public LoadOverride ( byte data, Device device ) : void | ||
data | byte | |
device | Device | |
return | void |
private bool LoadOverride(IDeviceContextHolder contextHolder, RenderableTexture texture, string textureName) { var overrided = GetOverridedData(textureName); if (overrided == null) { return(false); } texture.LoadOverride(contextHolder, overrided); return(true); }