Exemplo n.º 1
0
        public EditorUI(MasterRenderer renderer, EditorScreen screen)
        {
            this.renderer = renderer;
            this.screen   = screen;

            GUISystem gsys = renderer.Sprites.GUISystem;

            area = new GUIArea(gsys);
            renderer.Sprites.Add(area);

            theme = EditorTheme.Glass;


            GenBar(renderer.ScreenWidth);

            openFileWindow = new FileBrowserWindow(gsys, theme, new UDim2(0.75f, 0, 0.75f, 0), "Open Model",
                                                   FileBrowserMode.OpenFile, new string[] { ".aosm" },
                                                   (window) =>
            {
                if (File.Exists(window.FileName))
                {
                    screen.LoadModel(window.FileName);
                }
            });

            saveFileWindow = new FileBrowserWindow(gsys, theme, new UDim2(0.75f, 0, 0.75f, 0), "Save Model",
                                                   FileBrowserMode.Save, new string[] { ".aosm" },
                                                   (window) =>
            {
                string fullPath = Path.Combine(window.CurrentDirectory, window.FileName);

                if (!Path.HasExtension(fullPath))
                {
                    fullPath += ".aosm";
                }

                screen.SaveModel(fullPath);
            });

            gsys.Add(openFileWindow, saveFileWindow);
        }
Exemplo n.º 2
0
        /// <summary>
        /// Regenerate topBar for stuff and stuff
        /// </summary>
        /// <param name="rendWidth"></param>
        /// <param name="force">Force Regen?</param>
        public void GenBar(float rendWidth, bool force = false)
        {
            if (setup || force) //prevent recreating toolbars unless forced
            {
                return;
            }

            #region File Menu Buttons
            GUIDropDownButtonConfig[] FileMenuButtons = new GUIDropDownButtonConfig[4];
            FileMenuButtons[0] = new GUIDropDownButtonConfig()
            {
                text = "New", value = null, callback = (d, b) => { screen.LoadNewModel(); }
            };
            FileMenuButtons[1] = new GUIDropDownButtonConfig()
            {
                text = "Open", value = null, callback = (d, b) => { openFileWindow.Visible = true; }
            };
            FileMenuButtons[2] = new GUIDropDownButtonConfig()
            {
                text = "Save", value = null, callback = (d, b) => { if (screen.CurrentFile != null)
                                                                    {
                                                                        screen.SaveModel();
                                                                    }
                                                                    else
                                                                    {
                                                                        saveFileWindow.Visible = true;
                                                                    } }
            };
            FileMenuButtons[3] = new GUIDropDownButtonConfig()
            {
                text = "Save As...", value = null, callback = (d, b) => { saveFileWindow.Visible = true; }
            };
            #endregion

            #region Gfx Menu Buttons
            GUIDropDownButtonConfig[] GfxMenuButtons = new GUIDropDownButtonConfig[3];
            GfxMenuButtons[0] = new GUIDropDownButtonConfig()
            {
                text = "FXAA", value = gfxType.fxaa, callback = SetGfxOption
            };
            GfxMenuButtons[1] = new GUIDropDownButtonConfig()
            {
                text = "Shadows", value = gfxType.shadows, callback = SetGfxOption
            };
            GfxMenuButtons[2] = new GUIDropDownButtonConfig()
            {
                text = "Wireframe", value = gfxType.wireframe, callback = SetGfxOption
            };

            GUIDropDownButtonConfig[] fogButtons = new GUIDropDownButtonConfig[4];
            fogButtons[0] = new GUIDropDownButtonConfig()
            {
                text = "Off", value = FogQuality.Off, callback = SetGfxOption
            };
            fogButtons[1] = new GUIDropDownButtonConfig()
            {
                text = "Low", value = FogQuality.Low, callback = SetGfxOption
            };
            fogButtons[2] = new GUIDropDownButtonConfig()
            {
                text = "Medium", value = FogQuality.Medium, callback = SetGfxOption
            };
            fogButtons[3] = new GUIDropDownButtonConfig()
            {
                text = "High", value = FogQuality.High, callback = SetGfxOption
            };

            GUIDropDownButtonConfig[] pcfButtons = new GUIDropDownButtonConfig[5];
            pcfButtons[0] = new GUIDropDownButtonConfig()
            {
                text = "1", value = 1, callback = SetGfxOption
            };
            pcfButtons[1] = new GUIDropDownButtonConfig()
            {
                text = "2", value = 2, callback = SetGfxOption
            };
            pcfButtons[2] = new GUIDropDownButtonConfig()
            {
                text = "4", value = 4, callback = SetGfxOption
            };
            pcfButtons[3] = new GUIDropDownButtonConfig()
            {
                text = "6", value = 6, callback = SetGfxOption
            };
            pcfButtons[4] = new GUIDropDownButtonConfig()
            {
                text = "12", value = 12, callback = SetGfxOption
            };
            #endregion

            #region Editor Menu Buttons
            GUIDropDownButtonConfig[] EditorButtons = new GUIDropDownButtonConfig[5];
            EditorButtons[0] = new GUIDropDownButtonConfig()
            {
                text = "Color Picker", value = typeof(GUIColorPickerWindow), callback = showWindowElement
            };
            EditorButtons[1] = new GUIDropDownButtonConfig()
            {
                text = "Eyedropper", value = null, callback = null
            };
            EditorButtons[2] = new GUIDropDownButtonConfig()
            {
                text = "Paint", value = null, callback = null
            };
            EditorButtons[3] = new GUIDropDownButtonConfig()
            {
                text = "Create Block", value = null, callback = null
            };
            EditorButtons[4] = new GUIDropDownButtonConfig()
            {
                text = "Delete Block", value = null, callback = null
            };
            #endregion

            #region Debug Menu Buttons
            GUIDropDownButtonConfig[] DebugMenuButtons = new GUIDropDownButtonConfig[2];
            DebugMenuButtons[0] = new GUIDropDownButtonConfig()
            {
                text = "Regen ToolBar", value = null, callback = (d, b) => { GenBar(renderer.ScreenWidth, true); }
            };
            DebugMenuButtons[1] = new GUIDropDownButtonConfig()
            {
                text = "show colour menu", value = typeof(GUIColorPickerWindow), callback = showWindowElement
            };
            #endregion

            GUIFrame bottomBar = new GUIFrame(new UDim2(0, 0, 1, -30), new UDim2(1, 0, 0, 30), theme);

            statusLeft = new GUILabel(UDim2.Zero, new UDim2(0.5f, 0, 1, 0), "<left status>", TextAlign.Left, theme)
            {
                Parent = bottomBar
            };
            statusRight = new GUILabel(new UDim2(0.5f, 0, 0, 0), new UDim2(0.5f, 0, 1, 0), "<right status>", TextAlign.Right, theme)
            {
                Parent = bottomBar
            };

            GUIFrame rightHandBar = new GUIFrame(new UDim2(.5f, -45, 0, 0), new UDim2(1, 0, 1, 0), theme);
            rightHandBar.MinSize = new UDim2(0, 90, .75f, 90);
            rightHandBar.MaxSize = rightHandBar.MinSize;

            GUIButton toAddRBar = new GUIButton(UDim2.Zero, new UDim2(1, 0, 1, 0), "Test", theme)
            {
                Parent = rightHandBar
            };

            ToolBarCreator genTop = new ToolBarCreator(theme);

            genTop.SetButtonWidth(4);

            genTop.Add("File", FileMenuButtons);
            genTop.Add("GFX", GfxMenuButtons,
                       new SubDropdownConfig()
            {
                Title = "Fog", subButtons = fogButtons
            },
                       new SubDropdownConfig()
            {
                Title = "PCF Samples", subButtons = pcfButtons
            }
                       ); //<!-- gfx settings -->
            genTop.Add("Tools", EditorButtons);
            genTop.Add("Debug", DebugMenuButtons);

            this.TopBar = genTop.GetToolBar();

            TopBarHelper = new ToolBarHelper(this.TopBar);

            GUIColorPickerWindow ColorWindow = new GUIColorPickerWindow(renderer.Sprites.GUISystem, new UDim2(0.3f, 0, 0.3f, 0), theme);
            ColorWindow.MinSize = new UDim2(0, 400, 0, 300);
            ColorWindow.MaxSize = new UDim2(0, 550, 0, 400);


            SetupDefaultGraphicsSettings();

            windowElements.Add(ColorWindow);

            renderer.Sprites.GUISystem.Add(ColorWindow);
            area.AddTopLevel(TopBar, bottomBar, rightHandBar);
        }