public vec3vec4(vec3 _position, vec4 _rotation) { position = _position; rotation = _rotation; }
public vec3vec4(Pose _vec3vec4) { position = _vec3vec4.position.ToVec3(); rotation = _vec3vec4.rotation.ToVec4(); }
public vec3vec4(Vector3 _position, Quaternion _rotation) { position = _position.ToVec3(); rotation = _rotation.ToVec4(); }