// Reload Weapon internal static void ReloadWeapon() { if (bespoken || weaponIndex < 0 || isMelee) { return; } m_Firearm.StartReloading(); }
// Reload Weapon internal static void ReloadWeapon() { if (bespoken || weaponIndex < 0 || isMelee) { return; } m_Firearm.StartReloading(); }