internal void DoFailed(INetworkSession session, NetworkEventArgs nea) { if (OnFailed != null) { OnFailed(session, nea); } }
internal void DoReceived(INetworkSession session, NetworkEventArgs nea) { if (OnReceived != null) { OnReceived(session, nea); } }
internal void DoConnected(INetworkSession session, NetworkEventArgs nea) { if (OnConnected != null) { OnConnected(session, nea); } }
internal void DoHandshaked(INetworkSession session, NetworkEventArgs nea) { if (OnHandshaked != null) { OnHandshaked(session, nea); } }
internal void DoAccepted(INetworkSession session, NetworkEventArgs nea) { if (OnAccepted != null) { OnAccepted(session, nea); } }