Container for the parameters to the CreatePlayerSessions operation. Adds a group of players to a game session. Similar to CreatePlayerSession, this action allows you to add multiple players in a single call, which is useful for games that provide party and/or matchmaking features. A game session must be in an ACTIVE status, have a creation policy of ALLOW_ALL, and have an open player slot before players can be added to the session.

To create player sessions, specify a game session ID and a list of player IDs. If successful, the players are added to the game session and a set of new PlayerSession objects is returned.

Inheritance: AmazonGameLiftRequest
        public object Execute(ExecutorContext context)
        {
            var cmdletContext = context as CmdletContext;
            // create request
            var request = new Amazon.GameLift.Model.CreatePlayerSessionsRequest();

            if (cmdletContext.GameSessionId != null)
            {
                request.GameSessionId = cmdletContext.GameSessionId;
            }
            if (cmdletContext.PlayerDataMap != null)
            {
                request.PlayerDataMap = cmdletContext.PlayerDataMap;
            }
            if (cmdletContext.PlayerId != null)
            {
                request.PlayerIds = cmdletContext.PlayerId;
            }

            CmdletOutput output;

            // issue call
            var client = Client ?? CreateClient(_CurrentCredentials, _RegionEndpoint);

            try
            {
                var    response       = CallAWSServiceOperation(client, request);
                object pipelineOutput = null;
                pipelineOutput = cmdletContext.Select(response, this);
                output         = new CmdletOutput
                {
                    PipelineOutput  = pipelineOutput,
                    ServiceResponse = response
                };
            }
            catch (Exception e)
            {
                output = new CmdletOutput {
                    ErrorResponse = e
                };
            }

            return(output);
        }
 private Amazon.GameLift.Model.CreatePlayerSessionsResponse CallAWSServiceOperation(IAmazonGameLift client, Amazon.GameLift.Model.CreatePlayerSessionsRequest request)
 {
     Utils.Common.WriteVerboseEndpointMessage(this, client.Config, "Amazon GameLift Service", "CreatePlayerSessions");
     try
     {
         #if DESKTOP
         return(client.CreatePlayerSessions(request));
         #elif CORECLR
         return(client.CreatePlayerSessionsAsync(request).GetAwaiter().GetResult());
         #else
                 #error "Unknown build edition"
         #endif
     }
     catch (AmazonServiceException exc)
     {
         var webException = exc.InnerException as System.Net.WebException;
         if (webException != null)
         {
             throw new Exception(Utils.Common.FormatNameResolutionFailureMessage(client.Config, webException.Message), webException);
         }
         throw;
     }
 }
Exemplo n.º 3
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        /// <summary>
        /// Initiates the asynchronous execution of the CreatePlayerSessions operation.
        /// </summary>
        /// 
        /// <param name="request">Container for the necessary parameters to execute the CreatePlayerSessions operation on AmazonGameLiftClient.</param>
        /// <param name="callback">An AsyncCallback delegate that is invoked when the operation completes.</param>
        /// <param name="state">A user-defined state object that is passed to the callback procedure. Retrieve this object from within the callback
        ///          procedure using the AsyncState property.</param>
        /// 
        /// <returns>An IAsyncResult that can be used to poll or wait for results, or both; this value is also needed when invoking EndCreatePlayerSessions
        ///         operation.</returns>
        public IAsyncResult BeginCreatePlayerSessions(CreatePlayerSessionsRequest request, AsyncCallback callback, object state)
        {
            var marshaller = new CreatePlayerSessionsRequestMarshaller();
            var unmarshaller = CreatePlayerSessionsResponseUnmarshaller.Instance;

            return BeginInvoke<CreatePlayerSessionsRequest>(request, marshaller, unmarshaller,
                callback, state);
        }
Exemplo n.º 4
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        /// <summary>
        /// Adds a group of players to a game session. Similar to <a>CreatePlayerSession</a>,
        /// this action allows you to add multiple players in a single call, which is useful for
        /// games that provide party and/or matchmaking features. A game session must be in an
        /// ACTIVE state, have a creation policy of ALLOW_ALL, and have an open player slot before
        /// players can be added to the session.
        /// 
        ///  
        /// <para>
        /// To create player sessions, specify a game session ID and a list of player IDs. If
        /// successful, the players are added to the game session and a set of new <a>PlayerSession</a>
        /// objects is returned. 
        /// </para>
        /// </summary>
        /// <param name="request">Container for the necessary parameters to execute the CreatePlayerSessions service method.</param>
        /// 
        /// <returns>The response from the CreatePlayerSessions service method, as returned by GameLift.</returns>
        /// <exception cref="Amazon.GameLift.Model.GameSessionFullException">
        /// The game instance is currently full and cannot allow the requested player(s) to join.
        /// This exception occurs in response to a <a>CreatePlayerSession</a> request.
        /// </exception>
        /// <exception cref="Amazon.GameLift.Model.InternalServiceException">
        /// The service encountered an unrecoverable internal failure while processing the request.
        /// Such requests can be retried by clients, either immediately or after a back-off period.
        /// </exception>
        /// <exception cref="Amazon.GameLift.Model.InvalidGameSessionStatusException">
        /// The requested operation would cause a conflict with the current state of a resource
        /// associated with the request and/or the game instance. Such requests should not be
        /// retried by clients without resolving the conflict.
        /// </exception>
        /// <exception cref="Amazon.GameLift.Model.InvalidRequestException">
        /// One or more parameters specified as part of the request are invalid. Please correct
        /// the invalid parameters before retrying.
        /// </exception>
        /// <exception cref="Amazon.GameLift.Model.NotFoundException">
        /// A service resource associated with the request could not be found. Such requests should
        /// not be retried by clients.
        /// </exception>
        /// <exception cref="Amazon.GameLift.Model.TerminalRoutingStrategyException">
        /// The service is unable to resolve the routing for a particular alias because it has
        /// a terminal <a>RoutingStrategy</a> associated with it. The message returned in this
        /// exception is the message defined in the TerminalRoutingStrategy itself. Such requests
        /// should only be retried if the routing strategy for the specified alias is modified.
        /// </exception>
        /// <exception cref="Amazon.GameLift.Model.UnauthorizedException">
        /// The client failed authentication. Such requests should not be retried without valid
        /// authentication credentials.
        /// </exception>
        public CreatePlayerSessionsResponse CreatePlayerSessions(CreatePlayerSessionsRequest request)
        {
            var marshaller = new CreatePlayerSessionsRequestMarshaller();
            var unmarshaller = CreatePlayerSessionsResponseUnmarshaller.Instance;

            return Invoke<CreatePlayerSessionsRequest,CreatePlayerSessionsResponse>(request, marshaller, unmarshaller);
        }
Exemplo n.º 5
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 /// <summary>
 /// Adds a group of players to a game session. Similar to <a>CreatePlayerSession</a>,
 /// this action allows you to add multiple players in a single call, which is useful for
 /// games that provide party and/or matchmaking features. A game session must be in an
 /// ACTIVE state, have a creation policy of ALLOW_ALL, and have an open player slot before
 /// players can be added to the session.
 /// 
 ///  
 /// <para>
 /// To create player sessions, specify a game session ID and a list of player IDs. If
 /// successful, the players are added to the game session and a set of new <a>PlayerSession</a>
 /// objects is returned. 
 /// </para>
 /// </summary>
 /// <param name="gameSessionId">Unique identifier for a game session. </param>
 /// <param name="playerIds">List of unique identifiers for the players to be added.</param>
 /// 
 /// <returns>The response from the CreatePlayerSessions service method, as returned by GameLift.</returns>
 /// <exception cref="Amazon.GameLift.Model.GameSessionFullException">
 /// The game instance is currently full and cannot allow the requested player(s) to join.
 /// This exception occurs in response to a <a>CreatePlayerSession</a> request.
 /// </exception>
 /// <exception cref="Amazon.GameLift.Model.InternalServiceException">
 /// The service encountered an unrecoverable internal failure while processing the request.
 /// Such requests can be retried by clients, either immediately or after a back-off period.
 /// </exception>
 /// <exception cref="Amazon.GameLift.Model.InvalidGameSessionStatusException">
 /// The requested operation would cause a conflict with the current state of a resource
 /// associated with the request and/or the game instance. Such requests should not be
 /// retried by clients without resolving the conflict.
 /// </exception>
 /// <exception cref="Amazon.GameLift.Model.InvalidRequestException">
 /// One or more parameters specified as part of the request are invalid. Please correct
 /// the invalid parameters before retrying.
 /// </exception>
 /// <exception cref="Amazon.GameLift.Model.NotFoundException">
 /// A service resource associated with the request could not be found. Such requests should
 /// not be retried by clients.
 /// </exception>
 /// <exception cref="Amazon.GameLift.Model.TerminalRoutingStrategyException">
 /// The service is unable to resolve the routing for a particular alias because it has
 /// a terminal <a>RoutingStrategy</a> associated with it. The message returned in this
 /// exception is the message defined in the TerminalRoutingStrategy itself. Such requests
 /// should only be retried if the routing strategy for the specified alias is modified.
 /// </exception>
 /// <exception cref="Amazon.GameLift.Model.UnauthorizedException">
 /// The client failed authentication. Such requests should not be retried without valid
 /// authentication credentials.
 /// </exception>
 public CreatePlayerSessionsResponse CreatePlayerSessions(string gameSessionId, List<string> playerIds)
 {
     var request = new CreatePlayerSessionsRequest();
     request.GameSessionId = gameSessionId;
     request.PlayerIds = playerIds;
     return CreatePlayerSessions(request);
 }
Exemplo n.º 6
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        /// <summary>
        /// Initiates the asynchronous execution of the CreatePlayerSessions operation.
        /// </summary>
        /// 
        /// <param name="request">Container for the necessary parameters to execute the CreatePlayerSessions operation.</param>
        /// <param name="cancellationToken">
        ///     A cancellation token that can be used by other objects or threads to receive notice of cancellation.
        /// </param>
        /// <returns>The task object representing the asynchronous operation.</returns>
        public Task<CreatePlayerSessionsResponse> CreatePlayerSessionsAsync(CreatePlayerSessionsRequest request, System.Threading.CancellationToken cancellationToken = default(CancellationToken))
        {
            var marshaller = new CreatePlayerSessionsRequestMarshaller();
            var unmarshaller = CreatePlayerSessionsResponseUnmarshaller.Instance;

            return InvokeAsync<CreatePlayerSessionsRequest,CreatePlayerSessionsResponse>(request, marshaller, 
                unmarshaller, cancellationToken);
        }
Exemplo n.º 7
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 /// <summary>
 /// Adds a group of players to a game session. Similar to <a>CreatePlayerSession</a>,
 /// this action allows you to add multiple players in a single call, which is useful for
 /// games that provide party and/or matchmaking features. A game session must be in an
 /// <code>ACTIVE</code> status, have a creation policy of <code>ALLOW_ALL</code>, and
 /// have an open player slot before players can be added to the session.
 /// 
 ///  
 /// <para>
 /// To create player sessions, specify a game session ID and a list of player IDs. If
 /// successful, the players are added to the game session and a set of new <a>PlayerSession</a>
 /// objects is returned. 
 /// </para>
 /// </summary>
 /// <param name="gameSessionId">Unique identifier for the game session to add players to. Game session ID format is as follows: "arn:aws:gamelift:&lt;region&gt;::gamesession/fleet-&lt;fleet ID&gt;/&lt;ID string&gt;". The value of &lt;ID string&gt; is either a custom ID string (if one was specified when the game session was created) an autogenerated string. </param>
 /// <param name="playerIds">List of unique identifiers for the players to be added.</param>
 /// <param name="cancellationToken">
 ///     A cancellation token that can be used by other objects or threads to receive notice of cancellation.
 /// </param>
 /// 
 /// <returns>The response from the CreatePlayerSessions service method, as returned by GameLift.</returns>
 /// <exception cref="Amazon.GameLift.Model.GameSessionFullException">
 /// The game instance is currently full and cannot allow the requested player(s) to join.
 /// Clients can retry such requests immediately or after a waiting period.
 /// </exception>
 /// <exception cref="Amazon.GameLift.Model.InternalServiceException">
 /// The service encountered an unrecoverable internal failure while processing the request.
 /// Clients can retry such requests immediately or after a waiting period.
 /// </exception>
 /// <exception cref="Amazon.GameLift.Model.InvalidGameSessionStatusException">
 /// The requested operation would cause a conflict with the current state of a resource
 /// associated with the request and/or the game instance. Resolve the conflict before
 /// retrying.
 /// </exception>
 /// <exception cref="Amazon.GameLift.Model.InvalidRequestException">
 /// One or more parameter values in the request are invalid. Correct the invalid parameter
 /// values before retrying.
 /// </exception>
 /// <exception cref="Amazon.GameLift.Model.NotFoundException">
 /// A service resource associated with the request could not be found. Clients should
 /// not retry such requests.
 /// </exception>
 /// <exception cref="Amazon.GameLift.Model.TerminalRoutingStrategyException">
 /// The service is unable to resolve the routing for a particular alias because it has
 /// a terminal <a>RoutingStrategy</a> associated with it. The message returned in this
 /// exception is the message defined in the routing strategy itself. Such requests should
 /// only be retried if the routing strategy for the specified alias is modified.
 /// </exception>
 /// <exception cref="Amazon.GameLift.Model.UnauthorizedException">
 /// The client failed authentication. Clients should not retry such requests.
 /// </exception>
 public Task<CreatePlayerSessionsResponse> CreatePlayerSessionsAsync(string gameSessionId, List<string> playerIds, System.Threading.CancellationToken cancellationToken = default(CancellationToken))
 {
     var request = new CreatePlayerSessionsRequest();
     request.GameSessionId = gameSessionId;
     request.PlayerIds = playerIds;
     return CreatePlayerSessionsAsync(request, cancellationToken);
 }