Exemplo n.º 1
0
        public void ApplyMap()
        {
            int colorsteps = ColormapUtils.GetColormapSize3D(colormap.preview);

            colormapTexture = new Texture3D(colorsteps, colorsteps, colorsteps, TextureFormat.RGB24, false)
            {
                filterMode = FilterMode.Point,
                wrapMode   = TextureWrapMode.Clamp
            };
            colormapTexture.SetPixels32(colormap.pixels);
            colormapTexture.Apply();
            material.SetTexture("_Colormap", colormapTexture);
        }
Exemplo n.º 2
0
        public ColormapCalculator(bool preview, Color32[] palette, bool[] usedColors, int numColors, System.Action doneCallback)
        {
            this.palette       = palette;
            this.usedColors    = usedColors;
            this.doneCallback  = doneCallback;
            this.numColors     = numColors;
            progress           = 0;
            colorsteps         = ColormapUtils.GetColormapSize3D(preview);
            calculatorProgress = new ColormapCalculatorProgress(colorsteps);
            totalPixels        = colorsteps * colorsteps * colorsteps;
            pixelBuffer        = new Color32[totalPixels];

            paletteRGBCoordinates = new Vector3[palette.Length];
            for (int i = 0; i < palette.Length; ++i)
            {
                if (usedColors[i])
                {
                    Color32 paletteColor = palette[i];
                    paletteRGBCoordinates[i] = ColormapUtils.ColorToVector(paletteColor);
                }
            }
        }