Exemplo n.º 1
0
		public static Matrix parseTransformRotate(String pString) {
			var start = SVGConstants.ATTRIBUTE_TRANSFORM_VALUE_ROTATE.Length + 1;
			var svgNumberParserFloatResult = pString.Substring(start, pString.IndexOf(')') - start).ParseFloats ();
			SVGTransformParser.assertNumberParserResultNumberCountMinimum(svgNumberParserFloatResult, 1);

			float angle = svgNumberParserFloatResult[0];
			float cx = 0;
			float cy = 0;
			if (svgNumberParserFloatResult.Length > 2) {
				cx = svgNumberParserFloatResult[1];
				cy = svgNumberParserFloatResult[2];
			}
			Matrix matrix = new Matrix();
			matrix.PostTranslate(cx, cy);
			matrix.PostRotate(angle);
			matrix.PostTranslate(-cx, -cy);
			return matrix;
		}
Exemplo n.º 2
0
        public Matrix GetRotateMatrix()
        {
            // By default this is an identity matrix.
            Matrix matrix = new Matrix();

            if (Rotation != 0)
            {
                // We want to do the rotation at origin, but since the bounding
                // rectangle will be changed after rotation, so the delta values
                // are based on old & new width/height respectively.
                int cx = Bitmap.Width / 2;
                int cy = Bitmap.Height / 2;
                matrix.PreTranslate(-cx, -cy);
                matrix.PostRotate(Rotation);
                matrix.PostTranslate(Width / 2, Height / 2);
            }

            return matrix;
        }
Exemplo n.º 3
0
        AMatrix CreateMatrix()
        {
            AMatrix matrix = new AMatrix();

            RectF drawableBounds  = new RectF(_drawable.Bounds);
            float halfStrokeWidth = _drawable.Paint.StrokeWidth / 2;

            drawableBounds.Left   += halfStrokeWidth;
            drawableBounds.Top    += halfStrokeWidth;
            drawableBounds.Right  -= halfStrokeWidth;
            drawableBounds.Bottom -= halfStrokeWidth;

            switch (_aspect)
            {
            case Stretch.None:
                break;

            case Stretch.Fill:
                matrix.SetRectToRect(_pathFillBounds, drawableBounds, AMatrix.ScaleToFit.Fill);
                break;

            case Stretch.Uniform:
                matrix.SetRectToRect(_pathFillBounds, drawableBounds, AMatrix.ScaleToFit.Center);
                break;

            case Stretch.UniformToFill:
                float widthScale  = drawableBounds.Width() / _pathFillBounds.Width();
                float heightScale = drawableBounds.Height() / _pathFillBounds.Height();
                float maxScale    = Math.Max(widthScale, heightScale);
                matrix.SetScale(maxScale, maxScale);
                matrix.PostTranslate(
                    drawableBounds.Left - maxScale * _pathFillBounds.Left,
                    drawableBounds.Top - maxScale * _pathFillBounds.Top);
                break;
            }

            return(matrix);
        }
Exemplo n.º 4
0
        droidGraphics.Matrix ComputeStretchMatrix()
        {
            droidGraphics.Matrix matrix = new droidGraphics.Matrix();

            // Get the drawable bounds decreased by stroke thickness
            droidGraphics.RectF drawableBounds = new droidGraphics.RectF(drawable.Bounds);
            float halfStrokeWidth = drawable.Paint.StrokeWidth / 2;

            drawableBounds.Left   += halfStrokeWidth;
            drawableBounds.Top    += halfStrokeWidth;
            drawableBounds.Right  -= halfStrokeWidth;
            drawableBounds.Bottom -= halfStrokeWidth;

            switch (stretch)
            {
            case Stretch.None:
                break;

            case Stretch.Fill:
                matrix.SetRectToRect(pathFillBounds, drawableBounds, droidGraphics.Matrix.ScaleToFit.Fill);
                break;

            case Stretch.Uniform:
                matrix.SetRectToRect(pathFillBounds, drawableBounds, droidGraphics.Matrix.ScaleToFit.Center);
                break;

            case Stretch.UniformToFill:
                float widthScale  = drawableBounds.Width() / pathFillBounds.Width();
                float heightScale = drawableBounds.Height() / pathFillBounds.Height();
                float maxScale    = Math.Max(widthScale, heightScale);

                matrix.SetScale(maxScale, maxScale);
                matrix.PostTranslate(drawableBounds.Left - maxScale * pathFillBounds.Left,
                                     drawableBounds.Top - maxScale * pathFillBounds.Top);
                break;
            }
            return(matrix);
        }
		//  *
		//   * Sets the TextureView transform to preserve the aspect ratio of the video.
		//   
		private void AdjustAspectRatio(int videoWidth, int videoHeight)
		{
			int viewWidth = mTextureView.Width;
			int viewHeight = mTextureView.Height;
			double aspectRatio = (double) videoHeight / videoWidth;

			int newWidth, newHeight;
			if (viewHeight > (int)(viewWidth * aspectRatio))
			{
				// limited by narrow width; restrict height
				newWidth = viewWidth;
				newHeight = (int)(viewWidth * aspectRatio);
			}
			else
			{
				// limited by short height; restrict width
				newWidth = (int)(viewHeight / aspectRatio);
				newHeight = viewHeight;
			}
			int xoff = (viewWidth - newWidth) / 2;
			int yoff = (viewHeight - newHeight) / 2;
			Log.Verbose(TAG, "video=" + videoWidth + "x" + videoHeight + " view=" + viewWidth + "x" + viewHeight + " newView=" + newWidth + "x" + newHeight + " off=" + xoff + "," + yoff);

			Matrix txform = new Matrix();
			mTextureView.GetTransform(txform);
			txform.SetScale((float) newWidth / viewWidth, (float) newHeight / viewHeight);
			//txform.postRotate(10);          // just for fun
			txform.PostTranslate(xoff, yoff);
			mTextureView.SetTransform(txform);
		}
Exemplo n.º 6
0
        protected override void OnDraw(Canvas canvas)
        {
            coreX       = Width / 2;
            coreY       = Height / 2;
            roundRadius = (int)(Width / 2 * radiusDistance); //计算中心圆圈半径

            RectF rect = new RectF(0, 0, Width, Height);

            if (roundMenus != null && roundMenus.Count > 0)
            {
                float sweepAngle = 360 / roundMenus.Count; //每个弧形的角度
                deviationDegree = sweepAngle / 2;          //其实的偏移角度,如果4个扇形的时候是X形状,而非+,设为0试试就知道什么意思了
                for (int i = 0; i < roundMenus.Count; i++)
                {
                    RoundMenu roundMenu = roundMenus[i];
                    //填充
                    Paint paint = new Paint();
                    paint.AntiAlias = true;
                    if (onClickState == i)
                    {
                        //选中
                        paint.Color = new Color(roundMenu.selectSolidColor);
                    }
                    else
                    {
                        //未选中
                        paint.Color = new Color(roundMenu.solidColor);
                    }
                    canvas.DrawArc(rect, deviationDegree + (i * sweepAngle), sweepAngle, true, paint);

                    //画描边
                    paint             = new Paint();
                    paint.AntiAlias   = true;
                    paint.StrokeWidth = roundMenu.strokeSize;
                    paint.SetStyle(Paint.Style.Stroke);
                    paint.Color = new Color(roundMenu.strokeColor);
                    canvas.DrawArc(rect, deviationDegree + (i * sweepAngle), sweepAngle, roundMenu.useCenter, paint);

                    //画图案
                    Matrix matrix = new Matrix();
                    matrix.PostTranslate((float)((coreX + Width / 2 * roundMenu.iconDistance) - (roundMenu.icon.Width / 2)), coreY - (roundMenu.icon.Height / 2));
                    matrix.PostRotate(((i + 1) * sweepAngle), coreX, coreY);
                    canvas.DrawBitmap(roundMenu.icon, matrix, null);
                }
            }

            //画中心圆圈
            if (isCoreMenu)
            {
                //填充
                RectF rect1 = new RectF(coreX - roundRadius, coreY - roundRadius, coreX + roundRadius, coreY + roundRadius);
                Paint paint = new Paint();
                paint.AntiAlias   = true;
                paint.StrokeWidth = coreMenuStrokeSize;
                if (onClickState == -1)
                {
                    paint.Color = new Color(coreMenuSelectColor);
                }
                else
                {
                    paint.Color = new Color(coreMenuColor);
                }
                canvas.DrawArc(rect1, 0, 360, true, paint);

                //画描边
                paint             = new Paint();
                paint.AntiAlias   = true;
                paint.StrokeWidth = coreMenuStrokeSize;
                paint.SetStyle(Paint.Style.Stroke);
                paint.Color = new Color(coreMenuStrokeColor);
                canvas.DrawArc(rect1, 0, 360, true, paint);
                if (coreBitmap != null)
                {
                    //画中心圆圈的"OK"图标
                    canvas.DrawBitmap(coreBitmap, coreX - coreBitmap.Width / 2, coreY - coreBitmap.Height / 2, null); //在 0,0坐标开始画入src
                }
            }
        }
        //@Override
        protected override void onLoadingDrawableSet(Drawable imageDrawable)
        {
            if (null != imageDrawable)
            {

                int dHeight = imageDrawable.IntrinsicHeight;
                int dWidth = imageDrawable.IntrinsicWidth;

                /**
                 * We need to set the width/height of the ImageView so that it is
                 * square with each side the size of the largest drawable dimension.
                 * This is so that it doesn't clip when rotated.
                 */
                ViewGroup.LayoutParams lp = mHeaderImage.LayoutParameters;
                lp.Width = lp.Height = Math.Max(dHeight, dWidth);
                mHeaderImage.RequestLayout();

                /**
                 * We now rotate the Drawable so that is at the correct rotation,
                 * and is centered.
                 */

                mHeaderImage.SetScaleType(ImageView.ScaleType.Matrix);
                Matrix matrix = new Matrix();
                matrix.PostTranslate((lp.Width - dWidth) / 2f, (lp.Height - dHeight) / 2f);
                matrix.PostRotate(getDrawableRotationAngle(), lp.Width / 2f, lp.Height / 2f);
                mHeaderImage.ImageMatrix = matrix;

            }
        }
Exemplo n.º 8
0
        /// <summary>
        /// Setup the base matrix so that the image is centered and scaled properly.
        /// </summary>
        private void getProperBaseMatrix(RotateBitmap bitmap, Matrix matrix)
        {
            float viewWidth = _width; //Width;
            float viewHeight = _height; //Height;

            float w = bitmap.Width;
            float h = bitmap.Height;
            int rotation = bitmap.Rotation;
            matrix.Reset();

            // We limit up-scaling to 2x otherwise the result may look bad if it's
            // a small icon.
            float widthScale = viewWidth / w; //Math.Min(viewWidth / w, 2.0f);
            float heightScale = viewHeight / h; //Math.Min(viewHeight / h, 2.0f);
            float scale = Math.Min(widthScale, heightScale);

            matrix.PostConcat(bitmap.GetRotateMatrix());
            matrix.PostScale(scale, scale);

            matrix.PostTranslate(
                (viewWidth - w * scale) / 2F,
                (viewHeight - h * scale) / 2F);
        }
Exemplo n.º 9
0
		private static Matrix parseTransformTranslate(String pString) {
			var start = SVGConstants.ATTRIBUTE_TRANSFORM_VALUE_TRANSLATE.Length + 1;
			var svgNumberParserFloatResult = pString.Substring(start, pString.IndexOf(')') - start).ParseFloats ();
			SVGTransformParser.assertNumberParserResultNumberCountMinimum(svgNumberParserFloatResult, 1);
			float tx = svgNumberParserFloatResult[0];
			float ty = 0;
			if (svgNumberParserFloatResult.Length > 1) {
				ty = svgNumberParserFloatResult[1];
			}
			Matrix matrix = new Matrix();
			matrix.PostTranslate(tx, ty);
			return matrix;
		}
Exemplo n.º 10
0
        protected virtual void OnCreate(Bundle bundle, RedLaserSettings settings)
        {
            base.OnCreate (bundle);

            this.settings = settings;

            StatusManager.Initialize(this);

            Log.Debug(TAG, "Starting capture activity");

            var window = Window;
            window.AddFlags(WindowManagerFlags.KeepScreenOn);
            this.mBarcodeScanLayout = new BarcodeScanLayout(this, this.settings.HoldStill, this.settings.AlignBarcode);
            SetContentView(this.mBarcodeScanLayout);

            var metrics = new DisplayMetrics();
            WindowManager.DefaultDisplay.GetMetrics(metrics);

            this.mWidth = metrics.WidthPixels;
            this.mHeight = metrics.HeightPixels;
            this.mDensity = metrics.Density;

            var logo = new ImageView(this);
            logo.SetScaleType(ImageView.ScaleType.Matrix);
            logo.SetImageResource(LogoResource);
            var matrix = new Matrix();
            matrix.PostRotate(270.0f);

            if(mWidth < mHeight) {
                var temp = mWidth;
                mWidth = mHeight;
                mHeight = temp;
            }

            var offset = 0;
            if(mDensity == 1.0f) {
                offset = 100;
            }

            matrix.PostTranslate((float)(mWidth / 2.0d + mWidth / 8 * mDensity) + offset, (float)(mHeight / 2.80 + 160.0f * mDensity));
            logo.ImageMatrix = matrix;

            CameraManager.Init(Application);
            viewfinderView = mBarcodeScanLayout.ViewFinderView;
            handler = null;
            hasSurface = false;
        }