Exemplo n.º 1
0
        public override void Reload()
        {
            m_propertyTag         = null;
            m_shaderNameId        = string.Empty;
            m_shaderBody          = string.Empty;
            m_isSinglePass        = false;
            m_masterNodesRequired = 0;
            m_customInspectorContainer.Reset();
            m_fallbackContainer.Reset();
            m_dependenciesContainer.Reset();
            m_availableShaderProperties.Clear();
            int count = m_subShaders.Count;

            for (int i = 0; i < count; i++)
            {
                m_subShaders[i].Destroy();
            }
            m_subShaders.Clear();

            m_templateIdManager.Reset();
            if (m_shaderData != null)
            {
                m_shaderData.Destroy();
            }

            m_templateProperties.Reset();

            LoadTemplateBody(m_guid);
        }
Exemplo n.º 2
0
        public override void Reload()
        {
            m_availableShaderProperties.Clear();
            int count = m_subShaders.Count;

            for (int i = 0; i < count; i++)
            {
                m_subShaders[i].Destroy();
            }
            m_subShaders.Clear();

            m_templateIdManager.Reset();
            if (m_shaderData != null)
            {
                m_shaderData.Destroy();
            }

            m_templateProperties.Reset();

            LoadTemplateBody(m_guid);
        }