public GuessFactorData GetGuessFactorData(IEnemy enemy) { var key = new GFStatKey(enemy); if (_stats.ContainsKey(key)) { return(_stats[key].GetGuessFactorData()); } else { var value = new GFStatValue(); _stats.Add(key, value); return(value.GetGuessFactorData()); } }
public void UpdateHit(GFStatKey key, double gf) { if (-1d <= gf && gf <= 1d) { if (_stats.ContainsKey(key)) { _stats[key].Update(gf); } else { var value = new GFStatValue(); value.Update(gf); _stats.Add(key, value); } } }