Exemplo n.º 1
0
        /// <summary>
        /// Event handle for nodes that are being created.
        /// </summary>
        /// <param name="e">Current Unity Event. </param>
        private void ProcessCreatedNode(Event e)
        {
            if (createdNode != null)
            {
                createdNode.Rect.position = e.mousePosition;
                createdNode.Draw();
                switch (e.type)
                {
                case EventType.MouseUp:
                    if (e.button == 0)
                    {
                        if (createdNode != null)
                        {
                            ruleDecisions.Add(createdDecision);
                            ruleNodes.Add(createdNode);
                            createdNode.activated = true;
                            createdNode           = null;
                            createdDecision       = null;
                        }
                    }
                    else if (e.button == 1)
                    {
                        createdNode = null;
                    }
                    break;
                }
            }
            if (createdActionNode != null)
            {
                createdActionNode.Rect.position = e.mousePosition;
                createdActionNode.Draw();

                switch (e.type)
                {
                case EventType.MouseUp:
                    if (e.button == 0)
                    {
                        if (createdActionNode != null)
                        {
                            actionNode = createdActionNode;

                            actionNode.activated = true;
                            createdActionNode    = null;
                        }
                    }
                    else if (e.button == 1)
                    {
                        createdActionNode = null;
                    }
                    break;
                }
            }
        }
Exemplo n.º 2
0
 /// <summary>
 /// Iteration over <see cref="NodeShell"/> in window. Triggers Draw - functionality.
 /// </summary>
 private void DrawNodes()
 {
     rootNode.Draw();
     if (actionNode != null)
     {
         actionNode.Draw();
     }
     foreach (NodeShell node in ruleNodes)
     {
         node.Draw();
     }
 }