/**
         * Event: Focus item
         */
        public void OnFocusInteractiveActor(InteractiveActor item)
        {
            this.SetHeading(item.title);
            this.SetBody(item.action);

            this.SetVisible(true);
        }
        /**
         * Looking at an InteractiveActor
         */
        public virtual void Focus(InteractiveActor actor)
        {
            actor.OnFocused();

            this.OnFocusInteractiveActor(actor);

            this.prevFocus = actor;

            if(InputManager.GetButtonDown("Interact"))
            {
                this.Interact(actor);
            }
        }
 /**
  * Interact with InteractiveActor
  */
 public virtual void Interact(InteractiveActor actor)
 {
     actor.OnInteract(this);
 }