Exemplo n.º 1
0
 public void RegenerateSubGrids()
 {
     if (currentNavGrid)
     {
         _selectedSubGrid = SubGridGenerator.CreateSubGrids(currentNavGrid, NODE_RENDER_LIMIT);
         _selectedNode    = NavGrid.NO_NODE;
         SceneView.RepaintAll();
     }
 }
Exemplo n.º 2
0
        public void CreateSubGridAtSelection()
        {
            if (SelectedNode.Equals(NavGrid.NO_NODE))
            {
                return;
            }

            Vector2Int point = _selectedNode;

            point.x = Mathf.Clamp(point.x - (_selectedSubGrid.Width / 2), 0, currentNavGrid.Width - 1);
            point.y = Mathf.Clamp(point.y - (_selectedSubGrid.Height / 2), 0, currentNavGrid.Height - 1);

            _selectedSubGrid = SubGridGenerator.CreateSubGridAtPoint(currentNavGrid, _selectedSubGrid, point, _NODE_RENDER_LIMIT);
            SceneView.RepaintAll();
        }
Exemplo n.º 3
0
        //Fires when the active scene object changes
        private void OnSelectionChange()
        {
            currentNavGrid = FindSelectedNavGrid();

            if (currentNavGrid)
            {
                SceneView.onSceneGUIDelegate -= OnSceneGUI;
                SceneView.onSceneGUIDelegate += OnSceneGUI;

                _selectedSubGrid = SubGridGenerator.CreateSubGrids(currentNavGrid, NODE_RENDER_LIMIT);
            }
            else
            {
                SceneView.onSceneGUIDelegate -= OnSceneGUI;
            }
        }