Exemplo n.º 1
0
        /// <summary>
        /// Register a named entity type by defining the <see cref="Actor.Props"/> of the entity actor and
        /// functions to extract entity and shard identifier from messages. The <see cref="Sharding.ShardRegion"/>
        /// actor for this type can later be retrieved with the <see cref="ShardRegion"/> method.
        /// </summary>
        /// <param name="typeName">The name of the entity type</param>
        /// <param name="entityProps">
        /// The <see cref="Actor.Props"/> of the entity actors that will be created by the <see cref="Sharding.ShardRegion"/>
        /// </param>
        /// <param name="settings">Configuration settings, see <see cref="ClusterShardingSettings"/></param>
        /// <param name="idExtractor">
        /// Partial function to extract the entity id and the message to send to the entity from the incoming message,
        /// if the partial function does not match the message will be `unhandled`,
        /// i.e.posted as `Unhandled` messages on the event stream
        /// </param>
        /// <param name="shardResolver">
        /// Function to determine the shard id for an incoming message, only messages that passed the `extractEntityId` will be used
        /// </param>
        /// <returns>The actor ref of the <see cref="Sharding.ShardRegion"/> that is to be responsible for the shard.</returns>
        public Task <IActorRef> StartAsync(
            string typeName, //TODO: change type name to type instance?
            Props entityProps,
            ClusterShardingSettings settings,
            IdExtractor idExtractor,
            ShardResolver shardResolver)
        {
            var allocationStrategy = new LeastShardAllocationStrategy(
                Settings.TunningParameters.LeastShardAllocationRebalanceThreshold,
                Settings.TunningParameters.LeastShardAllocationMaxSimultaneousRebalance);

            return(StartAsync(typeName, entityProps, settings, idExtractor, shardResolver, allocationStrategy, PoisonPill.Instance));
        }
Exemplo n.º 2
0
        /// <summary>
        /// Register a named entity type by defining the <see cref="Actor.Props"/> of the entity actor and
        /// functions to extract entity and shard identifier from messages. The <see cref="Sharding.ShardRegion"/>
        /// actor for this type can later be retrieved with the <see cref="ShardRegion"/> method.
        /// </summary>
        /// <param name="typeName">The name of the entity type</param>
        /// <param name="entityProps">
        /// The <see cref="Actor.Props"/> of the entity actors that will be created by the <see cref="Sharding.ShardRegion"/>
        /// </param>
        /// <param name="settings">Configuration settings, see <see cref="ClusterShardingSettings"/></param>
        /// <param name="extractEntityId">
        /// Partial function to extract the entity id and the message to send to the entity from the incoming message,
        /// if the partial function does not match the message will be `unhandled`,
        /// i.e.posted as `Unhandled` messages on the event stream
        /// </param>
        /// <param name="extractShardId">
        /// Function to determine the shard id for an incoming message, only messages that passed the `extractEntityId` will be used
        /// </param>
        /// <returns>The actor ref of the <see cref="Sharding.ShardRegion"/> that is to be responsible for the shard.</returns>
        public Task <IActorRef> StartAsync(
            string typeName,
            Props entityProps,
            ClusterShardingSettings settings,
            ExtractEntityId extractEntityId,
            ExtractShardId extractShardId)
        {
            var allocationStrategy = new LeastShardAllocationStrategy(
                Settings.TunningParameters.LeastShardAllocationRebalanceThreshold,
                Settings.TunningParameters.LeastShardAllocationMaxSimultaneousRebalance);

            return(StartAsync(typeName, entityProps, settings, extractEntityId, extractShardId, allocationStrategy, PoisonPill.Instance));
        }