Exemplo n.º 1
0
 public static void NotEnoughGold()
 {
     Console.Clear();
     Console.WriteLine(" You don't have enough gold to purchase right now");
     Console.WriteLine("press any key to go to menu");
     Console.ReadKey();
     Console.Clear();
     GameMenu.StartProgram();
 }
Exemplo n.º 2
0
 public static void MaxHealth()
 {
     Console.Clear();
     Console.WriteLine("you don't  have enough gold to get healed");
     Console.WriteLine("Press any key to go to main menu");
     Console.ReadKey();
     Console.Clear();
     GameMenu.StartProgram();
 }
Exemplo n.º 3
0
 static void Main(string[] args)
 {
     GameMenu.StartProgram();
 }
Exemplo n.º 4
0
        public static void FightLargeMonsterMace()
        {
            Player  p                  = new Player(characterName, characterAge);
            Monster lMonster           = new Monster("M", 150, 9, 120);
            int     MaceAmountOfDamage = 50;

            Console.Write("As you walk through the forest ,the Monster appears from the shadows this time a larger one");
            do
            {
                Console.WriteLine($"you have now health level of { p.Health}");
                Console.WriteLine($"The monster has health level of { lMonster.Health}");
                Console.ForegroundColor = ConsoleColor.Green;
                Console.WriteLine("press A to attack, D to defend yourself, or  R to run>\n");
                string PlayersChoice = Console.ReadLine();
                Console.ResetColor();
                switch (PlayersChoice)
                {
                case "a":
                    Console.ForegroundColor = ConsoleColor.Cyan;
                    Console.WriteLine($"you have just attack the monster with a sword which deals {MaceAmountOfDamage} amount of damage ");
                    Random r = new Random();
                    p.AmountOfDamage = MaceAmountOfDamage + r.Next(1, 7);
                    lMonster.Health -= p.AmountOfDamage;
                    Console.WriteLine($"The monster has  now a health level of  {lMonster.Health}");
                    Random rand          = new Random();
                    int    monsterDamage = amountOfDamage + rand.Next(1, 12);
                    p.Health          -= monsterDamage;
                    p.TotalPlayerGold += lMonster.Loot;
                    Console.WriteLine($"the monster fights back! you have now a\nhealth level of {p.Health}\nTotal amount of gold:{p.TotalPlayerGold}");
                    System.Threading.Thread.Sleep(700);
                    Console.ResetColor();
                    Console.ReadLine();

                    break;


                case "d":
                    Console.ForegroundColor = ConsoleColor.DarkBlue;
                    Console.WriteLine("The monster attacks you");
                    Console.WriteLine($" you  block the  attack with your  arms\n");
                    Console.ResetColor();
                    Random ran = new Random();
                    monsterDamage = (ran.Next(1, 6) * amountOfDamage);
                    p.Health     -= monsterDamage;
                    Console.WriteLine($"you have now a health level of { p.Health}");
                    Console.WriteLine($"the monster has a health level of { lMonster.Health}");
                    Console.ReadLine();

                    break;

                case "r":
                    Console.ForegroundColor = ConsoleColor.Cyan;
                    Console.WriteLine(" says, 'LOL NOPE' and you must remain on the battlefield.\n");
                    Console.ResetColor();
                    Console.WriteLine("Ok, you can buy weapon then");
                    Console.ReadKey();
                    Console.Clear();
                    Game.BuyWeapons();
                    break;

                default:
                    Console.WriteLine("Invalid Input");
                    break;
                }
            }while (p.Health > 0 && lMonster.Health > 0);
            if (p.Health <= 0 && lMonster.Health > 0)
            {
                Console.BackgroundColor = ConsoleColor.Red;
                Console.WriteLine($" you died  died! GG NO RE\n");
                p.TotalPlayerGold -= lMonster.Loot;
                Console.ResetColor();
            }
            else if (lMonster.Health == 0 && p.Health == 0)
            {
                Console.ForegroundColor = ConsoleColor.DarkRed;
                Console.WriteLine("It was a tie!");
                Console.ResetColor();
            }
            else if (lMonster.Health <= 0 && (p.Health > 0))
            {
                Console.ForegroundColor = ConsoleColor.Green;
                Console.WriteLine("Wow,You have nailed it!!! you win the final level,Congratulations. ");
                Console.WriteLine($"you have now {p.TotalPlayerGold} total gold and {p.Health} health level");
                Console.ResetColor();
                Console.WriteLine("press any key to play again");
                Console.ReadKey();
                Console.Clear();
                GameMenu.StartProgram();
            }
        }
Exemplo n.º 5
0
        public static void PlayGame()
        {
            Player  p = new Player(characterName, characterAge);
            Monster M = new Monster("M", 20, 5, 80);

            //var player = new System.Media.SoundPlayer();
            //player.Stream = new MemoryStream(Propertie.Resources.gameMusic);

            do
            {
                Console.ForegroundColor = ConsoleColor.Green;
                Console.WriteLine("press A to attack, D to defend yourself, or  R to run>\n");
                string PlayersChoice = Console.ReadLine();
                Console.ResetColor();

                switch (PlayersChoice)
                {
                case "a":
                    Console.ForegroundColor = ConsoleColor.Cyan;


                    System.Media.SoundPlayer player = new System.Media.SoundPlayer(AppDomain.CurrentDomain.BaseDirectory + "\\PUNCH.wav");

                    player.Play();



                    //SoundPlayer player = new SoundPlayer();
                    // player.SoundLocation = AppDomain.CurrentDomain.BaseDirectory +@" \\c:\Users\source\repos\AdventureGame\AdventureGame\PUNCH.wav";
                    //player.SoundLocation = @"C:\Users\Desktop.wav";
                    // player.Play();
                    Console.WriteLine($"you have just attack the monster with your fist which deals {p.AmountOfDamage} amount of damage ");
                    Random r = new Random();
                    p.AmountOfDamage = amountOfDamage + r.Next(1, 7);
                    M.Health        -= p.AmountOfDamage;
                    Console.WriteLine($"The monster has  now a health level of  {M.Health}");
                    Random rand          = new Random();
                    int    monsterDamage = amountOfDamage + rand.Next(1, 4);
                    p.Health -= monsterDamage;
                    Console.WriteLine($"the monster fights back! you have now a health level of {p.Health}");
                    System.Threading.Thread.Sleep(700);
                    Console.ResetColor();
                    Console.ReadLine();
                    break;


                case "d":
                    Random ran = new Random();
                    monsterDamage           = (ran.Next(1, 2) * amountOfDamage);
                    Console.ForegroundColor = ConsoleColor.DarkBlue;
                    Console.WriteLine("The monster attacks you");
                    Console.WriteLine($" you  block the  attack with your  arms\n");
                    Console.ResetColor();
                    p.Health -= monsterDamage;
                    Console.WriteLine($"you have now a health level of { p.Health}");
                    Console.WriteLine($"the monster has a health level of { M.Health}");
                    Console.ReadLine();

                    break;

                case "r":
                    Console.ForegroundColor = ConsoleColor.Cyan;
                    Console.WriteLine(" says, 'LOL NOPE' and you must remain on the battlefield.\n");
                    Console.ResetColor();
                    Console.WriteLine("Ok, you can buy weapon then");
                    Console.ReadKey();
                    Console.Clear();
                    Game.BuyWeapons();
                    break;
                }
            }while (p.Health > 0 && M.Health > 0);

            if (p.Health <= 0 && M.Health > 0)
            {
                Console.BackgroundColor = ConsoleColor.Red;
                Console.WriteLine($" you died  died! NO RE\n");
                Console.ResetColor();
                Console.WriteLine("press any key to play again");
                Console.ReadKey();
                Console.Clear();
                GameMenu.StartProgram();
            }
            else if (M.Health == 0 && p.Health == 0)
            {
                Console.ForegroundColor = ConsoleColor.DarkRed;
                Console.WriteLine("It was a tie!");
                Console.ResetColor();
            }
            else if (M.Health <= 0 && p.Health > 0)
            {
                Console.ForegroundColor = ConsoleColor.Green;
                p.TotalPlayerGold      += M.Loot;
                Console.WriteLine($"Wow, you win the first level,Congratulations. You have now an option to Purchase a weapon\nYou have accumulated {p.TotalPlayerGold} amount gold");
                Console.ResetColor();
                Console.WriteLine("Press any key to continue");
                Console.ReadKey();
                Console.Clear();
                Game.BuyWeapons();
            }
        }