }
        }
Exemplo n.º 2
0
            protected override async void nextStageAction()
            {
                try
                {
                    MasterSpellLibrary.SpellFeedbackSFX.Stop();
                    await Task.Delay(150);

                    MasterSpellLibrary.SpellProgressSFX.Play();
                    await Task.Delay(1000); // Give a moment to get ready.

                    //Current.SpellBeingTrained.AddGlyph(new Glyph(AverageAttitude, Stillness.StillnessScore, AverageAttitude.StdDev));
                    Current.SpellBeingTrained.AddGlyph(new Glyph(AverageAttitude, Stillness.StillnessScore, 0));
                    Current.CheckGlyphCount();

                    var EulerAngles = AverageAttitude.Average.ToEulerAngles();
                    //Log.Debug("SpellTraining", $"Saved glyph at yaw {EulerAngles.X:f2}, pitch {EulerAngles.Y}, and roll {EulerAngles.Z} from zero stance.");
                    //Log.Debug("SpellTraining", $"Saved {((GestureRecognizerStage)CurrentStage).Label} at {EulerAngles:f1} from zero stance.  That's {AverageAttitude.Average.AngleTo(lastOrientation):f0} degrees from the last one.  Baselines are {Stillness.StillnessScore:f2} for stillness, {AverageAttitude.StdDev:f2} for orientation.");
                    Log.Debug("SpellTraining", $"Saved {((GestureRecognizerStage)CurrentStage).Label} at {EulerAngles:f1} from zero stance.  That's {AverageAttitude.Average.AngleTo(lastOrientation):f0} degrees from the last one.  Baseline is {Stillness.StillnessScore:f2} for stillness.");
                    CurrentStage = new GlyphTrainingStage($"Glyph {Current.SpellBeingTrained.Glyphs.Count}", Implement, AttitudeProvider);
                }
                catch (Exception e)
                {
                    Log.Error("Glyph training stage progression", e.Message);
                    throw;
                }
            }
Exemplo n.º 3
0
 public Commessa()
 {
     //registro il view model e lo inserisco nel binding context dell'activity view
     InitializeComponent();
     vm                = (CommessaViewModel)(ServiceLocator.Current.GetInstance(typeof(CommessaViewModel)));
     vm.Navigation     = this.Navigation;
     vm.filterCommesse = "Tutti";
     BindingContext    = vm;
     ((CommessaViewModel)BindingContext).Initialize(this);
     try
     {
         MessagingCenter.Subscribe <string, string>(MessagingCenterEvents.Subscriber, MessagingCenterEvents.AlertError, async(sender, msg) =>
         {
             if (!string.IsNullOrEmpty(msg))
             {
                 await DisplayAlert("Informazione", msg, "OK");
             }
         });
     }
     catch (TargetInvocationException ecx)
     {
         Log.Error("AppOfficina", ecx.StackTrace);
     }
     catch (Exception ecc)
     {
         Log.Error("AppOfficina", ecc.Message);
     }
 }
Exemplo n.º 4
0
        protected void RelayMessage(int ResourceID, string message)
        {
            var v = FindViewById <TextView>(ResourceID);

            if (v == null)
            {
                Log.Error("LockOpeningActivity:RelayMessage", $"Unable to find field {ResourceID} so as to pass message << {message} >>");
                return;
            }
            RunOnUiThread(() =>
            {
                v.Text       = message;
                v.Visibility = ViewStates.Visible;
            });
        }
Exemplo n.º 5
0
        /// <summary>
        /// Emit the provided log event to the sink.
        /// </summary>
        /// <param name="logEvent">The log event to write.</param>
        public void Emit(LogEvent logEvent)
        {
            if (logEvent == null)
            {
                throw new ArgumentNullException("logEvent");
            }
            var renderSpace = new StringWriter();

            _textFormatter.Format(logEvent, renderSpace);

            var tag = logEvent.Properties.Where(x => x.Key == Constants.SourceContextPropertyName).Select(x => x.Value.ToString("l", null)).FirstOrDefault() ?? "";

            switch (logEvent.Level)
            {
            case LogEventLevel.Debug:
                AndroidLog.Debug(tag, renderSpace.ToString());
                break;

            case LogEventLevel.Information:
                AndroidLog.Info(tag, renderSpace.ToString());
                break;

            case LogEventLevel.Verbose:
                AndroidLog.Verbose(tag, renderSpace.ToString());
                break;

            case LogEventLevel.Warning:
                AndroidLog.Warn(tag, renderSpace.ToString());
                break;

            case LogEventLevel.Error:
                AndroidLog.Error(tag, renderSpace.ToString());
                break;

            case LogEventLevel.Fatal:
                AndroidLog.Wtf(tag, renderSpace.ToString());
                break;

            default:
                AndroidLog.WriteLine(LogPriority.Assert, tag, renderSpace.ToString());
                break;
            }
        }
Exemplo n.º 6
0
            protected override async void nextStageAction()
            {
                try
                {
                    MasterSpellLibrary.SpellFeedbackSFX.Stop();
                    await Task.Delay(150);

                    MasterSpellLibrary.SpellProgressSFX.Play();
                    await Task.Delay(1000); // Give a moment to get ready.

                    //Current.SpellBeingTrained.AddGlyph(new Glyph(AverageAttitude, Stillness.StillnessScore, AverageAttitude.StdDev));
                    //Current.SpellBeingTrained.AddGlyph(new Glyph(AverageAttitude, Stillness.StillnessScore, 0));
                    //Current.CheckGlyphCount();
                    TargetGlyph.Orientation = AverageAttitude;

                    //var EulerAngles = AverageAttitude.Average.ToEulerAngles();
                    var o = TargetGlyph.Orientation;
                    //Log.Debug("SpellTraining", $"Saved glyph at yaw {EulerAngles.X:f2}, pitch {EulerAngles.Y}, and roll {EulerAngles.Z} from zero stance.");
                    //Log.Debug("SpellTraining", $"Saved {((GestureRecognizerStage)CurrentStage).Label} at {EulerAngles:f1} from zero stance.  That's {AverageAttitude.Average.AngleTo(lastOrientation):f0} degrees from the last one.  Baselines are {Stillness.StillnessScore:f2} for stillness, {AverageAttitude.StdDev:f2} for orientation.");
                    Log.Debug("SpellTraining", $"Glyph {TargetGlyph.Name} recorded at:          {o.X}, {o.Y}, {o.Z}, {o.W}");
                    GlyphQuaternions += $"{TargetGlyph.Name}                {o.X}, {o.Y}, {o.Z}, {o.W}\n";
                    Res.Storage.Put(GlyphKey, GlyphQuaternions);
                    if (TargetGlyphIndex < Glyph.AllGlyphs.Count - 1)
                    {
                        CurrentStage = new NewGlyphTrainingStage(TargetGlyphIndex + 1, Implement, AttitudeProvider);
                    }
                    else
                    {
                        Log.Debug("SpellTraining", $"Logged orientations:\n{GlyphQuaternions}");
                    }
                }
                catch (Exception e)
                {
                    Log.Error("Glyph training stage progression", e.Message);
                    throw;
                }
            }
Exemplo n.º 7
0
        private void Play()
        {
            if (!IsPlaying)
            {
                try
                {
                    if (_mediaSession == null)
                    {
                        _mediaSession = new RadioStationMediaSession(this);
                    }

                    if (_player == null)
                    {
                        _player = new RadioStationPlayer(this, this);
                        _player.StateChanged += OnPlayerStateChanged;
                        _player.Error        += OnPlayerError;
                    }

                    _lock = new RadioStationServiceLock(this);
                    _player.Start();
                }
                catch (Exception ex)
                {
                    Log.Error(TAG, $"Failed to play: {ex.Message}");
                    Log.Debug(TAG, ex.ToString());

                    if (_lock != null)
                    {
                        _lock.Release();
                        _lock = null;
                    }

                    Error?.Invoke(this, new RadioStationErrorEventArgs(ex));
                }
            }
        }
Exemplo n.º 8
0
        private void SetUpSpellButtons()
        {
            var layoutpanel = FindViewById <LinearLayout>(Resource.Id.Spell_casting_layoutpane);

            foreach (var spB in spellButtons)
            {
                spB.Visibility = ViewStates.Gone;
            }
            spellButtons.Clear();

            foreach (string spellName in MasterSpellLibrary.spellNames?.DefaultIfEmpty() ?? new List <string>())
            {
                if (spellName == Spell.None.SpellName)
                {
                    continue;
                }
                var spell       = MasterSpellLibrary.Get(spellName);
                var spellButton = new Button(this);
                spellButtons.Add(spellButton);
                spellButton.SetText(spellName + " (Retrain)", TextView.BufferType.Normal);
                spellButton.SetPadding(20, 20, 20, 20);
                layoutpanel.AddView(spellButton);

                spellButton.Click += (o, e) =>
                {
                    if (SpellBeingTrained != null)
                    {
                        return;                            // Debouncing, basically.
                    }
                    SpellBeingRetrained = spell;
                    SpellBeingTrained   = new Spell(spellName);
                    foreach (Button btn in spellButtons)
                    {
                        btn.Visibility = ViewStates.Gone;
                    }
                    setSpellNameButton.Text    = "Erase spell";
                    spellNameTextbox.Text      = spellName;
                    spellNameTextbox.Focusable = false;
                    CheckGlyphCount();
                    Speech.Say($"Retraining {spellName}.");
                    CurrentStage = new Spell_Training_TutorialStage($"Retraining {spellName}", ThePlayersFocus, true);
                };
            }

            spellNameTextbox   = FindViewById <EditText>(Resource.Id.spell_name_textbox);
            setSpellNameButton = FindViewById <Button>(Resource.Id.Set_spell_name_button);
            glyphCountDisplay  = FindViewById <TextView>(Resource.Id.glyph_count_display);
            undoGlyphButton    = FindViewById <Button>(Resource.Id.undo_glyph_button);
            inscribeButton     = FindViewById <Button>(Resource.Id.inscribe_spell_button);

            spellNameTextbox.KeyPress += (object sender, View.KeyEventArgs e) =>
            {
                e.Handled = false;
                if (e.Event.Action == KeyEventActions.Down && e.KeyCode == Keycode.Enter && spellNameTextbox.Text.Length > 0)
                {
                    setSpellNameButton.CallOnClick();
                }
                if (spellNameTextbox.Text.Length > 0)
                {
                    setSpellNameButton.Text = "Train";
                }
                else
                {
                    setSpellNameButton.Text = "Random";
                }
            };
            spellNameTextbox.ClearFocus(); // Not working, dunno why.

            setSpellNameButton.Click += async(o, e) =>
            {
                if (SpellBeingRetrained != null)
                {
                    if (setSpellNameButton.Text == "Erase spell")
                    {
                        setSpellNameButton.Text = "Confirm erasure"; return;
                    }
                    else if (setSpellNameButton.Text == "Confirm erasure")
                    {
                        MasterSpellLibrary.Erase(SpellBeingRetrained.SpellName);
                        ThePlayersFocus.ForgetSpell(SpellBeingRetrained.SpellName);
                        CurrentStage.Deactivate();
                        await Speech.SayAllOf($"Deleting {SpellBeingRetrained.SpellName} from the master library.");

                        CurrentStage = GestureRecognizerStage.NullStage;
                        //SetUpSpellButtons();
                        Current.Finish();
                        return;
                    }
                }
                SpellBeingRetrained = null;
                if (spellNameTextbox.Text.Length == 0)
                {
                    spellNameTextbox.Text = GenerateRandomSpellName();
                }
                Current.HideKeyboard();
                await Task.Delay(100); // Let the screen update.

                SpellBeingTrained = new Spell(spellNameTextbox.Text);
                foreach (Button btn in spellButtons)
                {
                    btn.Visibility = ViewStates.Gone;
                }
                //spellNameTextbox.Focusable = false;
                CheckGlyphCount();
                await Speech.SayAllOf($"Training {SpellBeingTrained.SpellName}.");

                CurrentStage = new Spell_Training_TutorialStage($"Init training for {SpellBeingTrained.SpellName}", ThePlayersFocus, true);
            };

            FindViewById <Button>(Resource.Id.glyph_training_btn).Click += async(o, e) =>
            {
                var glyphText = Res.Storage.Get(NewGlyphTrainingStage.GlyphKey);
                if (glyphText != null)
                {
                    Log.Debug("SpellTraining", "\n" + glyphText);
                }

                Current.HideKeyboard();
                await Task.Delay(100); // Let the screen update.

                foreach (Button btn in spellButtons)
                {
                    btn.Visibility = ViewStates.Gone;
                }
                await Speech.SayAllOf($"Training core glyphs.");

                //CurrentStage = new Spell_Training_TutorialStage($"Init training for {SpellBeingTrained.SpellName}", ThePlayersFocus, true);

                var provider = new GravityOrientationProvider();
                provider.Activate();
                Task.Delay(50)
                .ContinueWith(async _ => await SensorProvider.EnsureIsReady(provider))
                .ContinueWith(_ => CurrentStage = new NewGlyphTrainingStage(0, ThePlayersFocus, provider))
                .LaunchAsOrphan();
            };

            undoGlyphButton.Click += async(o, e) =>
            {
                if (SpellBeingTrained.Glyphs.Count == 0)
                {
                    foreach (Button btn in spellButtons)
                    {
                        btn.Enabled = true;
                    }
                    spellNameTextbox.Text      = "";
                    spellNameTextbox.Focusable = true;
                    setSpellNameButton.Enabled = true;
                    setSpellNameButton.Text    = "Random";
                    SpellBeingRetrained        = null;
                    SpellBeingTrained          = null;
                    CurrentStage.Deactivate();
                    CurrentStage = GestureRecognizerStage.NullStage;
                    SetUpSpellButtons();
                    await Speech.SayAllOf("Aborting spell training.");
                }
                else
                {
                    SpellBeingTrained.UndoAddGlyph();
                    await Speech.SayAllOf("Removing most recent glyph.");
                }
                CheckGlyphCount();
            };

            var feedbackSFXbtn = FindViewById <Button>(Resource.Id.spell_feedback_sfx_button);
            var progressSFXbtn = FindViewById <Button>(Resource.Id.spell_progress_sfx_button);
            var successSFXbtn  = FindViewById <Button>(Resource.Id.spell_success_sfx_button);

            if (!MasterSpellLibrary.GetSFXReadyTask().Wait(5000))
            {
                Log.Error("Spell training", "Can't prep the buttons (as is, anyway) without our SFX loaded, which doesn't seem to be happening.");
            }
            var feedbackSFXoptions = new SimpleCircularList <string>("Magic.Ethereal",
                                                                     "Magic.Aura", "Magic.DeepVenetian", "Magic.InfiniteAubergine", "Magic.Ommm", "Magic.AfricanDrums",
                                                                     "Magic.Rommble", "Magic.MidtonePianesque", "Magic.FemReverbDSharp", "Magic.FemReverbCSharp",
                                                                     "Magic.FemReverbF", "Magic.FemReverbE", "Magic.AlienTheremin",
                                                                     "Magic.TrompingBuzzPulse", "Magic.GrittyDrone", "Magic.Galewinds", "Magic.NanobladeLoop",
                                                                     "Magic.ViolinLoop", "Magic.StrongerThanTheDark", "Magic.MelodicPad");
            var progressSFXoptions = new SimpleCircularList <string>(MasterSpellLibrary.SpellSFX.Keys.Where(sfx => !feedbackSFXoptions.Contains(sfx)).DefaultIfEmpty().ToArray());
            var successSFXoptions  = new SimpleCircularList <string>(MasterSpellLibrary.CastingResults.Keys.ToArray());

            while (progressSFXoptions.Next != MasterSpellLibrary.defaultProgressSFXName)
            {
            }                                                                                // Cycle the list to the correct starting point.
            while (successSFXoptions.Next != "Play " + MasterSpellLibrary.defaultSuccessSFXName)
            {
            }                                                                                        // Cycle the list to the correct starting point.

            inscribeButton.Click += async(o, e) =>
            {
                if (inscribeButton.Text == "Inscribe Spell")
                {
                    // Halt ongoing processeses
                    MasterSpellLibrary.SpellFeedbackSFX.Deactivate();
                    CurrentStage.Deactivate();
                    CurrentStage = GestureRecognizerStage.NullStage;

                    // Display SFX modification buttons
                    feedbackSFXbtn.Visibility = ViewStates.Visible;
                    progressSFXbtn.Visibility = ViewStates.Visible;
                    successSFXbtn.Visibility  = ViewStates.Visible;

                    IEffect sampleSFX = null;
                    Func <SimpleCircularList <string>, Button, string, EventHandler> HandlerFactory
                        = (circList, btn, label) =>
                        {
                        return((ob, ev) =>
                        {
                            sampleSFX?.Stop();
                            btn.Text = $"{label} ('{circList.Next}')";
                            if (MasterSpellLibrary.SpellSFX.ContainsKey(circList.Current.Split(' ').Last()))
                            {
                                sampleSFX = MasterSpellLibrary.SpellSFX[circList.Current.Split(' ').Last()];
                                sampleSFX.Play();
                            }
                            else
                            {
                            }
                        });
                        };
                    feedbackSFXbtn.Click += HandlerFactory(feedbackSFXoptions, feedbackSFXbtn, "Feedback SFX");
                    progressSFXbtn.Click += HandlerFactory(progressSFXoptions, progressSFXbtn, "Progress SFX");
                    successSFXbtn.Click  += HandlerFactory(successSFXoptions, successSFXbtn, "Success Func");

                    inscribeButton.Text = "Finish Inscribing";
                }
                else
                {
                    feedbackSFXbtn.Visibility = ViewStates.Gone;
                    progressSFXbtn.Visibility = ViewStates.Gone;
                    successSFXbtn.Visibility  = ViewStates.Gone;

                    SpellBeingTrained.CastingResult = MasterSpellLibrary.CastingResults[successSFXoptions.Current];
                    foreach (var glyph in SpellBeingTrained.Glyphs)
                    {
                        glyph.FeedbackSFXName = feedbackSFXoptions.Current;
                        glyph.ProgressSFXName = progressSFXoptions.Current;
                    }
                    MasterSpellLibrary.Inscribe(SpellBeingTrained);
                    ThePlayersFocus.LearnSpell(SpellBeingTrained);

                    //ResetSpell();
                    if (SpellBeingRetrained == null)
                    {
                        await Speech.SayAllOf($"Adding {SpellBeingTrained.SpellName} to the master library.");
                    }
                    else
                    {
                        await Speech.SayAllOf($"Updating spell listing for {SpellBeingTrained.SpellName}.");
                    }
                    Log.Info("SpellTraining", $"Here's the spell string for copy-and-pasting as a constant: {SpellBeingTrained.ToString()}");
                    Current.Finish();
                }
            };
        }